Rivals of Aether

Rivals of Aether

Mega Man (DE)
36 Comments
with a quick and smart weapon change command, making him better than this newer Megaman https://cs2bus.com/sharedfiles/filedetails/?id=3344485492&searchtext=Mega
Moe Joe The Hobo 16 Nov, 2023 @ 9:47am 
Has anyone made a version of Megaman that gains the opponent's neutral special like Kirby? Maybe when you KO the person the first time you get the move or you get it as soon as you damage them.
Quantumleaper NEO 31 Oct, 2023 @ 8:09pm 
Is it on purpose that FSpecial charge does nothing but delay execution?
AldebaranZueiro 5 Jul, 2023 @ 2:53pm 
Anyway don't are a big problem at all
Dimpsuu~  [author] 5 Jul, 2023 @ 2:39pm 
Would have to test myself but wouldn't know why that is.
AldebaranZueiro 5 Jul, 2023 @ 10:50am 
after the blizzard attack color swap my game receive a fatal error screen,Just this
Dimpsuu~  [author] 5 Jul, 2023 @ 10:33am 
What?
AldebaranZueiro 5 Jul, 2023 @ 10:09am 
fatal error in one color swap
Dimpsuu~  [author] 23 Dec, 2022 @ 10:50am 
I added the (2022) if, for any reason whatsoever, you still had the original version downloaded so they aren't confused with because I never changed his icon to anything different. It's also not a big enough alteration of the original Mega Man visually so just wanted something to be made clear. In the future I may actually look into other ways to make him stand out and honestly one of those might be to alter his base palette slightly.
MysticalCatlife 23 Dec, 2022 @ 4:15am 
Good!

One issue however:
Remove the "(2022)" from his ingame name (if possible)
Yesterday's Promise 15 Dec, 2022 @ 5:17pm 
Cool character and execution; But simply too strong. Had to uninstall.
Lood 4 Nov, 2022 @ 12:30am 
@zanermom Mega Man is a harder character to make work in a game like this with his weapons and how he would function without him being broken
to.aedan 23 Oct, 2022 @ 6:16am 
They just need to add Mega Man's voice clips from Mega Man 11 to this
Dimpsuu~  [author] 22 Oct, 2022 @ 9:56pm 
Yeah I realized Break Dash made more sense as a charge move given its application in MMV, and didn't really like the old forward strong that was mostly made to reference ultra obscure Wonderswan game. I think when Mega Man first started development too that MM11 was either really new or not even out at the time too so I really got to take advantage of the game being around awhile.
Lood 21 Oct, 2022 @ 8:56pm 
Also hmmmm I see that you put Dash Attack as Pile Driver for this new version... 👀👀👀
Lood 21 Oct, 2022 @ 8:53pm 
megan man
NiktheN.itro 11 Oct, 2022 @ 5:29pm 
ive been waiting 3 years for this day
Paco 11 Oct, 2022 @ 1:16pm 
great stuff, i do think tomahawk and trident should be slowed down a bit though, they're too fast to react to as they are
Dimpsuu~  [author] 10 Oct, 2022 @ 1:01pm 
I also seem to see a common complaint on Forward Special but as of right now I literally cannot come up with a solution for it. I really do not want a move opened up for something I cannot think of a replacement for, and I tried combining the Pellets with the Charge Shots and it was really messy without a complete overhaul in the code. It also just feels better to have access to the Charge Shot at all times, and isn't really any different from its access to Mega Man 8.

Right now the copy weapons I have chosen are also not going to be replaced entirely but I might be a little more open to it at some point, I did do some small changes to Laser Trident to also make it more useful but as of right now the only weapon that might get swapped out is Triple Blade. For now I hope the new changes fix a lot more of the problems he had as I also tried to remove a bit more of the stiffness he had before.

(2/2)
Dimpsuu~  [author] 10 Oct, 2022 @ 1:00pm 
Alright I just launched another patch release. I tried to buff a bunch of the moves he has and improve some of the use a lot of them had.

Generally speaking these are the ones that got the most adjusting:
- Silver Tomahawk has been changed to being a follow-up weapon
- Slash Claw allows you to follow-up with a different attack on hit
- Slide can be cancelled at anytime, and carries far more horizontal momentum when going in the air
- Charge Buster was nerfed slightly but has fixed knockback so that charge shot actually does its job
- New animations for Magic Card/Hard Knuckle/Electric Shock
- Rush Coil and Hard Knuckle have far less endlag
- With the new animation of Magic Card I feel that it's easier to hit with it
- Weapon Wheel no longer puts you in a state where you select the weapon, now it just automatically changes to the next weapon in the rotation which may take some time to get used to but also means that you can do so with far less downtime

(1/2)
Sigmund Froid 9 Oct, 2022 @ 7:51am 
@Dimpsuu~ Mega Man in Smash uses FSmash for Charge Shot, if I remember correctly.

