Crusader Kings III

Crusader Kings III

Historic Invasions
1.640 kommentarer
Солидные Шары 4. juli kl. 8:35 
Will be added rise of arabic caliphate in 7th century?
TurtleShroom 27. juni kl. 18:32 
Are you ever going to change the invaders into Landless Adventurers? I always hated when I played in the Persian region and suddenly have my cultrue and religion overwritten by Ghaznavids spawning out of nowhere. Freaking FINALLY, now they don't have to spawn and magically overwrite a province's culture and religion!!
Ġedryht of Wōden 27. juni kl. 4:12 
I'm wondering how this'll work with The Fallen Eagle generally, but I've seen videos of them running together so I guess it works?
Consider adding the Merovingian & Carolingian conquests to 'ancient history.' These conquests heavily defined Europe, whereas the Huns seemingly just left us chaos & destruction.
The Avars would be an interesting consideration too. They followed a very similar historical role that the Huns did, but settled their ethnic group & later absorbed by the Hungarians.
These additions would really fill in that gap between Attila the Hun & Harald Fairhair.
Auditor 23. juni kl. 21:44 
Are you planning to do a historical invasion of new content in the East in the future?
Ġedryht of Wōden 17. juni kl. 7:46 
How do you reckon this goes with TFE + Smaller World Map?
https://cs2bus.com/sharedfiles/filedetails/?id=3465028874&searchtext=tfe+smaller

I'm guessing it might have problems with the Mamlukes of India?
Kevin.Minty 12. juni kl. 5:54 
Would be great if the mod allowed us to individually buff/nerf each invasion
ølfrygt 9. juni kl. 16:41 
Would be nice to have an option to prohibit scripted invaders from spawning within your own borders. Can easily be a game over/major setback on ironman, and is in general quite annoying.
Samaj 8. juni kl. 12:41 
Which setting turns off modded Temujin? I couldn't find it.
Ramuné  [ophavsmand] 7. juni kl. 10:44 
@Aizer There will be complications if any modded titles are currently created.

@Anxiety I might be remembering it wrong, but I believe the Bulgarians don't get such an event.

@Em The vanilla changes are fairly recent and I haven't actively developing mods for many months now. Unless something spectacularly breaks, I won't be making many changes to the mod.

@Canuck It fires some time after Rurik's death.
Sir Canuck 7. juni kl. 9:56 
What are the conditions for the Rus? I've been playing Rurik and even when I control the Novgorod Kingdom title plus all its de jure I don't seem to be becoming an invader.
Em 7. juni kl. 2:03 
but wouldn't it be better to disable the vanilla Temujin by enabling your modded one?
Darknight36 5. juni kl. 8:18 
@Useless Broly you can reduce the number of speciaI soIdiers they get in game ruIes
Useless Broly 5. juni kl. 8:06 
maybe nerf the special soldiers a bit, or like remove the modifiers after the person gains their historical territory, cause after a while there is like only 3 people on the whole map
Hunncc 5. juni kl. 4:29 
Already disabled the mongol empire mod but genghis khan still spawn. is anyone else having this problem?
Canned Anxiety 4. juni kl. 21:41 
I don’t know if this is an existing issue but the Bulgarian invader doesn’t get a notification for me. They get the special soldiers and all but it doesn’t show up. Just something I noticed.
CaelReader 4. juni kl. 21:18 
Wish there were versions of the game rules to make the invader spawns more context-aware. I was the Sassanid Flame of Persia and still had to fight the Daylam uprising.
Aizer de la Ceniza Adusta 4. juni kl. 8:10 
Can the mod be removed mid game?
The_Original(HUN) 3. juni kl. 5:38 
for some reason the HRE doesn't get any dejures.
SL9 1. juni kl. 4:28 
Love it, great mod
schweppestr 1. juni kl. 3:39 
I must've missed that setting, thanks for letting know
Ramuné  [ophavsmand] 31. maj kl. 23:48 
Yes, the mod intentionally spawns a fresh copy of the invaders. You can disable the modded version of Temujin via an existing game rule.
rainmaker66 31. maj kl. 20:47 
disable mongol empire mod system let vanilla take over to not cause confusion in the game rules until Mod creator applies affects to DLC Steppe dlc or disable like in the Game Rule
schweppestr 31. maj kl. 15:18 
Great mod, my only feedback is to handle Temüjin differently because the mod spawns a second one even if the "real" Temüjin is alive or dead and that's rather silly. The base game pushes Temüjin to become Genghin Khan by giving him a bunch of buffs, so something similar could be implemented here maybe (or just let the base game handle this case). If Temüjin dies before the invasion date, maybe a random Mongolian dynasty could be created instead.
Elzeruth 24. maj kl. 22:57 
When playing Genghis Khan with this mod, the game will spawn another Genghis Khan.
RandoMash123 24. maj kl. 8:28 
Why does Fairhair lose the kingdom invasion casus belli after the invader event fires?
Amarock 19. maj kl. 23:44 
Have anyone tested new version, does Temujin works correctly?
When update just rolled out the mod was broken, Temujin immediately died in my games everytime
G-Unit 19. maj kl. 22:47 
Agreed on the Teretoba, the Kyivan Rus have been fine since they ride the line of tribal and nomad, and tribal seems a bit less likely to confederate as quickly but the confederations definitely prevented the Cumans from growing in both of my games
mdma 18. maj kl. 4:45 
update 16.2 pls
merci.stephens 17. maj kl. 2:41 
Could you please hardcode Harald Fairhair to get his invasion event for Norway within a year or two of the game beginning because I would like to do a historical game with him by becoming an invader but that's hard to do when he often only invades after a decade has passed.
Sex Defender 15. maj kl. 22:12 
Great mod, though with the addition of nomadic governments and confederations the cuman-kipchak confederation conquests are consistently squished before the terterobas actually get any bigger than a duchy or so. The Kyivans have a similar issue, but its not as common. Would really appreciate a massive buff to the Terterobas to make sure they actually get big lol, endgame khazars make me sad
Sir Canuck 10. maj kl. 21:33 
What are the conditions for the Rus? I've been playing Rurik and even when I control the Novgorod Kingdom title plus all its de jure I don't seem to be becoming an invader.
ArtistVoid11 9. maj kl. 15:44 
I love this, but I really really wish Portugal had one of the historical invasions event.
Krage 7. maj kl. 18:54 
@Ramune
Yes, that's what I was going for. Especially because Nikea was Rum's historical capital, and the Byzzies are much stronger as of 1.15. I think it would help both balancing an historicity, so please consider it. Great mod by the way, one of the best on the workshop, so keep up the good work!
Fillyshellz14 7. maj kl. 15:30 
hi the game spawns in the kayi family in the 1170 bookmark, is it possible to have that family line eventually get the invader event and not spawn in new characters to make the ottoman invasion?
Chicken_Smuggler 6. maj kl. 5:47 
@darkofknight lol same thing happening in my current run rn
darkofknight 6. maj kl. 4:49 
Why are there two Temujin
Vielislav 5. maj kl. 8:01 
@Ramune AI usually forms e_hindustan the moment they fulfill requirements, which happens often with 1066 ghaznavids and 1178 ghurids.
Ramuné  [ophavsmand] 5. maj kl. 7:34 
Thanks for the kind words :)

