Portal 2

Portal 2

Hakuna Matata 2
35 Comments
buytenh 4 Mar, 2022 @ 12:36pm 
Great map!
GABDOL 4 Oct, 2020 @ 7:16am 
ez good game~~~~~~very good
Infinite Gigahertz 21 Feb, 2020 @ 8:43pm 
Pretty good, but try to be more methodical in the placement of your goo. Don't just spray it everywhere like a teenager in an abstinence-only education state.
Doctor Bowtie 21 Feb, 2020 @ 8:42pm 
more like hanukkah matata
Portal 5 Feb, 2020 @ 5:49pm 
also good a bit easier but still good
Mr Ugly 5 Jul, 2019 @ 11:26pm 
Very impressive map. Never commented on a map before but this was amazing...well done Doc
HeroPapaya 18 Feb, 2018 @ 5:19pm 
How could you make us do such horrible things to the companion cube? It is not meant to be endangered!
(well, nice map.. but still)
Maner 3 Jan, 2018 @ 5:06pm 
This map is amazing, but a bit of a brainfuck.
gj to you
Juwelengeneral 17 Jul, 2017 @ 11:48am 
verdammter bastard
nK 17 Jul, 2017 @ 11:48am 
noch räudiger als 1
sheepdog088 7 Mar, 2017 @ 8:07pm 
DrFrauli - nice map! I don't usually comment, but this map was fantastic! :steamhappy:
wizcreations 29 Oct, 2016 @ 6:58pm 
much better than the first. This map is fantastic!!
GalaStar 7 Oct, 2016 @ 1:47pm 
again and again wonderful DrFauli map :)
AzimliKeme 7 Oct, 2016 @ 1:44pm 
Bu adamın haritaları bir harika.
Instantiation 2 Jul, 2016 @ 1:14am 
shaft 14 May, 2016 @ 8:46pm 
big boyyyyyzzzz
Salty Wound 10 May, 2016 @ 11:35am 
Me and my brother spent a good 15-20 minutes on this map and I have to say, this is a very well made map.

Only problem of mine with it is that I saw there are a few ways to get around solving the puzzle and glitching your way around, however we didn't use those because we like a real challenge.

9.5/10
wildgoosespeeder 4 Apr, 2016 @ 1:15am 
This one can be a real stumper. The only thing my partner and I were missing were swapping roles . Once we figured that out, smooth sailing.
Zuntak 26 Feb, 2016 @ 1:41pm 
Pretty hard one, we have been solving it for an hour :spirallove: :p2turret:
user-x 10 Nov, 2015 @ 8:51am 
Хитро придумано, зачет!)
TS_Mind_Swept 16 Oct, 2015 @ 10:21pm 
HAH!
n/a 16 Oct, 2015 @ 10:20pm 
twas pretty coo
Halcyon 27 Apr, 2015 @ 3:07pm 
Instead of knowing that the red lasers are safe for the cube we decided to go ninja and bunnyhop the cube across the gap and get the hopper killed =)

We rewrote the rule for the general audience in that scenario:
- estimated difficulty: hard
- ninja skills needed
- you will have to die to solve this map
- if you lose your portals, it is easy to get them back even if you die
porschau 24 Apr, 2015 @ 6:46pm 
The companion cubes behind glass are just cruel... :D And @Afterglow we tried the orange goo trick, didn't really work for us :/
DrFauli  [author] 21 Apr, 2015 @ 8:42am 
It is very hard to build a map with a certain difficulty.
After all difficulty depends on the players and their skill.
Look through the comments, for some this is easy, other think medium, some think hard. =)
porschau 21 Apr, 2015 @ 7:57am 
Loved the companion cube all the way. But, MEDIUM?!
Afterglow 4 Sep, 2014 @ 3:13pm 
Ah, was it companion? I didn't notice. You put so many companion cubes behind glass in your chambers that I'm acclimatized to seeing them regularly XD
DrFauli  [author] 4 Sep, 2014 @ 1:08am 
@Afterglow: Thanks for the feedback! =)
Answer to 1) Yes, I know that. But why not try to teach players to think out of the box?
In my opinion it is the best way to get them stuck for while and make them really think about it.
After all this is a puzzle game and I don't want to play or create maps, where you don't have to solve puzzles in Portal 2. =)

Answer to 2) It is a Companion Cube... if you don't bring it with you, then you really missed
the concpet of how this little good guy works. And 1 player has to let the other play trough the
laser field, before they can get in both. So you could still communicate about the cube.
I really can't see your point here man - but thanks for bringing it up anyway. =)
Afterglow 3 Sep, 2014 @ 7:07pm 
Good map, except that 1) Most players won't think to try to backtrack and "cheat" the assigned roles of being on their assigned sides. 2) Most players won't think to bring the final cube into the final little room, they can't actually see there's going to be a square button in there until thy get inside and it's too late, forcing a restart of the puzzle via death.

There was also a possible exploit of jumping across the large pit at the start of the puzzle WITHOUT using the flipping panel. Putting enough orange goo down lets you jump the distance. :x
DelphiOwl 23 Aug, 2014 @ 11:20pm 
Nice map..good design..thinking required..We liked playing your map..
Give my two puzzles a try and let me know what you think.

Twisted Logic [01] http://cs2bus.com/sharedfiles/filedetails/?id=176746587
Twisted Logic [02] http://cs2bus.com/sharedfiles/filedetails/?id=178321826
killzy 19 Aug, 2014 @ 2:27pm 
Yea, a buddy of mine tested out my first few maps and I just gave up because he exploited all the errors I had made and turned the puzzle into a 5 step or less map. But if you can't beat em, join em! So we both just stroll through community chambers and 9 times out of 10 we break them.

It's always the simplist puzzles that stump us for some reason. Took us almost 10 minutes to solve it, lol. All in all though I liked the puzzle itself. It's really not often do you see a puzzle with that small type of complexity that's so simple, yet not so linear. Will give more of your maps a try in the future.

*Spoiler*
On a side note, due to bunny hopping it would still be barely possible to get the cube before you die by grabbing it before it hit water and then tossing it behind you. A tactic we discovered from a map that had no trigger to actually solve the puzzle so we went ahead and made our own solution.
DrFauli  [author] 19 Aug, 2014 @ 11:06am 
Nice to know, that there are at least some people, that can appreciate my effort to build maps like this.
It is not too easy to build maps, which are not too hard, but still not too easy and therefor boring.
=> try my 'Bridge Building' Map, which was created with Hammer Editor (152 hours of work)

I always test my maps with at least two other people before I publish them.
And I always try to find any unintended solution that could break the map.
(But it is not always possible to find all of them every time) =)
killzy 19 Aug, 2014 @ 5:13am 
Very strongly built. Hard to come across a map in this game that my buddy and I don't horribly break or are able to exploit. First thumbs up from us in a long time. 10/10 for puzzle strength, but my only problem was it was just a bit too simple. Keep up the good work though, looking forward to testing out your other maps.
TS_Mind_Swept 10 Aug, 2014 @ 10:04pm 
Just like the last one, this one was kind of annoying with the going back and such, we got the whole thing except for the "lightbridge swap" thing, that was genius but stinking annoying. I'm going to be looking for the "going back/swap" in ur future maps, cause I'm starting to get annoyed at it shaming me like that. 7/10
SnickerS 1 Aug, 2014 @ 2:00pm 
Such Hakuna, much Matata, many WOW!