I understand if you want Mega Man to be different from his Smash iteration, but I think it might feel more natural as a Strong Attack.

Regarding Changing weapons, I think the Weapons that it offers are good, but switching feels kinda stiff, since you first have to press down and then the direction the weapon you want to have is at.
It's a bit slow, making it a bit difficult to use. Having it so triggering DSpecial already switches might improve that.

Obviously, it's your mod, and you don't need to listen to me.
leaf! 8 Oct, 2022 @ 9:51am 
Love the sheer amount of care for the character here! I'm no character designer, but I do have a few criticisms with him overall feeling a bit slow or laggy, occasionally even a bit jarring to use properly, with moves like Hard Knuckle, Slash Claw and Scramble Thunder having a lot of lag that makes it hard to follow up considering his low ground speed. Having Charge Shot be his Side B instead of just holding Neutral B is really jarring and also defeats the point of using the regular bullets when just spamming small shots with Side B is just stronger than the regular bullets and most of his alternate weapons. Speaking of, they don't feel very useful - Hyper Bomb is very slow and has a hitbox that you're hardly ever gonna hit. Silver Tomahawk is strong but may miss small foes, and while the damage is better than most options it gets beaten out by just spamming with Side B again; Laser Trident is the same. Triple Blades is the best, having a wide attack range and potential for mixups.
Dimpsuu~  [author] 8 Oct, 2022 @ 8:42am 
Right now I don't really agree that weapon switching serves no purpose so it's just data I'm gonna wait on before a revamp only 1 person is suggesting since the reception seemed fine once you understood the point. Rather just make the existing weapons more useful if need be.
Spooper 6 Oct, 2022 @ 6:26pm 
can i have the link to the map wit the sonic the hedgehog victory sign mah god
What The Cheick 6 Oct, 2022 @ 6:08pm 
Sorry, the down special stuff was me getting confused with some of the old moves that were never implemented in the original build
I feel like there's ways to make them unique without being situational, like I previously mentioned, how X implements them
If not possible the I'd suggest drawing from different abilities or scrapping the switching altogether, as it is now there's almost no point in changing
I agree with charge shot being a necessary part of the moveset, but as it's own move rather than holding the nspecial with default buster? It feels jank and it has an unexpectedly heavy effect on the gamefeel, and the character as a whole
Dimpsuu~  [author] 6 Oct, 2022 @ 10:49am 
Charged buster deals more damage than uncharged @VicAdward

No its not, used a lot of SNES era animations and tried to add many new frames to one's referencing the NES ones. I do wanna go over some past animations later on too but I really feel more comfortable keeping the robotic feeling he has currently so a lot of it was by design. @What The Cheick

No idea what your previous message really goes into with DSpecial as no slots have been removed. I also disagree since I didn't want those weapons on NSpecial to be too drastically different as you'd create way more situational scenarios. FSpecial being Charge Buster was more of a necessity to prevent charge shots from being hard to deal with and felt it was a move he needed regardless. Feel like the implementation could be better but I highly doubt I'd include it as part of NSpecial but I may try something anyways at some point to see what could be done. @What The Cheick
404_coffee.exe 6 Oct, 2022 @ 9:17am 
always love mega man
VicAdward 6 Oct, 2022 @ 9:02am 
what's the point of charged sideb if the damage is as same as un-charged one
What The Cheick 5 Oct, 2022 @ 8:44pm 
Also I know the whole design concept for the art is based around the nes design, but it's implemented in a way that makes all the animations feel super stiff as a result
What The Cheick 5 Oct, 2022 @ 8:27pm 
Aside from dash attack feeling over powered, the normals took some adjusting but I like them
But the specials feel really odd, conceptually removing some of the down special moves is a good idea for removing bloat, but the actual down special options feel very pointless? Looking at the recent X update (Test build) it removed a lot of the moves from down special but made them more unique from one another, in both function and form, whereas here, aside from buster and bomb, it doesn't feel worth switching weapons
on top of that you have charge shot being side special which feels not only extremely jarring, but just plain weird, like, overall it feels like it's missing a lot of things and actually has less options overall
ledbullet1 5 Oct, 2022 @ 4:09pm 
would love to see some compatibilty for dracula
Toki 5 Oct, 2022 @ 8:37am 
Randkm Megaman glowupbis welcome
WolfboomZ 4 Oct, 2022 @ 12:29pm 
I like this version than the megaman X version. Only things that bugs me is the fact that Megaman gets a bit stiff on movements and after certain animations even his neutral. His charge attack (side special) takes way too much time. Aside from the stiffness and that hes alright.
Crashy 4 Oct, 2022 @ 6:19am 
Oh hey, would ya look at that? After many months, we finally have a custom-sprited, finished Mega Man on Workshop! I can die happy now!
Squid Daddy 3 Oct, 2022 @ 8:49pm 
what a surprise too see this again
Spamite 3 Oct, 2022 @ 7:25pm 
The long awaited has arrived!