Imperator: Rome

Imperator: Rome

TE : Crisis of the third century
250 Comments
RomanDuck 8 Jul @ 11:25am 
@Diskiant ok no problem glad to know its atleast on the horizon
Diskiant  [author] 6 Jul @ 12:07pm 
@RomanDuck As soon as i can get some time, might be weeks, might be months
RomanDuck 6 Jul @ 5:37am 
are we getting an update to 2.05 soon?
Diskiant  [author] 3 Jul @ 3:32am 
@Emperor Marcus Hello, i checked the error and sent it to the Invictus team so they could fix it ASAP. Some other errors are crisis related but should be fixed in my next update.
Emperor Marcus 2 Jul @ 2:04pm 
Sorry for late reply IRL and distraction from other games kept me. Posted after some minor difficulty after not posting there in forever.
Diskiant  [author] 28 Jun @ 9:07am 
@Emperor Marcus i could need an error log of your crash, if you could send it on the forum, so i can analyse it !
Emperor Marcus 24 Jun @ 11:43pm 
btw update on my problems playing the mod. It seems my inability to select naval units without crashing to desktop is tied to annexing Ionia. No idea why. But I can use them prior but cant after reliably.
Hari Seldon 24 Jun @ 4:52pm 
@Everyoneplays

Christianity is already included in the Timeline Extender mod, which is required for this other mod to work.
Everyoneplays 24 Jun @ 4:35pm 
Is there Christianity? I haven't got far enough to see if there is
Emperor Marcus 24 Jun @ 3:42pm 
No I've encountered a potentially game breaking bug when going into the Third Century period. Whenever I click on my naval units instant crash to desktop. Trying to find work arounds but cant give orders to the roman navy anymore lol
Darth_Casus 23 Jun @ 5:02pm 
Does this mod work with the most recent update?
SilentN4saken 23 Jun @ 12:25pm 
Does this work with Terra-Indomita? I'm thinking of trying it so was wondering, love this mod:legitimacy: .
Diskiant  [author] 26 May @ 5:13am 
@Orientalbion AI in general handle pretty badly the stabhit from various TE events. And the collapse is available from the 2nd century, so this is kinda expected.
I will however nerf the stabhits in the next update (because i'm adding more events that may be as bad), which will probably help the AI.

On a side note, Rome collapse without fail, but this is mainly vassals created from regions, so Rome is still relevant until it collapses again... which feels pretty on point for this mod's objectives.

On average, i would say that rome collapse at least once before the 3rd century, and become irrelevant in about 65% of the runs in 476.
Orientalbion 25 May @ 12:56am 
Rome collapses almost without fail in the 2nd or 3rd century with this mod, perhaps it needs to be nerfed a bit?
Diskiant  [author] 21 May @ 2:36am 
@cartieralien I will make some update soon to fully polish everything, but you're good to go, minus some bugs here and there that i already corrected but not updated
cartieralien 21 May @ 1:10am 
Does the mod need to be updated or is it good to play on the latest version?
Diskiant  [author] 13 May @ 9:42am 
@TheShir I'll check that and keep you updated on the forum, thank you !
TheShir 13 May @ 8:40am 
@Diskiant Sorry, as I wanted to make sure, so I ran a game from start with Cyrenica without this mod and I am able to get past where it would crash at least on mine. The two times it happened, first was referencing Gadir and Turdetania events, so I commented them, and got the same error with a reference to a Colchis event. I am pasting both of them here.

I will send you pastebins of the logs via message so you can also check. I also assumed early game likely is being affected by something else. I have Invictus, Limes, Timeline Extension, and Crisis. Also in my India run where I added it late game, apart from the initial bugginess with tech reset you mentioned, it works fine without crashes
Diskiant  [author] 11 May @ 1:58am 
@TheShir As a thumb rule : if it comes from an Invictus file, it should be from Invictus.
However, there always might possibilities that some mechanics from Crisis might have a weird interaction with Invictus, but i cannot say for sure without the error.log and the save to check that.
Could you upload it on the forum, so i can check it ?
What is the date your crash generally happens ? if it's before 750, its most certainly not Crisis. Is there some special event ? A big country/event happening that could maybe create a crash?
Diskiant  [author] 11 May @ 1:51am 
@✪bigone This often happens when in the load order of the mods, one mod also modify the economy panel.
When two mods modify the same file, the game always take the last loaded as predominant. This means that a mod is loaded after crisis and doesn't have the monetary crisis button, you wont have the button.
Check your load order and try to put crisis in last.
TheShir 9 May @ 9:05pm 
I keep getting this error and crash at certain dates

