Stellaris

Stellaris

Extended Plantoids
43 kommentarer
mute  [ophavsmand] 10. juni kl. 9:00 
I've just updated Galactic Diversity with the first half of Extended Plantoids' Content. You'll find there: updated versions of all traits from this mod, along with a few new additions in the plantoid theme. I'd be happy to hear your feedback on the new version.

The origins will be reworked and integrated at a later time.
mute  [ophavsmand] 18. maj kl. 18:16 
As mentioned on my other Extended Species Mods, I am discontinuing the individual mods in favor of a (built from the ground up) merger: Galactic Diversity

Not all mods have been integrated yet, and some features maybe never will, but this is the place where, if anything, everything will be from now on.
topher.s.g 12. maj kl. 17:39 
I really hope they're brought back at some point. I think I used the plantoid and necroid ones the most.
LauraTons 9. maj kl. 22:28 
Any plans for a 4.0 rework for all the extended mods?
lastofthelight 20. dec. 2024 kl. 5:39 
This was such a great mod.
Djf0909 22. aug. 2024 kl. 17:57 
@mute I really hope this gets an update soon. Would love to help in any way I can!
The Viral Divinity 19. jan. 2024 kl. 10:19 
still holding out for an update, seems like a good concept, and I would love to play with all the extended mods!
Ciaphas Cain 15. jan. 2024 kl. 11:14 
Any update planned?
Mosstone 23. nov. 2023 kl. 15:45 
Pretty sure the culprit is the 0 cost 'rooting' trait
Mosstone 23. nov. 2023 kl. 15:44 
the ai seems to love giving their pops root traits, which results in root related alert spams. Is there a way to disable these or block the ai from using these traits?
Grendain 30. okt. 2023 kl. 0:00 
I hope you update all traits extended mods. they are good mods :techs::ecos:
Lethice 16. sep. 2023 kl. 12:20 
Where update :(
mute  [ophavsmand] 17. aug. 2023 kl. 10:43 
New update might break savegames and is therefore postponed until version 3.9 is out.

Expect changes to the Origins and related traits.
mute  [ophavsmand] 11. juli 2023 kl. 14:56 
Yep, soon
GoddessGaming1520 11. juli 2023 kl. 9:50 
update?
Lufian 1. juni 2023 kl. 8:22 
so is this compatible with the latest version of Stellaris?
SpectralVoid 17. maj 2023 kl. 15:40 
Will this mod get an update any time soon?
gameroflegend 13. dec. 2022 kl. 10:10 
hey, the mycelium armor seems kind of underpowered compared to the normal armor since the new update buffed the hell out of armor
ajdavies02 9. dec. 2022 kl. 10:09 
Hi is this mod going to be updated to 3.6?
steven.harwood 3. okt. 2022 kl. 16:29 
Could I request a patch for Planetary Diversity at some point, so that the coniferous and succulents traits can apply to species from the extra dry and cold planet types in PD?
Emperor 26. sep. 2022 kl. 10:40 
Can you explain what precisely network effect does? The documentation isn't very clear on that aspect.
Milton 8. juli 2022 kl. 11:48 
Thank you for the clarification. Sorry for the false alarm.
mute  [ophavsmand] 8. juli 2022 kl. 11:10 
The job itself isn't changed, it's only the pops themselves that are affected. That's why.
Your other species without the trait will still generate energy as usual, this is intended.
Milton 28. juni 2022 kl. 20:49 
Your mod probably just needs a small job description update for Catalytic Converters.
Milton 28. juni 2022 kl. 20:47 
Huh, strange. It seems to have fixed itself. The angler job is generating energy. It just isn't listing it on the job when I hover over Seafarm districts.
Milton 28. juni 2022 kl. 19:51 
The species trait list for this discovery was "Ocean Preference, Rooting, Plantoid, Aquatic, Budding, Phototropic, Inefficient, Nonadaptive". The civics were Angler, Catalytic Processing, and Ecological Engineers(civic from Stellaris Evolved Alpha).
Milton 28. juni 2022 kl. 19:41 
If you play as an aquatic plantoid(seaweed lol) using the Angler civic, the Plantoid trait and Eco Simulation tech doesn't seem to apply the energy credits output to the Angler jobs. Can you fix this please?
mute  [ophavsmand] 27. juni 2022 kl. 13:50 
@President Memes So what you're really saying is my mod is bullying the other mods? Guess I will beat some sense into it later. Or when I get around to it, eventually.

@Grish thanks, I'll try to remember
President Memes 27. juni 2022 kl. 10:10 
Loving the mod so far! Found a minor bug when used with Expanded Traits, Civics, Pops, and More , specifically both mod's Plantoid trait refers to TRAIT_PLANTOID_EFFECT in localisation, which means only one mod's (usually yours) tooltip wins for both traits.
Grishyy 26. juni 2022 kl. 1:57 
"Roots Grow!
If you come across this, remind the author to finish his mods."

So apparently I have to remind you to finish your mod. :)
Honestly I'm having a great time playing as a plantoid with the Stranglevine origin. Feels strong, but not OP. Keep up the good work.
mute  [ophavsmand] 22. juni 2022 kl. 7:14 
Working fine on my end, maybe there's an issue with another mod?
Amadeus 21. juni 2022 kl. 14:15 
Can these origins be used by AI? I noticed I cannot force spawn AI with Stranglevine origin. Is it intended?
SBlack 21. juni 2022 kl. 5:36 
"up to" is a pretty weird description. It looks like you mean "increased by". Or just "X: +30%"
Lazerus Artificial 1. juni 2022 kl. 4:26 
What are the "Mycel Techs"?
TechNinjaSigma 23. maj 2022 kl. 17:39 
YES! LET'S GOOO!!!
mute  [ophavsmand] 23. maj 2022 kl. 12:00 
Updated to 3.4.3 and also made a few a whole lot of changes to the mod. It's now in what I'd consider to be a "close to finished" state but still needs some things polished or fixed here and there. Will update the description and pictures when I get around to it.
SMmania123 15. maj 2022 kl. 14:14 
@Mute if you do update this one in the near future, your entire Extended Species mod collection will be updated to 3.4, that's great news!
Hazardous 8. maj 2022 kl. 13:34 
If a planetary diversity patch is required like for thenew aquatics mod, could you please link it in the description of your mods?
arnolddr 26. apr. 2022 kl. 16:09 
Thought I'd let you know, though I am not sure if it's intentional, there are xenos that are getting these traits that aren't of the plantoid set. Same goes for the extended aquatic traits as well. I've also commented on there as well as a reminder. Love the mod though, well done.
Petrichor 11. apr. 2022 kl. 17:55 
Thanks for responding so quickly, I can see I was wrong now. What a tasty treat for the Stellaris modding community!
mute  [ophavsmand] 11. apr. 2022 kl. 6:29 
I think if you take another look at the pictures you'll find it's been correctly spelled all along
Petrichor 11. apr. 2022 kl. 5:58 
Love the mod, great stuff. Just FYI it should be 'coniferous'. Keep making these mods! :)
hellosharkness 8. apr. 2022 kl. 16:21 
Love your work! :lunar2019piginablanket: