Crusader Kings III

Crusader Kings III

Artifact Curator
89 Comments
ironmask 27 Jun @ 8:21pm 
@Lost Nomad
Pictures related to the upgrade are included in several slideshows.
ironmask 27 Jun @ 6:32am 
@Lost Nomad
I don't know about feudal and clan ruler because I've not tried this mod.
Lost Nomad  [author] 27 Jun @ 4:03am 
@Ironmask
I removed the upgrade feature back in 1.15, thought I removed it form the documentation too but looks like I forgot so I'll get around to that.

As for embedding, I don't see why it wouldn't work for laamp as long as they have a suitable artifact and relic but I haven't embedded a relic for a long while now so ig it could be broken, I'll have to test it out when I get some time.

Does embedding still work for a feudal/clan ruler?
ironmask 27 Jun @ 1:56am 
Are the upgrade and embed features not available in adventurer?
FunGaming44 18 May @ 4:31am 
awesome thanks
Lost Nomad  [author] 18 May @ 3:56am 
@FunGaming44
Like I said it's already up to date, nothing affected this mod.
FunGaming44 18 May @ 3:18am 
to be more specific there was an update to the window_inventory in 1.16.2 i didnt check further if anything big was changed that would impact this mod in regards to your changes just that there was an update.
FunGaming44 18 May @ 3:16am 
ok, since there was a gui update i figured it needed an update again
Lost Nomad  [author] 18 May @ 3:08am 
@FunGaming44
The mod is already compatible with 1.16.2
FunGaming44 17 May @ 7:27pm 
there was another big update friend that also modified the gui, hope you can update it again
Lost Nomad  [author] 7 May @ 3:02am 
@Tora
Unfortunately there is no string handling in sck3 script and no controllers that work with artifacts that provide that sort of functionality, so even if I could mash something up it would lag the game hard.

So I'm gonna have to say no for that feature.
Tora 6 May @ 11:05am 
Could you add a feature that lets you search for specific artifacts by name?
Lost Nomad  [author] 6 May @ 1:10am 
@Tak
I have no plans for additional slots, there are other mods that do that already.
Tak 5 May @ 10:34pm 
will u add more slots to the artifact slots? or have it as a submod?
GodFear 3 May @ 9:17am 
no problem sir~
Lost Nomad  [author] 3 May @ 1:58am 
@GodFear
I don't know as I don't play AGOT, you'd have to give it a try but I recommend you test it in a fresh campaign with only AGOT and AC in your playset.

AGOT doesn't modify the artifact window so there's a chance it will work.
GodFear 2 May @ 11:09pm 
is this working with agot?
Lost Nomad  [author] 2 May @ 3:18pm 
@FunGaming44
I won't be doing it, the feature was way out of sync with ck3 due to the number of artifacts and modifiers involved, the effort to maintain it was just too much.

Maybe one day if I ever get the time to develop a external tool to aid in extracting all the artifact modifiers and injecting them into scripts but I don't see that happening any time soon.
FunGaming44 2 May @ 3:07pm 
is it possible to bring that back in ?
Lost Nomad  [author] 2 May @ 2:59pm 
@FunGaming44
Yes back in 1.15
FunGaming44 2 May @ 2:17pm 
upgrade to max stats was that removed ??
Lost Nomad  [author] 29 Apr @ 6:34pm 
Going to be a couple of days before I can update this.
FunGaming44 29 Apr @ 11:22am 
needs an update
Lost Nomad  [author] 17 Mar @ 3:32pm 
@Coinnigh
You should read the change notes when a mod updates.

Sadly I had to remove the feature because it fell out of sync with ck3 a while back and getting worse as each DLC arrives and was too much of a burden to maintain.
Coinnigh 17 Mar @ 10:37am 
I don't have the option to upgrade anymore
Lost Nomad  [author] 13 Mar @ 3:45am 
@愉悦哥
It's going to be a couple of days before I can update my mods, but so far from what I've seen of the patch this mod shouldn't need anything other than a supported version number bump.
愉悦哥 13 Mar @ 3:10am 
update 3Q~~
Lost Nomad  [author] 21 Dec, 2024 @ 3:39am 
@DragOnChild
I wonder myself why some artifacts can't be upgraded to illustrious but it's a vanilla effect that just doesn't apply to some artifact and they never seem to be anything special so I put it down to an unknown vanilla issue.
Drag0nCh1ld 20 Dec, 2024 @ 10:42pm 
Loving the mod, quick question: why are there some artifacts I can't pay to upgrade to Illustrious? (Is this a vanilla mechanic I'm missing?)
Deagroth 5 Nov, 2024 @ 6:51am 
Looking forward to it. Thank you.

