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I will need to check that out.
Thanks for the report Lindenkron
Since I play vanilla language (English) I couldn't notice
I've undone the latest changes, hope it fix the problem, let me know if it doesn’t
Thanks for the report guys
Don't seem to crash when I test it
Bio Data seems to works fine if you are playing as WX-78 since it check if you are playing with a character that can use that kind of item.
Going to check that out.
Thanks for the report
❤️還有詳細的模組教學❤️
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
Thanks to the author/secondary creator for the creation, I compiled a collection, welcome to download
There are also detailed tutorials on how to use the mod
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
⭐茶海空的DST超實用新手萌新必備【客戶端】模組推薦合集MOD (๑‾ ꇴ ‾๑)⭐
Works without crashing after command and not doubled recipes so far...
Tested on more characters, works well without problems
https://cs2bus.com/id/bug-laowang/myworkshopfiles/?appid=322330 on world with caves, but I tested on few characters and Wilson doesn't have problem with doubled recipies after inspection and now fun part for example Wolfgang and Wurt have this problem when inspecting. So they see doubled craftables from inspecting stuff.
And somewierd bug which crash game, when you use comand c_despawn() and change character from working like Wilson to my examples Wolfgang and Wurt, after inspecting the crash popout on sreen and you need to restart game.
@_MrMchal_ Interesting. Could you tell me which mods?
So I can try to recreate the bug to try to fix it?
But I found one bug, after combaine with some other mods, the recepies are doubled and even triple... Idk if it in code of this mod or with others, but still I wanted to report that
Glad you like it guys!