Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(well, nice map.. but still)
gj to you
https://youtu.be/7Mg2Lhj-u9E
Only problem of mine with it is that I saw there are a few ways to get around solving the puzzle and glitching your way around, however we didn't use those because we like a real challenge.
9.5/10
We rewrote the rule for the general audience in that scenario:
- estimated difficulty: hard
- ninja skills needed
- you will have to die to solve this map
- if you lose your portals, it is easy to get them back even if you die
After all difficulty depends on the players and their skill.
Look through the comments, for some this is easy, other think medium, some think hard. =)
Answer to 1) Yes, I know that. But why not try to teach players to think out of the box?
In my opinion it is the best way to get them stuck for while and make them really think about it.
After all this is a puzzle game and I don't want to play or create maps, where you don't have to solve puzzles in Portal 2. =)
Answer to 2) It is a Companion Cube... if you don't bring it with you, then you really missed
the concpet of how this little good guy works. And 1 player has to let the other play trough the
laser field, before they can get in both. So you could still communicate about the cube.
I really can't see your point here man - but thanks for bringing it up anyway. =)
There was also a possible exploit of jumping across the large pit at the start of the puzzle WITHOUT using the flipping panel. Putting enough orange goo down lets you jump the distance. :x
Give my two puzzles a try and let me know what you think.
Twisted Logic [01] http://cs2bus.com/sharedfiles/filedetails/?id=176746587
Twisted Logic [02] http://cs2bus.com/sharedfiles/filedetails/?id=178321826
It's always the simplist puzzles that stump us for some reason. Took us almost 10 minutes to solve it, lol. All in all though I liked the puzzle itself. It's really not often do you see a puzzle with that small type of complexity that's so simple, yet not so linear. Will give more of your maps a try in the future.
*Spoiler*
On a side note, due to bunny hopping it would still be barely possible to get the cube before you die by grabbing it before it hit water and then tossing it behind you. A tactic we discovered from a map that had no trigger to actually solve the puzzle so we went ahead and made our own solution.
It is not too easy to build maps, which are not too hard, but still not too easy and therefor boring.
=> try my 'Bridge Building' Map, which was created with Hammer Editor (152 hours of work)
I always test my maps with at least two other people before I publish them.
And I always try to find any unintended solution that could break the map.
(But it is not always possible to find all of them every time) =)