[pdx_assert.cpp:612]: Assertion failed: nIndex > -1 && nIndex < _nSize

Accompanied after certain script errors tied to some events from Invictus. I am not versed enough to figure out if this is Invictus related or due to its interaction with this mod? It happens quite often and when I checked the preceding script errors that follow this CTD and this final log always have some reference to a 'root'. Not sure if this causes something, or if this CTD in particular is related to something else.
✪bigone 9 May @ 4:13pm 
On my current, and an older campaign i reloaded, the button that lets me access the Monetary Crisis menu with the bars seems to have vanished. I can still read the Great Book and access the Aurelian and Constantine laws, just can't access that particular menu it seems.
Diskiant  [author] 27 Apr @ 3:08pm 
@Allah Jackson Should be, i'm working on the few update and check if everything fine, but nothing major changed.
Shah of Iran 27 Apr @ 1:57pm 
does this work with new 2.0.5 release
Diskiant  [author] 18 Mar @ 10:16am 
@wantedranger96 if you could share the save and mod list on the server, i will test it and try to find any compatibility problems and share them with Tinwiz if any.
wantedranger96 17 Mar @ 7:20pm 
Time is frozen on my current play-through. Not sure the reason, but I think its due to this mod not being compatible with 1.9.2. Just leaving this as a warning to anyone else. I think its probably the time line extortioner itself rather than this mod
Diskiant  [author] 7 Mar @ 8:20am 
@Adonnus, none of these mod are adding another date than the vanilla startdate if i'm not mistaken. Crisis add mechanics and challenges for the timeline extension, it does not offer new start date.
Also, Crisis should be placed after better UI, for compatibility purposes
Diskiant  [author] 7 Mar @ 8:17am 
@Ryden, hardly, as the mod is balanced for a special timeframe, taking into account the various modifiers and inventions people should have at the time.
Ryden 6 Mar @ 3:38am 
is there a way for the crisis to happen earlier or to have access to the monetary tab earlier?
Adonnus 5 Mar @ 8:14pm 
I am using the load order

Invictus (latest patch)
TLE for Invictus
TE: Crisis
Better UI

And I tried putting TE last. But neither work. They all just load the vanilla startdate. Halp?
Diskiant  [author] 16 Feb @ 11:43pm 
@Riekopo If you think about the 2.0.5 beta patch, yes it should be fine.
Most of the changes are moddev tools
Riekopo 16 Feb @ 7:37am 
compatible with latest beta patch?
Weemsel 16 Jan @ 2:03pm 
Thank you so much! This is perfect. I look forward to playing the crisis of the third century
Diskiant  [author] 16 Jan @ 12:35am 
@Weemsel yes it is, except for innovations, where it will shuffle them around. You can save edit your invention to either correct them, or delete all your inventions then give you free invention with the office_gain.4 event to pick them again.
Weemsel 15 Jan @ 2:00pm 
is this save game compatible? i have the timeline extension already but forgot to put this on.
Solarak 12 Jan @ 12:13am 
I didn't know that, will correct it. Thanks!
Maybe that's what causing it, idk, already asked on Reanimāta thread but the author doesn't think its on his end. However is not like is a big deal anyway, its something actually somewhat difficult to exploit.
Diskiant  [author] 11 Jan @ 3:07pm 
@Solarak I checked and the mod should not touch anything related to debt, and i'm not responsible of the reanimata patch. So i cannot really fix that from here.
I see however that your collection show both Crisis and Crisis for FMO - i don't know if that's intended, but i hope you do not use both at the same time. Crisis for FMO is meant to replace "classic" crisis, it's not a patch.
Solarak 11 Jan @ 11:47am 
It's actually on every type of subject asking but tributary and it scales, it was 300 because an event bankrupted me hard lol now its just +30 on a -24 debt
Solarak 11 Jan @ 11:39am 
Its the Reanimāta diplomatic interaction(influence actions) to ask for vassallage, renamed from Request City State Status or something of the sorts
Diskiant  [author] 11 Jan @ 9:30am 
@solarak Hey, do you have the name or ID of the event so i can check it ?
I don't remember doing anything with "request fealty", so i don't really understand what it could be.
Solarak 11 Jan @ 7:00am 
Hi,