@Vielus Oh right, I must have forgotten to reply to you. Yes, I've added that to my internal to-do list. I haven't played the game in a long time - how often does the AI create that empire title?

@Falubo2008 I don't like modifying base game mechanics, as those tend to break in-between updates.
Falubo2008 5. maj kl. 4:59 
Why is there no invasion plot armor for the sons of ragnar in the creation of the danelaw?
Vielislav 3. maj kl. 9:16 
@Ramune Now that e_hindustan is possible to create and basically replaces e_rajastan for Muslims, it would be a good idea to make sure that e_hindustan is also the target of decisions and events for e_rajastan.
Khagan 3. maj kl. 7:51 
I love this mod. I don't think it has any shortcomings other than the Safavids. I understand that you continue to update this mod even though you stopped playing the game. I owe you a debt of gratitude.
TheLoneWanderer 3. maj kl. 7:24 
@Ramune -

Thank you for continuing to update your mods even though you stopped playing this game.

Your commitment is truly amazing.
Ramuné  [ophavsmand] 2. maj kl. 23:57 
@⸸Speltok⸸ Sorry, I won't change their migration mechanics.

@LuvsMufs historicinvasions_plot_armor

@Mintr I don't quite remember, but some might work like that. But the point of this mod is to more or less force things to happen.

@Годрик The load order shouldn't matter.

@Loading... Thank you :)

@EldritchEmbers I honestly don't remember, sorry :( I believe it's a forced event.

@Luke I believe the 4th crusade was made part of the base game a few months ago, but I haven't played the game since then. The easiest way around this was to simply disable it.

@Krage You mean conquering the entirety of Anatolia? That used to be the case, but the ERE used to splinter immediately after.

@Maurice No, it doesn't.

@Politically Hm, that's not great to hear, thanks for the heads-up. I might need some time to fix that since I don't plan on purchasing any future DLCs.
hdc99 30. apr. kl. 18:16 
@SaintMaurice that rule is in vanilla
Hegeno 30. apr. kl. 6:42 
plz update
_Politically_Incorrect_ 28. apr. kl. 13:08 
This no longer works with the latest DLC. After Extensive testing, with Historical invasions on each Nomadic Government reverts back to Tribal
Saint Maurice 28. apr. kl. 11:04 
Does this mod add the "extra administrative realm - Caroliginians" rule (as well as the other extra admin rules)? If so it is worded very poorly and doesn't make any sense.
Jaredd | Archangels 28. apr. kl. 8:29 
I hope the Step mechanic doesn't make you any problems.
Krage 26. apr. kl. 17:49 
Can you make it so Rum gets it historical borders?
Luke 25. apr. kl. 15:13 
Why does the Fourth Crusade Invasion say Currently Disabled with seemingly no way to turn it back on?