Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rome II HD: Sol Invictus
203 Comments
[AT] SR 28 May @ 5:18am 
@Kagarino Kiirie Hi I just wanted to take a moment to say how much I admire your work ,I absolutely love The mode and you’ve done an incredible job with it! It’s truly impressive, and I’d love the opportunity to use some of your models (with proper credit, of course)
If possible, could you please check your PM? I’d be happy to discuss further and see if you’re comfortable with this. Looking forward to your thoughts!
Thank you for your time and for creating such outstanding work.
LG_Slapper 20 Apr @ 5:42pm 
Great Mod! Is there sth similar for the Sassanid Empire?
Kagarino Kirie  [author] 11 Apr @ 6:16am 
@hasan1991 I'm not sure but this mod work with Dei since it's release. Maybe DEI have updated their campaign so it's conflict with this mod.
hasan1991 11 Apr @ 2:17am 
hi this mod when load campaign crashes but custom battle is fine i load above divede ipera as says compatible as iv done with previous hd rome mods any help please on reason why crashing thanks in advance as really want to do campaign
Mattias 8 Feb @ 11:22am 
does celticus have a main forum page for the project or has it been abandoned?
Kagarino Kirie  [author] 5 Jun, 2024 @ 4:34am 
no
Uknowwho 5 Jun, 2024 @ 4:31am 
Sorry I do apologise for 3 messages, But confirming if I put Sol Invictis above the other HD rome mods, will it be DEI compatible?
Kagarino Kirie  [author] 28 Apr, 2024 @ 4:12pm 
@stephendel9 I think you commented on the wrong mod page. This mod is a reskin mod, not a campaign mod or changing any gameplay stuff. Plus this mod is for Empire Divided campaign, not grand campain or Augustus.
HardLiner 28 Apr, 2024 @ 11:23am 
Good mod butt...Ive played as Sparta, Gelatia, and Persia.. Grand campaign and Augustus. 35 turns for each play through and still unable to capture 1 AI city because of the amount of garrisons of the AI. I had 2 full armies each time and somehow a minor faction is still able to muster more and better troops than the player? Doesn't make logical sense, and because of this only major factions are playable on the grand campaign, minor factions are literally a waste of time and are unplayable because of this.
Voodoo 21 Apr, 2024 @ 2:12pm 
Hello! I message you Kagarino on your home page regarding borrowing material for another mod. I will respectfully accept a no, I just want a clear yes or no answer on the matter.
Der Hauptmann 1 Apr, 2024 @ 8:05am 
Compatible with Para Bellum?
portalnerd55 24 Jan, 2024 @ 12:08pm 
Just the Roman ones.
Gallo Spinelli 24 Jan, 2024 @ 11:38am 
does it change all ingame factions from empire divided?
Lawyer437r 24 Jan, 2024 @ 7:36am 
@Taste of Capitalism second this. Spatha model is definitely out of proportion and too long
jtoetoe11 21 Dec, 2023 @ 10:57pm 
Really good mod. Can't wait to see the barbarians get some love
Taste of Capitalism 7 Nov, 2023 @ 9:17pm 
Hi, just some suggestion. How about making spatha a bit shorter? They look a bit long compared to the size of humanoid model. Also it will help sword model don’t go through shield model while units take prepare for the enemy charge, and during fighting(like in 3rd screenshots on preview). 90% of original length would be good choice in my guess
Kagarino Kirie  [author] 6 Nov, 2023 @ 9:43am 
aux units don't compatible with DEI, they have super stats, have to remove
gh0st_inthe_SYSTEM03 5 Nov, 2023 @ 6:33pm 
Hey @Kagarino Kirie the auxiliary units in the custom battle section aren't showing up and I was wondering if its an issue? Im currently using DEI with it including the 1.33 public beta update. Does it have something to do with the latest DEI public beta? Thanks
Ostrogoth2299 15 Oct, 2023 @ 8:20pm 
Hello, I am looking for help on making new custom assets such as Arms and Armor. and maybe creating new "races" or skins. I have tried using 3d max 2018 however it won't even permit me to use the software and I have tried blender have absolutely no idea how it works how to import or export models. So i am asking for help for those modders who know what they are doing when it comes to that stuff
B2TheW 13 Oct, 2023 @ 2:28pm 
What was the latest update?
