Crusader Kings III

Crusader Kings III

War Maps
114 Comments
wwwwwww 26 Mar @ 4:53am 
update,plz
Auditor 6 Feb @ 6:48am 
update,plz
onentnu23 30 May, 2024 @ 5:50am 
update , plz
FunGaming44 11 May, 2024 @ 1:50pm 
really needs an update, specially the maps_mode
aa18812 27 Apr, 2024 @ 2:16pm 
An update would be greatly appreciated.
Khan 16 Apr, 2024 @ 2:17am 
@Kapl0k
plz come back!! we need you our hero
Excuse me Sir? 15 Apr, 2024 @ 2:30pm 
@Kapl0k
plz come back!! we need you our hero
Corvus 21 Mar, 2024 @ 2:35pm 
@TheResilient @Michy
Michy , can you help me with the 4th and 5th points? It seems to me that your text is cut off there, since it is not possible to find the very text that you are asking to find in paragraph 4. I only have:
icon_button_map mode = {
name = "map_mode_court_languages_button"
size = { 36 36 }
It is in the file 2624748092/gui/shared/mapmodes.gui
Pickle 15 Mar, 2024 @ 3:08pm 
Cheers, the whole warring thing does not really work, but it does add different buttons ex. instead of having to click the + and develomen, you can just click the button.

Works for what I want it to do, would be nice if the non-working buttons would work thoo.
Michy 15 Mar, 2024 @ 10:14am 
9. forgot to mention, you can find those settings in additional map modes (+ plus icon)
Michy 15 Mar, 2024 @ 10:13am 
6. Open the mod file again and this time go to gfx/map/
7. Rename the file in the folder into anything (E.g wmap_modes.txt)
why? because it's overwriting everything from base game file including legends and epidemics data and renaming it won't overwrite whole base game file when loading the game.
8. Enjoy
Michy 15 Mar, 2024 @ 10:13am 
4. Find text bellow:

mm_text_button = {
name = "map_mode_court_languages_button"
blockoverride 'datacontext'
{
datacontext = "[GetMapMode('court_languages')]"
}
blockoverride 'visible'
{
visible = "[And( HasDlcFeature( 'royal_court' ), CanChangeMapMode )]"
}
shortcut = "map_mode_7"
}
5. Bellow it paste this:

mm_text_button = {
name = "map_mode_epidemics_button"
blockoverride 'datacontext'
{
datacontext = "[GetMapMode( 'epidemics' )]"
}
shortcut = "map_mode_16"
}

mm_text_button = {
name = "map_mode_legends_button"
blockoverride 'datacontext'
{
datacontext = "[GetMapMode( 'legends' )]"
}
blockoverride 'visible'
{
visible = "[And( HasDlcFeature( 'legends' ), CanChangeMapMode )]"
}
shortcut = "map_mode_17"
}
Michy 15 Mar, 2024 @ 10:13am 
Hello guys I made a fix myself here is a guide how to use this mod on 1.12.2.1 version

1. Open mod file
2. Go to gui/shared/
3. Open mapmodes.gui file in text editor (e.g notepad)
Hodaft 12 Mar, 2024 @ 10:49am 
Not working with the new update. Dead mod
Timou 7 Mar, 2024 @ 7:42am 
Update please!
Baiganx 6 Mar, 2024 @ 8:24pm 
Confirmed this mod blocks the plague and legends map modes. It is broken and not really compatible with the new content.
wrobell 6 Mar, 2024 @ 2:32pm 
To anyone who's interested, the mod only works partially at the moment. The vanilla map modes that were not normally available work fine, but all the custom ones seem broken and non-functional. Wait for an update if you wanted a raid map like me.
Aww_Potatoes 6 Mar, 2024 @ 6:04am 
just a heads up that 1.12 added two new map modes (Plagues and Legends).
lotherius 21 Jan, 2024 @ 1:04pm 
Load after Cities of Wonder 3. Probably needs compatch but I don't use COW for its map modes.
lotherius 16 Jan, 2024 @ 11:36am 
@Aggravated Peasant .... damn shame yeah. Not sure why a UI mod requires a new save? ... I'm on a very long late-game playthrough and tracking things getting out of hand so I was looking for better mapmodes. Guess I'm stuck.
Aggravated Peasant 19 Nov, 2023 @ 2:29pm 
Damn shame a new game is required, great mod though!
audioanarchist 18 Nov, 2023 @ 8:58am 
Does this work on 1.11?
White Wolf of the Whills 11 Sep, 2023 @ 1:53am 
@Kapl0k Great job on the update!

I feel preeeetty dumb having posted that comment after it had already updated, lol. Anyways, since it's now up to date, I don't think it's necessary to maintain my version.

