安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
- custom antlines, textures, better grating
- new map design and better overview
- improved gameplay
(basically, you could almost easily be placed in the same category as Prototype, Innocentice, toncica, etc.)
My friend and I spent nearly an hour stumbling over our own tracks trying to find the solution. We ended using the solution video in the end :P I almost feel it was made harder than it needed to be... and yet it's such an elegant space and puzzle when done right
here in the coments. I also added a small extra room to the start, to prevent one unintended
solution, which was possible when one player would kill himself at one point.
Thanks to BlumCoLe for recording and uploading it.
BR, around 80 minutes: https://www.dropbox.com/s/f6vhr5tqccuvm65/stepbystep.dem
So yeah, it took you quite a bit longer. But that's ok - you solved it: congratz!
Just curious, did it took us more time to walkthrough, or you to develop the whole level? :D
But I can give you a hint right now, too:
Think about other places, where you could need the cubes, before you place them at their final destinations.
@Motion: You might have to execute some steps in another order to get it done. =)
Keep up thinking, I am sure you will get it soon.