Crusader Kings III

Crusader Kings III

Tech Era Date Begone
28 Comments
FunGaming44  [author] 8 Jun @ 2:54am 
there is no update needed
反转平行宇宙 7 Jun @ 6:15pm 
we need update!
Beorhthere Appleby 26 Mar @ 7:28pm 
Thanks butcher pete for letting us know!
LNSS 8 Feb @ 11:19am 
I made a mod that works for Fallen Eagle: https://cs2bus.com/sharedfiles/filedetails/?id=3423616267
megadato 25 Sep, 2024 @ 6:39pm 
Can you make a version for the fallen of eagle mod?
geilermagger 24 Aug, 2024 @ 1:37pm 
can you make a working version for the fallen eagle total conversion please?
Korea 3 Jun, 2024 @ 10:36am 
Would it be possible to have this mod be compatible with mods that add innovations? I think some of the popular cultural mods add some regional innovations; in my last run where I used this mod, it wasn't working and I think it was because of those added regional innovations (this mod is last in my load order).

Thank you for keeping the mod alive <3
Butcher Pete 7 Apr, 2024 @ 2:42pm 
This mod and mods which increase the number of cultural tradition slots you have interfere with one another. That's probably the source of the issues.
FunGaming44  [author] 22 Mar, 2024 @ 4:45pm 
@GamerGirlDK Not every mod describes every file they edit, might be a mod modifying it that you wouldnt expect it too. Mods that add buildings etc.
GamerGirlDK 22 Mar, 2024 @ 1:57pm 
I have no other mods that alter the eras in any way
FunGaming44  [author] 22 Mar, 2024 @ 1:47pm 
@GamerGirlDK You most likely have a mod that overrides this one
GamerGirlDK 22 Mar, 2024 @ 1:46pm 
I have researched everything in the current era, but it does not move me to the next one
Shiloh Hendricks Simp 11 Mar, 2024 @ 4:53pm 
@TurkishAwApU The bots get tech so slow it never really comes into effect, at least as far as I've seen
TurkishAwApU 10 Mar, 2024 @ 6:32am 
Bots use that ?
FunGaming44  [author] 22 Nov, 2023 @ 4:33pm 
Not that I know of since I can't reproduce the issue and have no problems it's only a handful of people having this issue which makes me believe it to be a compatibility issue with another mod
firespark84 22 Nov, 2023 @ 2:46pm 
any way to fix the activity cost bug?
FunGaming44  [author] 7 Sep, 2023 @ 8:06pm 
yes it does
Al Farid 7 Sep, 2023 @ 4:40am 
does this work with 1.10?
Sasafras 25 Aug, 2023 @ 1:35pm 
now I want a mod that gives you a scalling bonus based on how early you finish all tech in an era ahead of time, Maybe something like +0.5% learning speed for each year ahead of time you finished for all members of the culture until the next era is reached. I finished the second to last era a little over 100 years ahead of time in a campaign i did in Sri Lanka where I managed to get every county in the kingdom to 100dev and so the average development for the culture was 100 lol. with that bonus I could get around +50% learning speed for the last era.
shay 24 Jul, 2023 @ 10:45am 
I figured out what was my problem, I had another mod changing the same file. Had to edit it manually, looks like your change is mostly switching year like 1050 to 1 in eras file.
FunGaming44  [author] 21 Jul, 2023 @ 3:00pm 
There is a huge issue with the paradox launcher which causes mods that are disabled to still function even if they are just installed and not even on the active playlist they cause issues. Also the naming of files within the mod always override even if you load a mod last so if you have this one last and another way before it but that mod has a file name starting with Z for example then it will still override this one
shay 21 Jul, 2023 @ 12:30pm 
Yeah I know that, perhaps unwanted interaction from some other mod, but I have this one as the last. Also, sometimes when I add mods mid-save, some other mods get disabled. Thanks anyway :)
FunGaming44  [author] 20 Jul, 2023 @ 4:17pm 
Well you do need to have a certain amount of techs as said in the description above
shay 20 Jul, 2023 @ 2:04pm 
For some reason opens only Early Medieval for me, still had to wait to High Medieval up to 1050.
rex 7 Jul, 2023 @ 7:38pm 
Thank you so much
sny 7 Jun, 2023 @ 6:23am 
Thank you so much
FunGaming44  [author] 7 Jun, 2023 @ 6:15am 
No it's already updated
sny 7 Jun, 2023 @ 6:11am 
Hello !
Sorry to bother you but does this mod need updating?