Kaloyan 11 Oct, 2023 @ 1:04pm 
yup, did it ,works wonders ,thank you a lot again
Kagarino Kirie  [author] 11 Oct, 2023 @ 12:10pm 
These tables are for assign officer, standards, horses for a specific unit. Remove them still have the mod 90% function.
Kaloyan 11 Oct, 2023 @ 11:14am 
I suspected that would be the timely solution, I guess I'm losing things like the shield pushes when units are charging ...Nevertheless thank you for responding and helping ,I will probably start a vanilla campaign with ur mod so I can fully experience it .Apart from that do you know any other programs like PFM that I can use to change the units values in the land_unit_tables section.This one doesn't allow me to touch things like missile damage and armour. Cheers again for the help !
Kagarino Kirie  [author] 11 Oct, 2023 @ 9:17am 
@Kaloyan you can open my mod with pack file manager and delete the "land_units_tables" and"units_custom_battle_permissions_tables". That should work, but some feature of my mod will dissapear as a cost.
Kaloyan 11 Oct, 2023 @ 2:13am 
hey again.I tried multiple ways of resolving the issue however I failed. Can I send you screenshots ? For example the "cohors" unit gets a 57 attack stat while thew sassanid melee units stay at 10-11.After turning off the mod the values of roman units normalize.I have the correct mod load order and the latest versions of both your masterpiece and DEI. I just rly want to make them work together, can you help me find the problem ?
Kagarino Kirie  [author] 10 Oct, 2023 @ 7:00pm 
this mod don't add units nor change unit stats, only reskins.
Kaloyan 10 Oct, 2023 @ 1:32pm 
fantastic work, I am quite puzzled with one thing tho...the reskinned and added units have horrendously op values if I try to run the mod with DEI even when I put it way down below.This is the best graphical mod Ive subscribed to and would be happy to make it work alongside another masterpiece (DEI).
pj 10 Oct, 2023 @ 10:17am 
boys do you have discord for news
DGamer 28 Sep, 2023 @ 12:28pm 
Hey there @Kagarino Kirie, I ventured into the world of modding, I have finally managed to create my own variations!, all for personal use of course, I was wondering how to make the scabbard of the spatha to appear in-game? Same with all the assets of the accesories folder of Sol Invictus mod, like arrow/javeline quivers, scarfs, chest plates, etc. All the "accessories" assets are invisible when I try them in-game, I tried to move them to the armor folder alongside the textures, and then they appear in-game, but with greyish textures, except for a scarf which it now works properly somehow.

I don't know if I'm missing something, or if these assets don't work, could you please help me?
portalnerd55 24 Sep, 2023 @ 7:06pm 
@cek_kiri53 The Sol Invictus Generals submod gives Aurelian a radiate crown and pimps out his cape to purple at least :)
cek_kiri53 24 Sep, 2023 @ 5:49pm 
amazing work guys. this is just beautiful. would be amazing if you could reskin Aurelian. he looks like a poor peasant next to his troops :)
portalnerd55 21 Sep, 2023 @ 9:36am 
Wtf does too much randomness even mean, would it better if the team just cut half the helmets/armor so cohors and legionaries are just completely identical lmao?
The Bananaborn 🍌 16 Sep, 2023 @ 8:03pm 
@LUCIO DOMICIO AURELIANO if you haven't got the faintest idea about ancient warfare let alone roman warfare and history don't comment stupid things like that, you can always not use the mod. Better yet, learn to mod and make it the way you want it to be
LUCIUS DOMICIUS AURELIANUS 16 Sep, 2023 @ 12:02pm 
you are a literal femboy lol.
Kagarino Kirie  [author] 16 Sep, 2023 @ 11:35am 
And the way you spam that stupid comment on all of my mod show that you don't know anything about ancient warfare. Nobody is gonna make a mod for you, better do it by yourself instead of spamming.
