Crusader Kings III

Crusader Kings III

Immersive Realm Espionage
272 Comments
Tortellobello45 19 Jun @ 1:49pm 
Sadly, incompatible with Advanced Character UI until UniUI is updated. Doesn't crash, but provides info.
Father_MaGGus  [author] 7 Jun @ 2:50pm 
Hello king0billy,
saves are not affected, fell free to try.
king0billy 7 Jun @ 2:47pm 
Compatible with game saves? Will adding this mod take effect in the middle of a run? Will deleting it be bad for a game save?
Aeneas 28 May @ 12:32pm 
Hi, in current version I see fertility of county even if not playing like Nomad.
Pch91 21 May @ 6:26pm 
It would be interesting if the mod, after having a reading, this was recorded, for example, after you spied on it, the report could be recorded in the nation's data for later consumption, but not being updated... if you discovered that it has 20,000 armada, this would appear to you... there is also a bus in which, when declaring war, it shows the amount of armada on both sides...
Father_MaGGus  [author] 2 May @ 11:43pm 
@Ġedryht of Wōden
This sounds like a game mechanic from the new DLC I don't own.
Therefore, I cannot implement this.
Ġedryht of Wōden 1 May @ 8:11am 
It'd be more immersive if I could automatically see the wealth & military info of my tributaries. A tributary is meant to be your bitch afterall.
TheLoneWanderer 30 Apr @ 6:04am 
Great work! Thank you
Cardolam 30 Apr @ 2:33am 
Thanks for the swift update!
Father_MaGGus  [author] 29 Apr @ 10:17pm 
Update for current Version. I don't own the DLC, so I cannot test if this mod works for the new government type.
Havie 20 Apr @ 10:14am 
Really kewl idea - thanks
Atlas 8 Apr @ 12:37pm 
cool, i belive i have compatibility problem with one of these.... window_county_view.gui
window_war_overview.gui
window_factions.gui
window_intrigue_potential_faction_member.gui
artifact_details_view.gui
Father_MaGGus  [author] 8 Apr @ 12:28pm 
Hello @Atlas,
I'm glad to hear that you enjoy the mod.
The issue will be caused by compatibility problems between the mods.

I currently just maintain the mod because I switched from Ck3 to Victoria 3 (for now), so I don't play the game or the mod currently, sorry.
Atlas 8 Apr @ 11:07am 
GReat mod, really love idea that you dont have knowledge about other nation military itc... but i started to play this mod in realms in exile, and first thing i notice is that i have landless owners and that was not a case before. any tips maybe?
Father_MaGGus  [author] 3 Apr @ 11:37pm 
Hello @oborozuki
Should be fixed by now
oborozuki 3 Apr @ 4:51pm 
Bug - New update removes the option to select "landless" in the switch character screen. Love this mod, thanks.
Cardolam 3 Apr @ 4:06am 
Excellent!
Father_MaGGus  [author] 2 Apr @ 10:01am 
Mod updated
TheLoneWanderer 29 Mar @ 8:44pm 
Have you found issues that would require an update?
TheLoneWanderer 20 Dec, 2024 @ 11:29am 
This mod has been working great for me as well, and with a playset containing ~60 mods
Clumsy 19 Dec, 2024 @ 10:28pm 
I think "champions" would more accurately represent knights in a culture-neutral way
Cardolam 19 Nov, 2024 @ 2:02am 
@Kottiny

As far as I can tell, it works without issues.
Kottiny 18 Nov, 2024 @ 8:03pm 
update plz :3
Father_MaGGus  [author] 6 Nov, 2024 @ 12:20pm 
Hello @TheLoneWanderer
Ok, sounds good.
The war does not change anything. You still have to spy on your enemy once in a war.
TheLoneWanderer 6 Nov, 2024 @ 12:04pm 
I haven't had any issues graphically and have not seen much on the error.log. I just started using this mod after a break from it and don't remember --am I supposed to be able to see the composition of an enemy army once a war begins? -I am not able to see that detail when at peace

Thanks!
Father_MaGGus  [author] 6 Nov, 2024 @ 9:51am 
Hello Folks,
I didn't had the chance to check my mod since the last update. Do you face any issues?
Nabukadnezar 27 Oct, 2024 @ 2:08pm 
It works now. No idea which of the other mods was at fault.
Father_MaGGus  [author] 26 Oct, 2024 @ 12:05am 
@Nabukadnezar: I haven't found a scenario where the troops are displayed in the "Declare War View". Did you make sure that my mod is enabled and avoided any compatbility issues?
Cardolam 25 Oct, 2024 @ 1:50pm 
@Father_MaGGus

On the use of Veterans as a more cultural-neutral term than Knights, can't you use the dynamic tag paradox uses?

