Portal 2

Portal 2

Hakuna Matata 2
35 kommentarer
buytenh 4. mar. 2022 kl. 12:36 
Great map!
GABDOL 4. okt. 2020 kl. 7:16 
ez good game~~~~~~very good
Infinite Gigahertz 21. feb. 2020 kl. 20:43 
Pretty good, but try to be more methodical in the placement of your goo. Don't just spray it everywhere like a teenager in an abstinence-only education state.
Doctor Bowtie 21. feb. 2020 kl. 20:42 
more like hanukkah matata
Portal 5. feb. 2020 kl. 17:49 
also good a bit easier but still good
Mr Ugly 5. juli 2019 kl. 23:26 
Very impressive map. Never commented on a map before but this was amazing...well done Doc
HeroPapaya 18. feb. 2018 kl. 17:19 
How could you make us do such horrible things to the companion cube? It is not meant to be endangered!
(well, nice map.. but still)
Maner 3. jan. 2018 kl. 17:06 
This map is amazing, but a bit of a brainfuck.
gj to you
Juwelengeneral 17. juli 2017 kl. 11:48 
verdammter bastard
nK 17. juli 2017 kl. 11:48 
noch räudiger als 1
sheepdog088 7. mar. 2017 kl. 20:07 
DrFrauli - nice map! I don't usually comment, but this map was fantastic! :steamhappy:
wizcreations 29. okt. 2016 kl. 18:58 
much better than the first. This map is fantastic!!
GalaStar 7. okt. 2016 kl. 13:47 
again and again wonderful DrFauli map :)
AzimliKeme 7. okt. 2016 kl. 13:44 
Bu adamın haritaları bir harika.
Instantiation 2. juli 2016 kl. 1:14 
shaft 14. maj 2016 kl. 20:46 
big boyyyyyzzzz
Salty Wound 10. maj 2016 kl. 11:35 
Me and my brother spent a good 15-20 minutes on this map and I have to say, this is a very well made map.

Only problem of mine with it is that I saw there are a few ways to get around solving the puzzle and glitching your way around, however we didn't use those because we like a real challenge.

9.5/10
wildgoosespeeder 4. apr. 2016 kl. 1:15 
This one can be a real stumper. The only thing my partner and I were missing were swapping roles . Once we figured that out, smooth sailing.
Zuntak 26. feb. 2016 kl. 13:41 
Pretty hard one, we have been solving it for an hour :spirallove: :p2turret:
user-x 10. nov. 2015 kl. 8:51 
Хитро придумано, зачет!)
TS_Mind_Swept 16. okt. 2015 kl. 22:21 
HAH!
n/a 16. okt. 2015 kl. 22:20 
twas pretty coo
Halcyon 27. apr. 2015 kl. 15:07 
Instead of knowing that the red lasers are safe for the cube we decided to go ninja and bunnyhop the cube across the gap and get the hopper killed =)

We rewrote the rule for the general audience in that scenario:
- estimated difficulty: hard
- ninja skills needed
- you will have to die to solve this map
- if you lose your portals, it is easy to get them back even if you die
porschau 24. apr. 2015 kl. 18:46 
The companion cubes behind glass are just cruel... :D And @Afterglow we tried the orange goo trick, didn't really work for us :/
DrFauli  [ophavsmand] 21. apr. 2015 kl. 8:42 
It is very hard to build a map with a certain difficulty.
After all difficulty depends on the players and their skill.
Look through the comments, for some this is easy, other think medium, some think hard. =)
porschau 21. apr. 2015 kl. 7:57 
Loved the companion cube all the way. But, MEDIUM?!
Afterglow 4. sep. 2014 kl. 15:13 
Ah, was it companion? I didn't notice. You put so many companion cubes behind glass in your chambers that I'm acclimatized to seeing them regularly XD
DrFauli  [ophavsmand] 4. sep. 2014 kl. 1:08 
@Afterglow: Thanks for the feedback! =)
Answer to 1) Yes, I know that. But why not try to teach players to think out of the box?
In my opinion it is the best way to get them stuck for while and make them really think about it.
After all this is a puzzle game and I don't want to play or create maps, where you don't have to solve puzzles in Portal 2. =)

Answer to 2) It is a Companion Cube... if you don't bring it with you, then you really missed
the concpet of how this little good guy works. And 1 player has to let the other play trough the
laser field, before they can get in both. So you could still communicate about the cube.
I really can't see your point here man - but thanks for bringing it up anyway. =)
Afterglow 3. sep. 2014 kl. 19:07 
Good map, except that 1) Most players won't think to try to backtrack and "cheat" the assigned roles of being on their assigned sides. 2) Most players won't think to bring the final cube into the final little room, they can't actually see there's going to be a square button in there until thy get inside and it's too late, forcing a restart of the puzzle via death.

There was also a possible exploit of jumping across the large pit at the start of the puzzle WITHOUT using the flipping panel. Putting enough orange goo down lets you jump the distance. :x
DelphiOwl 23. aug. 2014 kl. 23:20 
Nice map..good design..thinking required..We liked playing your map..
Give my two puzzles a try and let me know what you think.

Twisted Logic [01] http://cs2bus.com/sharedfiles/filedetails/?id=176746587
Twisted Logic [02] http://cs2bus.com/sharedfiles/filedetails/?id=178321826
killzy 19. aug. 2014 kl. 14:27 
Yea, a buddy of mine tested out my first few maps and I just gave up because he exploited all the errors I had made and turned the puzzle into a 5 step or less map. But if you can't beat em, join em! So we both just stroll through community chambers and 9 times out of 10 we break them.

It's always the simplist puzzles that stump us for some reason. Took us almost 10 minutes to solve it, lol. All in all though I liked the puzzle itself. It's really not often do you see a puzzle with that small type of complexity that's so simple, yet not so linear. Will give more of your maps a try in the future.

*Spoiler*
On a side note, due to bunny hopping it would still be barely possible to get the cube before you die by grabbing it before it hit water and then tossing it behind you. A tactic we discovered from a map that had no trigger to actually solve the puzzle so we went ahead and made our own solution.
DrFauli  [ophavsmand] 19. aug. 2014 kl. 11:06 
Nice to know, that there are at least some people, that can appreciate my effort to build maps like this.
It is not too easy to build maps, which are not too hard, but still not too easy and therefor boring.
=> try my 'Bridge Building' Map, which was created with Hammer Editor (152 hours of work)

I always test my maps with at least two other people before I publish them.
And I always try to find any unintended solution that could break the map.
(But it is not always possible to find all of them every time) =)
killzy 19. aug. 2014 kl. 5:13 
Very strongly built. Hard to come across a map in this game that my buddy and I don't horribly break or are able to exploit. First thumbs up from us in a long time. 10/10 for puzzle strength, but my only problem was it was just a bit too simple. Keep up the good work though, looking forward to testing out your other maps.
TS_Mind_Swept 10. aug. 2014 kl. 22:04 
Just like the last one, this one was kind of annoying with the going back and such, we got the whole thing except for the "lightbridge swap" thing, that was genius but stinking annoying. I'm going to be looking for the "going back/swap" in ur future maps, cause I'm starting to get annoyed at it shaming me like that. 7/10
SnickerS 1. aug. 2014 kl. 14:00 
Such Hakuna, much Matata, many WOW!