Just wanted to note this seemed to still work just fine otherwise.
Lost Nomad  [author] 4 Nov, 2024 @ 1:14pm 
Update will probably be some time in the next couple of days.
Deagroth 4 Nov, 2024 @ 12:23pm 
Indeed, they added a "Journal" artifact slot to the upper right corner of the artifact inventory screen.
愉悦哥 4 Nov, 2024 @ 12:10pm 
new vision the book has a new solt
愉悦哥 4 Nov, 2024 @ 11:57am 
need update, UI has changed
Lost Nomad  [author] 27 Sep, 2024 @ 8:48am 
@985gco
The mod works fine.

You probably have a clash with another mod in your playset.
Start a fresh game with only Artifact Curator in your playset and try again.
985gco 27 Sep, 2024 @ 6:09am 
Hi. Is not working for me. Dont see the options
Lost Nomad  [author] 25 Sep, 2024 @ 11:03am 
ooh cracked it.
Lost Nomad  [author] 25 Sep, 2024 @ 10:47am 
愉悦哥
Working on it atm but it's not going well, so gonna be a while.
愉悦哥 25 Sep, 2024 @ 10:23am 
We need to update
Deagroth 15 Mar, 2024 @ 12:33am 
I hear you. I don't know if @kincaid is using the submod or not, but it seems like a likely culprit if the rest of the mod was working. I always try to remind people to check if their other mods modify the same files as it tends to be the reason for a lot of mods "not working" correctly.
Lost Nomad  [author] 15 Mar, 2024 @ 12:23am 
@Deagroth
Yeah makes sense, though I wasn't aware @kincaid was using the sub mod.

I wish people would understand that before they blame a mod for their problems, they should run the mod on it's own in vanilla, and if it works in vanilla their issue lies in their playset not the mod.
Deagroth 14 Mar, 2024 @ 11:27pm 
Thank you. I figured you wouldn't be able to speak for the sub mod since you didn't make it, I just wanted to be sure that the case had been changed. As well as point out that the lack of an auto-repair is due to the other mod needing an update, or some other mod changing the same window and not being compatible.
Lost Nomad  [author] 14 Mar, 2024 @ 10:00pm 
@Deagroth
I don't know anything about the sub mod so can't say what issues it has, but yes the case of the loc keys makes a difference, and I only changed the variables case on 5th March 2024, so prior to that it probably showed the correct text.
Deagroth 14 Mar, 2024 @ 9:34pm 
Gotcha, thank you. I think that's why the buttons all have uppercase strings of text for names when using that submod. It still have them as uppercase in winow_inventory.gui. If that matters at all.
Lost Nomad  [author] 14 Mar, 2024 @ 9:18pm 
@Deagroth
Yes I changed the variables to lowercase to align with vanilla standards.
Deagroth 14 Mar, 2024 @ 8:09pm 
I might have figured out why Kincaid couldn't find the auto-repair button. That mod/feature was added after the submod "Artifact Curator SUBMOD More Artifact Slots" was last updated. So it's window_inventory.gui does not have the auto repair button in it.

On a side note, did you change your variables from uppercase to lower case since May 2023?
Lost Nomad  [author] 12 Mar, 2024 @ 2:49am 
@Taylor
Never had the time to come back and balance the few costs in this mod.

As for combining the views, I prefer them to be separate.
Taylor 12 Mar, 2024 @ 2:05am 
Also why is making a artifact claim so cheap?
Taylor 12 Mar, 2024 @ 2:01am 
Could you combine the equipped items UI with the court artifacts UI? There is so much empty space on both that not only would it functionally be much better, it'd look better without everything being so spread out
Lost Nomad  [author] 11 Jan, 2024 @ 4:11pm 
@Kincaid
1) Gift mode was created to help distribute artifacts from raids around a ruler's realm, not independent rulers, for that the vanilla function still works.
2) I have just tested the Scavenger module and it works as intended, all listed rulers artifacts are shown on the right, and I can purchase claims to their artifacts. I can also purchase claims to a character's artifacts by clicking on them in any window or list and opening their inventory from their portrait.
3) I have just tested the embed relic and the artifacts appear on the left, with the relics appearing on the right, they are not duplicated in either list, and I successfully embedded a relic in to an artifact.
4) There are five buttons to the right of each artifact, the top left button reforge/repair, top right button upgrade, middle left button auto repair, middle right button sell, bottom button shows artifact details.

It sounds like you have a conflict with at least one other mod.