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Thank you Morven for all your genial mods ❤️😉
This mod changes the on on_action to adjust the date range and also changes some of those health_events. This mod also adds some map functions and steward/physician effects.
Ironically. it looks like this mod will be moot come March 4th as it looks as though much of Morven's mod will be implemented into the Vanilla game.
I think its still working
Maybe the other mods are changing that "has_good_disease_treatment_trigger" to make it harder to receive? Not sure.
Are you using my doctor mod to make sure as many AI courts have physicians as possible?
https://cs2bus.com/sharedfiles/filedetails/?id=2432176898
Unfortunately that doesn't stop my courtiers from contracting the plague so will write this campaign off as a loss. While I can't pinpoint the issue, the most likely cause is Sinews of War. I've used Higher Mortality Mod with yours before and it hasn't been an issue, and SoW does have its own disease mechanics that seems to be causing the plague death spiral.
Black Death county modifiers will now only apply during mass outbreaks: the first Black Death wave and the regional epidemics that reoccur every ~50 years, not everytime someone contracts the plague through vanilla or another mods mechanisms. Should prevent the county modifier from overtriggering.
@Killcrazy
Try now, the county modifier should stop being applied by this mod now except during mass outbreaks.
What I could do is rewrite the county modifier so that it only occurs during the big Black Death waves and the regional waves that reoccur every ~50 years, not each and every time vanilla or another mod gives someone the plague, that way the county modifiers only trigger during a mass outbreak. It's supposed to represent all the ordinary non-court people that the game doesn't directly simulate also contracting the plague, it should only really be if there during a mass outbreak.
You could try (haven't tested)
effect = { every_county = { limit = { has_county_modifier = black_death_county_modifier } remove_county_modifier = black_death_county_modifier } }
If the console doesn't accept limits/triggers you could try
effect = { every_county = { remove_county_modifier = black_death_county_modifier } }
From the console run
event black_death_explosion.8001
That will remove all my county modifiers from every county in the game, and can be run as often as you like. You'll know it fired correctly, and that Steam has updated the mod, if the console returns the line:
Fired event black_death_explosion.8001
Let me know if it was my modifier. A potential problem is the name of the modifier is a little generic, "black_death_county_modifier", it could be that other mods have settled on the same modifier key name.
Added event to remove the Bubonic Plague county modifier from every county in the game should you need to.
From the console type:
event black_death_explosion.8001
If done correctly the console will return a line:
Fired event black_death_explosion.8001
To learn how to use the console see:
https://ck3.paradoxwikis.com/Console_commands
I've used your mod before with DTR and there, it was deadly but worked as you intended with waves every 50-60 years. Think it's an issue with SoW.
Is there any console command to turn off the script of this mod?
But let me know.
add_county_modifier = {
modifier = black_death_county_modifier
days = 90
}
Does Sinews of War do its own disease modding? I have a vague memory it might from the last time I looked at it. My county modifier's loc (as opposed to whatever Sinews of War or another mod may do) is called "Bubonic Plague" and has the tooltip description "The Black Death lays waste to this province."
Let me know if it is my modifier or a Sinews of War one, you may well still be right, I can load up a test campaign a bit later and see if it behaves how it ought to.
it works now!
Thank you !!
Bugfix.
@ps5udo
Try now, should be fixed.
No it won't work. The date mechanism is based around the current year having 1390 (or 1376 for historical window, & 1066 in an early plague) as a near-end date, if the mod changes its end dating it will be off balanced. After 1390 black death will auto-trigger, dates before 1390 will have an even pro-rata chance each year to trigger derived from how many years until 1390 (or 1376/1066 for the other options) the current year is.
Also the pandemic explosion mechanic won't work with map mods that remove/change geographical region keys, the explosion mechanic works by region to region plague seeding to neighbouring regions from:
\map_data\geographical_regions\geographical_region.txt
Tweaked the on_action triggers to be less resource intensive.
Triggering mechanism rewritten, should prove much more reliable.
German loc added thanks to ps5udo.
Updated for v1.8.*.
I'll look into rewriting the triggering mechanism.
Update for v1.7. Couple of vanilla changes incorporated into the mod.
https://cs2bus.com/sharedfiles/filedetails/?id=2854324846
Map Black Death task restored and working again. Fix to Historic Black Death option. Plague county effect expanded.