Though, with your permission, I wouldn't mind keeping versions compatible with some Total Conversion mods out there (unless you're planning on doing that yourself, which would be amazing).
D230588 11 Sep, 2023 @ 12:46am 
Hi, @Kapl0k

It seems the Silk Road mod mentioned on the page no longer exists.
Kapl0k  [author] 10 Sep, 2023 @ 12:02pm 
@White Wolf of the Whills: This mod is now updated, thanks for keeping an updated alternative. This new version has slightly different buttons now, given the new map modes since 1.10.

Not sure how you have updated the old War Maps version to 1.10, but you are welcome to mix / change what you want from this and keep publishing your own version.
Kapl0k  [author] 10 Sep, 2023 @ 11:57am 
@D230588: It is compatible with achievements
4D 9 Sep, 2023 @ 11:53am 
@White Wolf of the Whills
please check the update dates before posting
D230588 4 Sep, 2023 @ 1:31am 
"Achievements: Not Available"

Is this warning still valid?
MightNight 16 Jul, 2023 @ 9:59pm 
Could we also get a map mode for language spoken per county? (this is based off the county's culture)
macluk 19 Jun, 2023 @ 11:07pm 
nope. it's not updated.
Borsti 14 Jun, 2023 @ 6:08am 
anyone got this to work with 1.9.1?
FunGaming44 1 Jun, 2023 @ 4:41pm 
Hope you can update this one
macluk 31 May, 2023 @ 12:13pm 
Hi
As of 1.9.1 update, unlike those before (1.9.0 - 1.9.0.4), the map modes block travel map when for example planning a pilgrimage - we can't see point of interest or dangers on the route.
Would you be so kind to update this needed mod, please? :)
FunGaming44 11 May, 2023 @ 8:22am 
This one is most likely going to need an update with 1.9 update because of the new map modes being added to the game. Lets all sit and wait for this great mod to be updated.
Czaritsa 10 May, 2023 @ 11:41pm 
The people cry out for an update to your mod! Since this mod broke, there has been much wailing, and gnashing of teeth! Deliver us, oh Great Mod Maker!
White Wolf of the Whills 14 Apr, 2023 @ 9:56pm 
would love an update to this mod
Lost Nomad 29 Oct, 2022 @ 11:30am 
Still not seeing a working control map, it always seems to show a map I used earlier and not always the last one I used.

For example today I went from religion to development to control only to see religion instead of control.
Captain Obvious (Ger) 27 Oct, 2022 @ 10:52am 
would love to see this updated
RadioactiveE3 19 Oct, 2022 @ 3:33pm 
Compatible for 1.7 I hope?
Franz_K 8 Sep, 2022 @ 6:33am 
compatible with 1.7? and may we add a german localization? pls <3
RandomMurderer 7 Sep, 2022 @ 5:31pm 
So, like, the silk road compatibility just doesn't work? For example: if I switch to the "Trade Routes" map first thing, it works fine, but if I try to use the map interspersed with the other maps throughout the game, the trade map becomes overridden by the other maps and is no longer displayed correctly.
Lost Nomad 11 Aug, 2022 @ 10:55pm 
ooh nice, I'll grab it later on.
Kapl0k  [author] 11 Aug, 2022 @ 11:50am 
@Lost Nomad: I uploaded the tiny change to county control.

I don't see the problem with the warring map at first sight.

Can you post a screenshot of the pink you see? I want to be sure it isn't the default "pink" for baronies of liege at war.

The only pink overlap I can think about is the Matriline map mode.
Lost Nomad 4 Aug, 2022 @ 8:03am 
Cool, I look forward to the fixes, overall it's a great upgrade on the MV mod.
Kapl0k  [author] 4 Aug, 2022 @ 4:48am 
@Lost Nomad: Thanks for the feedback!

1) The error you mention in the discussion was solved in the Trade Maps DTR (iirc I forgot to scope to barony in one line) but I haven't corrected it in this mod.

2) The second error (pink remaining) sounds like it's dragging the color from the map you chose before that one. So I probably forgot an "else" or sth in a loop and it's not coloring that particular barony. I'll take a look.
Lost Nomad 4 Aug, 2022 @ 4:28am 
Erm just some feedback, the colours aren't overriding the default colours for some map modes. Like the [[i]Warring Domains[/i] mode where it's supposed to be Domains of vassals of rulers at war in purple, occupied domains in pink it's showing my counties in the duchies of Wadi and West Darfur as pink, i.e. occupied, but they are not occupied at all, pink is the default colour for those counties.
Lost Nomad 4 Aug, 2022 @ 3:32am 
Great mod, saved me from completing the Map Views upgrade I was in the middle of doing :steamhappy:

Getting error from the county control mode though. I posted a log sample in a discussion for you to look at when you get the time.
Crusader 3 Jun, 2022 @ 1:07pm 
OK thank you very much. Hopefully you can do it in the future. Currently no mod offers that option. As well as another one to see the dynasty/house of your vassals on the map that would also be nice. Role themes.
Paradox on this topic has been very vague.

Thank you very much for the mod, because there are some of your maps that I can't play without anymore.