LUCIUS DOMICIUS AURELIANUS 16 Sep, 2023 @ 9:48am 
wayyyy too much randomness. hurts the eyes.
gh0st_inthe_SYSTEM03 14 Sep, 2023 @ 7:06am 
yeah I did read it. So its just minor fixes to the models then?
Kagarino Kirie  [author] 14 Sep, 2023 @ 6:32am 
you can read the changelogs
gh0st_inthe_SYSTEM03 14 Sep, 2023 @ 6:26am 
Hey @Kagarino Kirie whats in the latest update?
TargeGoonerillero🤑 18 Aug, 2023 @ 2:54am 
very nice mod
donovan74 15 Aug, 2023 @ 2:41pm 
Hello I have tried some custom battles with Roman units to test performance. Perfomance appears to be very smooth with Palmyrene units (as it was in the past), but I have faced a relative degrading with both Aurelian a Tetricus units; I seem to remember that they worked better before August updates. cheers
eicc2005 13 Aug, 2023 @ 7:30pm 
This is a great mod and i really like it but after the last update performances with gallic and aurelian units is very bad (my computer isn't great but it didn't use to be so bad even in large battles) and the shields from the aurelian's pikemen and some gallic spearmen units have no patterns aside from a flat grey and red color with no particular desing, i though it was a compatibility issue but after cleaning and reinstalling the game i still have those problems.
DGamer 13 Aug, 2023 @ 8:56am 
@portalnerd55, I agree with you about the Palmyrenes, I particularly liked the swordsmen, they really have a very unique look with their chain mail coifs and niederbieber helmets, not to mention their other "regional" pieces of equipment and armor.
portalnerd55 12 Aug, 2023 @ 11:44pm 
@DGamer I'm not disputing the very reasonable guesswork that the Italic H would very probably still be use in the 270s, just saying that the equally valid guesswork might be that it was in limited use and/or largely isolated to certain areas, because that's ultimately the problem with helmet finds and dating those helmet finds. An argument could be made that the Palmyrans should have more or even more credibly less Roman equipment depending on whether actual Romans fought under Odaenathus, but the combination of regional helmets with various other Roman helmets like the Niederbieber gives them a much more defined identity. I think Gallic Rome using more Gallic/Italic-copy helmets gives them the same identity that Palmyra has and the mod in general is a nice contrast to Legions of the Imperator which does go with the "shield pattern/alternate color" suggestion you gave.
donovan74 12 Aug, 2023 @ 9:09pm 
ok thanks for your reply.
Kagarino Kirie  [author] 12 Aug, 2023 @ 8:55pm 
sign... the new shield is already in the mod data, just activated it in the latest update. Mod is still the same, just use some assets already in the file...
donovan74 12 Aug, 2023 @ 8:40pm 
Hello, after last mod update, performance seems to have worsened a bit: I experience stuttering when I scroll the camera laterally; I didn't before. I wonder if it has something to do with the new shields? Does anyone have a similar issue? cheers.
DGamer 12 Aug, 2023 @ 12:37pm 
@The Bananaborn, several comments are simply stating personal opinions, and most players here love and support this mod, including myself. There is no lack of support and appreciation whatsoever for the HD Team and their projects. People are going to like or dislike things and they are also going to share their views, and there's nothing wrong with it.
DGamer 12 Aug, 2023 @ 12:30pm 
Salve @portalnerd55
One could have a discussion yes, but there's evidence that show us the evolution and the longetivity of use of roman equipment, weapons and armor, an example of this are the Montefortino helmets. The Italic H would have certainly been used by roman armies during Aurelian's time. It's true that some cavalry helmets such as the Niederbieber started to be used by the infantry alongside other helmet variants such as the Italic H during the late 2nd C.E, however, none helmet would have fully replaced the other, and therfore, the mix of helmets is historically correct and accurate. There are several books on the subject (unfortunately some outdated). I'm glad that people are interested in roman military history.
The Bananaborn 🍌 12 Aug, 2023 @ 12:10am 
People are gonna complain about something no matter what, and everyone will have their version of what was historical and what wasn't. Truth is not even historians can agree upon the same things. Instead of complaining why don't you guys appreciate the fact the mod is still being updated. Exact reason why the HD team moved away from Rome 2 were comments like these and lack of appreciation from the community