I think there's an error introduced by the mod(or his parent/patch mod) when you're bakrupt giving +300 reasons to Request Fealty (it shows +300 In Debt instead of -300) that doesn't affect at all with Demand Tribute option.

Made a collection with Invictus+FMO+Reanimāta in case you have any input:
https://cs2bus.com/sharedfiles/filedetails/?id=3174172898

Thanks!
lln 3 Jan @ 10:32pm 
@Diskiant, thanks!
Diskiant  [author] 21 Dec, 2024 @ 4:05pm 
@lln Hey,
This is not a bug, this is intended.
Imperator has a hardcoded limit of 1 minimum province and 2 minimum territories for be able to have a civil war.
In Timeline Extender and Crisis, we extended this limit to 3 provinces (not full) and 10 territories.
This was to prevent the explosion of tags, which are (still now) causing crashes when the limit is reached. Every little tribal nation having a civil war were responsible for 80% of tag creations, so we limited it as the mods extend the timeline quite a lot.
2 solution if you want your massilian civil war :
- Get above the limit (3 provinces/10 territories)
- go to define/00_defines.txt and change CIVIL_WAR_STATES_THRESHOLD and CIVIL_WAR_CITIES_THRESHOLD to 1 and 2
lln 21 Dec, 2024 @ 3:12pm 
@Diskiant

re: civils wars don't start in my republics

I've reproduced with 2.0.5 beta and 2.0.4.

Requested files for 2.0.5 are in this repo [github.com]:

mod list export [github.com]
error log excerpt [github.com]
pre-bug save game [github.com]
post-bug save game [github.com]
Diskiant  [author] 5 Dec, 2024 @ 8:55am 
@Ang3lyk4 I have no idea. At this point Invictus is not just flavor but a bunch of bugfixes so we kinda consider it baseline for most of the mods.
I had to copy a lot of the invictus code on many files for global compatibility, to be honest i just don't know if it will crash or not.
I would say it should be fine, you'll just have some new inventions here and there.
Ang3lyk4 5 Dec, 2024 @ 6:12am 
@Diskiant I don’t run invictud for this campaign, lmao this is gonna break my game isn’t it
Diskiant  [author] 4 Dec, 2024 @ 10:45am 
@Ang3lyk4 There is in 00_oratory_invention_c3rd.txt 3 needed modified inventions :
tribute_income_modifier_inv_3 : which is a modified vanilla one, needed for the next invention.
subject_exploitation_c3rd : new invention for monetary crisis
administrative_military_reform_c3rd : new invention in the second three, needed to unlock an administrative law

cicones_blood_inv : is an invention from Invictus
Ang3lyk4 4 Dec, 2024 @ 9:45am 
@Diskiant can i ask what these inventions are? also i found an Invention without description or flavor, idk what to do with it and idk what cicones_blood_inv is
Diskiant  [author] 3 Dec, 2024 @ 12:00pm 
@Ang3lyk4 Hi,
Carthago Delenda est modify several files that are also modified by Crisis, it means you'll have to choose the mod that will overwrite the other on these files by charging it last :
Oratory tree file : Crisis have an invention that can be interesting for the monetary crisis
Diplomatic gui : Crisis need to change the diplo gui to be able to display autonomous governorships owners

So they're not exactly compatibles, but should work together, if you're ok with one mod to overwrite the other on those two files.
Ang3lyk4 3 Dec, 2024 @ 6:57am 
Hey is this compatible with Carthage Delenda Est?