$knight_culture_player_plural_no_tooltip$
$knight_culture_player_no_tooltip$
Nabukadnezar 25 Oct, 2024 @ 12:38pm 
when you declare war to someone it shows how much army they have
Father_MaGGus  [author] 24 Oct, 2024 @ 10:00pm 
@Cap n Ball Torture:
If nobody else has the phenomenom, it should be a local issue. Unsubscribe this mod and delete the files, resubscribe and check you local ck3 files via steam.
Father_MaGGus  [author] 24 Oct, 2024 @ 9:58pm 
@Nabukadnezar:
Correct! I used Veterans because its a more culture-neutral term than knight.
TheLoneWanderer 24 Oct, 2024 @ 3:36pm 
@Cap n Ball Torture

It is not from this mod. It is either a conflict between your mods or a local issue on your PC.

Try to validate game files.
Cardolam 24 Oct, 2024 @ 3:29pm 
@Cap n Ball Torture

Why would it be from this mod?

Moreso, as a user of IRE I am not experiencing any such bug.
TheLoneWanderer 24 Oct, 2024 @ 2:10pm 
I have not had any issues with the arrange marriage and find spouse menus
Nabukadnezar 24 Oct, 2024 @ 12:07pm 
"veterans" are knights, right?
Father_MaGGus  [author] 23 Oct, 2024 @ 11:16pm 
Hey Folks,
if you want, buy me a beer on:
ko-fi.com/father_maggus

Thank you! :)
TheLoneWanderer 23 Oct, 2024 @ 10:53am 
+1 this mod just works and I've had no compatibility issues or messages in the error.log file.

Great work
Cardolam 23 Oct, 2024 @ 10:28am 
@Father_MaGGus

Great support, thanks.

Your mod is like a diamond: small and priceless!
TheLoneWanderer 23 Oct, 2024 @ 10:18am 
Thank you!
Father_MaGGus  [author] 23 Oct, 2024 @ 10:03am 
Hello Folks,
updated the mod, can you please retest?
Негр в панамке 23 Oct, 2024 @ 9:13am 
Father_MaGGus, A more accurate cause of the game crash: trying to play as an adventurer or bureaucrat.
Father_MaGGus  [author] 23 Oct, 2024 @ 8:33am 
Hi Tyr, that is true for an existing save, but I can start a new one with the mod enabled.
I will have a look but I cannot promise anything, sorry
Týr of Andalusia 23 Oct, 2024 @ 8:19am 
Hi, this mod is causing CTD whilst loading the game as of today's update.
TheLoneWanderer 14 Oct, 2024 @ 9:11am 
@perl & @Farger_MaGGus -- compatibility between MiV and IMR would be spectacular!
perl 12 Oct, 2024 @ 6:33pm 
Hi there! Great mod. I'm looking to improve compatibility with this for More Interactive Vassals. Added you to discuss further!
Solutos Lupus 5 Oct, 2024 @ 11:14pm 
@Father_MaGGus Thanks for replying - no worries may try and make the attempt myself
Father_MaGGus  [author] 5 Oct, 2024 @ 10:55pm 
Hello @Soluts Lupus,
I don't make any compatches for any other mods, simply because of the maintenance efforts once a new update is out.
Solutos Lupus 5 Oct, 2024 @ 7:05pm 
Is there any compatch for RUI? Would love to see one
Father_MaGGus  [author] 29 Sep, 2024 @ 7:06am 
@Aeneas: My mod works as a landless character, I'm currently playing as one with my mod enabled.
1. Make sure no other mod overwrites mine
2. Reinstall the mod