Stellaris

Stellaris

Extended Plantoids
43 Comments
mute  [author] 10 Jun @ 9:00am 
I've just updated Galactic Diversity with the first half of Extended Plantoids' Content. You'll find there: updated versions of all traits from this mod, along with a few new additions in the plantoid theme. I'd be happy to hear your feedback on the new version.

The origins will be reworked and integrated at a later time.
mute  [author] 18 May @ 6:16pm 
As mentioned on my other Extended Species Mods, I am discontinuing the individual mods in favor of a (built from the ground up) merger: Galactic Diversity

Not all mods have been integrated yet, and some features maybe never will, but this is the place where, if anything, everything will be from now on.
topher.s.g 12 May @ 5:39pm 
I really hope they're brought back at some point. I think I used the plantoid and necroid ones the most.
LauraTons 9 May @ 10:28pm 
Any plans for a 4.0 rework for all the extended mods?
lastofthelight 20 Dec, 2024 @ 5:39am 
This was such a great mod.
Djf0909 22 Aug, 2024 @ 5:57pm 
@mute I really hope this gets an update soon. Would love to help in any way I can!
The Viral Divinity 19 Jan, 2024 @ 10:19am 
still holding out for an update, seems like a good concept, and I would love to play with all the extended mods!
Ciaphas Cain 15 Jan, 2024 @ 11:14am 
Any update planned?
Mosstone 23 Nov, 2023 @ 3:45pm 
Pretty sure the culprit is the 0 cost 'rooting' trait
Mosstone 23 Nov, 2023 @ 3:44pm 
the ai seems to love giving their pops root traits, which results in root related alert spams. Is there a way to disable these or block the ai from using these traits?
Grendain 30 Oct, 2023 @ 12:00am 
I hope you update all traits extended mods. they are good mods :techs::ecos:
Lethice 16 Sep, 2023 @ 12:20pm 
Where update :(
mute  [author] 17 Aug, 2023 @ 10:43am 
New update might break savegames and is therefore postponed until version 3.9 is out.

Expect changes to the Origins and related traits.
mute  [author] 11 Jul, 2023 @ 2:56pm 
Yep, soon
GoddessGaming1520 11 Jul, 2023 @ 9:50am 
update?
Lufian 1 Jun, 2023 @ 8:22am 
so is this compatible with the latest version of Stellaris?
SpectralVoid 17 May, 2023 @ 3:40pm 
Will this mod get an update any time soon?
gameroflegend 13 Dec, 2022 @ 10:10am 
hey, the mycelium armor seems kind of underpowered compared to the normal armor since the new update buffed the hell out of armor
ajdavies02 9 Dec, 2022 @ 10:09am 
Hi is this mod going to be updated to 3.6?
steven.harwood 3 Oct, 2022 @ 4:29pm 
Could I request a patch for Planetary Diversity at some point, so that the coniferous and succulents traits can apply to species from the extra dry and cold planet types in PD?
Emperor 26 Sep, 2022 @ 10:40am 
Can you explain what precisely network effect does? The documentation isn't very clear on that aspect.
Milton 8 Jul, 2022 @ 11:48am 
Thank you for the clarification. Sorry for the false alarm.
mute  [author] 8 Jul, 2022 @ 11:10am 
The job itself isn't changed, it's only the pops themselves that are affected. That's why.
Your other species without the trait will still generate energy as usual, this is intended.
Milton 28 Jun, 2022 @ 8:49pm 
Your mod probably just needs a small job description update for Catalytic Converters.
Milton 28 Jun, 2022 @ 8:47pm 
Huh, strange. It seems to have fixed itself. The angler job is generating energy. It just isn't listing it on the job when I hover over Seafarm districts.
Milton 28 Jun, 2022 @ 7:51pm 
The species trait list for this discovery was "Ocean Preference, Rooting, Plantoid, Aquatic, Budding, Phototropic, Inefficient, Nonadaptive". The civics were Angler, Catalytic Processing, and Ecological Engineers(civic from Stellaris Evolved Alpha).
Milton 28 Jun, 2022 @ 7:41pm 
If you play as an aquatic plantoid(seaweed lol) using the Angler civic, the Plantoid trait and Eco Simulation tech doesn't seem to apply the energy credits output to the Angler jobs. Can you fix this please?
mute  [author] 27 Jun, 2022 @ 1:50pm 
@President Memes So what you're really saying is my mod is bullying the other mods? Guess I will beat some sense into it later. Or when I get around to it, eventually.

@Grish thanks, I'll try to remember
President Memes 27 Jun, 2022 @ 10:10am 
Loving the mod so far! Found a minor bug when used with Expanded Traits, Civics, Pops, and More , specifically both mod's Plantoid trait refers to TRAIT_PLANTOID_EFFECT in localisation, which means only one mod's (usually yours) tooltip wins for both traits.
Grishyy 26 Jun, 2022 @ 1:57am 
"Roots Grow!
If you come across this, remind the author to finish his mods."

So apparently I have to remind you to finish your mod. :)
Honestly I'm having a great time playing as a plantoid with the Stranglevine origin. Feels strong, but not OP. Keep up the good work.
mute  [author] 22 Jun, 2022 @ 7:14am 
Working fine on my end, maybe there's an issue with another mod?
Amadeus 21 Jun, 2022 @ 2:15pm 
Can these origins be used by AI? I noticed I cannot force spawn AI with Stranglevine origin. Is it intended?
SBlack 21 Jun, 2022 @ 5:36am 
"up to" is a pretty weird description. It looks like you mean "increased by". Or just "X: +30%"
Lazerus Artificial 1 Jun, 2022 @ 4:26am 
What are the "Mycel Techs"?
TechNinjaSigma 23 May, 2022 @ 5:39pm 
YES! LET'S GOOO!!!
mute  [author] 23 May, 2022 @ 12:00pm 
Updated to 3.4.3 and also made a few a whole lot of changes to the mod. It's now in what I'd consider to be a "close to finished" state but still needs some things polished or fixed here and there. Will update the description and pictures when I get around to it.
SMmania123 15 May, 2022 @ 2:14pm 
@Mute if you do update this one in the near future, your entire Extended Species mod collection will be updated to 3.4, that's great news!
Hazardous 8 May, 2022 @ 1:34pm 
If a planetary diversity patch is required like for thenew aquatics mod, could you please link it in the description of your mods?
arnolddr 26 Apr, 2022 @ 4:09pm 
Thought I'd let you know, though I am not sure if it's intentional, there are xenos that are getting these traits that aren't of the plantoid set. Same goes for the extended aquatic traits as well. I've also commented on there as well as a reminder. Love the mod though, well done.
Petrichor 11 Apr, 2022 @ 5:55pm 
Thanks for responding so quickly, I can see I was wrong now. What a tasty treat for the Stellaris modding community!
mute  [author] 11 Apr, 2022 @ 6:29am 
I think if you take another look at the pictures you'll find it's been correctly spelled all along
Petrichor 11 Apr, 2022 @ 5:58am 
Love the mod, great stuff. Just FYI it should be 'coniferous'. Keep making these mods! :)
hellosharkness 8 Apr, 2022 @ 4:21pm 
Love your work! :lunar2019piginablanket: