Imperator: Rome

Imperator: Rome

Virtual Limes
59 Comments
Zamensis  [author] 26 Jul @ 11:14am 
@Riekopo For everything that isn't coded in Reanimata through UI, yes. In the case of VL, most of it should be compatible.
Riekopo 26 Jul @ 11:08am 
Reanimata compatible?
pc_suffering 18 Jul @ 1:53pm 
about to finish translating
Emperoro_Khano 16 Jul @ 7:25am 
Ok. But thank you very much for your quick answer!
Zamensis  [author] 15 Jul @ 5:18pm 
@Emperoro_Khano Unfortunately, this mod isn't compatible with any mod that changes the layout of the map. I'll be honest with you, there won't be a Mundus Poenicus version of this mod.
Emperoro_Khano 15 Jul @ 12:18pm 
Hey, I really like your work on Imperator. But I wanna play with two mos (mundus poenicus & mundus poenicus asiatus). I tried these mods out and they crashed on numerous occasions, and I think that your mod may be the problem, respectfully. So I wanna ask you, if you could make a version of VL for those mod mentioned before. May the Gods be with your favor!
Nahlokin 20 Mar @ 11:18am 
Thanks for your answer i'll try that
Zamensis  [author] 13 Mar @ 4:49pm 
@Nahlokin Easy fix. Open this file:
Steam\steamapps\workshop\content\859580\3020427093\common\script_values\z_defines.txt
There, increase this value (max is 1):
z_limes_defines_l3 = 0.25
And if you really really want more smaller nations, change this one too:
z_limes_defines_l2 = 0.5

IMPORTANT: There is a hard limit to the number of tags that can be created during the game, and when that number is reached, the game simply crashes. That's a hardcoded limit from the base game. So by allowing more countries to appear, it would actually make the game reach that limit earlier.
Nahlokin 13 Mar @ 12:51pm 
The mod have a cool concept and work well but he seems to favorite constitution of very huge empires in the end of the game, which make every single war a pain in the ass by this point, especially if you want to expand a lot to get to a certain goal.
pc_suffering 21 Feb @ 9:05am 
if you don't mind I'm translating it rn and will upload
pc_suffering 16 Jan @ 5:49pm 
I wish more mods did that
pc_suffering 16 Jan @ 5:48pm 
That would be a genius solution actually
Zamensis  [author] 16 Jan @ 4:45pm 
@pc_suffering Ah yes, no Russian loc. Will make it so the English text appears instead in the next update.
pc_suffering 16 Jan @ 4:39pm 
Russian, I forgot to mention it lol
Zamensis  [author] 16 Jan @ 3:57pm 
@pc_suffering Strange, it's in there with the rest. What language?
pc_suffering 16 Jan @ 3:27pm 
messapian_limes_N
Zamensis  [author] 16 Jan @ 2:47pm 
@pc_suffering Which one?
pc_suffering 16 Jan @ 2:44pm 
damn it, new tags lack localization
Zamensis  [author] 24 Dec, 2024 @ 3:28am 
@mateuzn2007 Check the mod called Realistic Tribes
mateuszn2007 23 Dec, 2024 @ 9:53am 
Is there any mod that would prevent tribes from uniting? It is unrealistic that any tribe is able to subjugate, for example, Gauls and Germans
Zamensis  [author] 9 Nov, 2024 @ 3:26pm 
@Antipater_Chulianus Thank you.

Unfortunately, these changes aren't easily made compatible with other mods that change the map or add flavor dependent on it. For example there's 1 Moesia in Vanilla but 2 in Invictus, so that would affect every related event and mission tree. Same in Arabia, Ariana, Nubia and the steppe.

Honestly I don't think my border changes alone are worth ditching the monumental content in Invictus. Every map is a statement and the Invictus one is just as valid. On the other hand, we wouldn't be playing this game if we weren't weirdly obsessed with maps.
Tribe 1 Jun, 2024 @ 9:43pm 
does this mod work with invictus?
Zamensis  [author] 23 May, 2024 @ 9:01am 
@erikbalens Yes
erikbalens 22 May, 2024 @ 1:35pm 
Does this work with crisis of the third century?
JJYderGrosse 15 May, 2024 @ 10:27am 
@Zamensis Thank you. "Doing nothing"means that I thought there is a way to integrate MM's, so I observe AI countries to see what they do, but they do nothing to their MM's subject. Now I know why. Thanks again for your explanation.
Zamensis  [author] 15 May, 2024 @ 10:15am 
@JJYderGrosse MM's aren't meant to be integrated, they exist primarily to block the AI. Some people asked for a way of using MM's themselves but that was bad design on my part, I should have created a new tech instead of repurposing the vanilla one. I'll fix it when I can. Until then here's a work around. Go to
"Steam\steamapps\workshop\content\859580\3020427093\common\scripted_guis"
Delete the file "release_subject_button.txt". This will restore the vanilla behavior.
As for countries doing nothing, can you provide examples? Context usually explains everything.
JJYderGrosse 15 May, 2024 @ 8:17am 
Hello,I do not quite understand how the MM‘s subject works. I release this type of subject to reduce my ae, but it won't turn into client_state like the vanilla tributary. AI countries that create MM's subject also do nothing for decades. I know Rome can just integrate F&A's subject. So may I ask how should I integrate the MM's subject? I didn't find any event about this.
3X multi purpose socket adapter 6 May, 2024 @ 1:21pm 
This is a must-have, 10/10 actual works Rome is Rome shaped
pc_suffering 20 Mar, 2024 @ 1:17pm 
no, just afraid because of past experience with some mods
Zamensis  [author] 20 Mar, 2024 @ 12:38pm 
@pc_suffering VL updates shouldn't break saves. Did you have problems with it?
pc_suffering 20 Mar, 2024 @ 12:31pm 
I hope the next update is not soon, love mods done for PDX games but hate how they break saves
bren 6 Feb, 2024 @ 2:30pm 
I love the idea of this mod, keep killing it dude
Zamensis  [author] 5 Feb, 2024 @ 10:19am 
@Van Mackensen Antiquitas can be used with the TI version of this mod. The Bronze Age would require a dedicated version but I have no plans for it atm.
Von Mackensen 5 Feb, 2024 @ 3:28am 
Have you considered making versions of this mod for mods with alternative start dates? Like one for the Antiquitas mod which includes Persia or Makedon, or the Mitanni, Ur and Assyria for the Bronze Age
Zamensis  [author] 12 Dec, 2023 @ 11:58am 
@Henandi11 Rome will concentrate on Italy, Sicily and Sardinia until around 520 AUC, end of the 1st Punic war. The downside of following the historical chronology, I guess. There will be some adjustments in the next update.
Henandi11 12 Dec, 2023 @ 10:16am 
In my games rome just keeps realeasing vassals in cisalpine gaul and then never expands
Zamensis  [author] 21 Nov, 2023 @ 1:13pm 
@kuro kenshi I've run dozens of games with those settings and even then Rome is often late on schedule. There's a fine tuning to be found between historical accuracy and gameplay balance, but you can't have both.
Zamensis  [author] 21 Nov, 2023 @ 8:42am 
@Exend Most likely not going to happen. Take care bro, it's not a little flu but I have faith in you.
Пупок 21 Nov, 2023 @ 1:26am 
I mean, if i get right from description, you make Rome be more aggressive and add some things for that. But i think Rome in vanilla already enough strong and agressive, and it can break balance of the game. But its only my opinion, i could be wrong
Exend 20 Nov, 2023 @ 9:17pm 
Could you perhaps create a feature or decision that allows one to toggle the creation of new military marches on/of or for a particular country? I'm playing a campaign as Germania and when the Antonine plague hits, I want to observe as to not deal with that cesspool, but military marches are created which ruins the progress I've made, which is vital as I'm converting to CK3.
Zamensis  [author] 20 Nov, 2023 @ 12:53pm 
@kuro kenshi Tbh it's already lightweight, to remove anything would render the whole thing pointless. What's worrying you exactly?
Пупок 20 Nov, 2023 @ 11:05am 
Great mod! Can you make "light" version of the mod which change only AI behavior but without any fraction strength changes, events and modifiers? Is it actually possible?
pc_suffering 2 Nov, 2023 @ 10:41am 
thanks a lot, I really appreciate nice borders.
Zamensis  [author] 2 Nov, 2023 @ 10:39am 
@pc_suffering Ok I've done as you said because I'm not comfortable with Cyrillic. You won't be seeing this text often anyway.
pc_suffering 2 Nov, 2023 @ 10:25am 
tbf it's okay if you don't even translate, just no missing localization being there (aka insert English)
pc_suffering 2 Nov, 2023 @ 10:25am 
I play Russian mostly because I'm not really familiar with Antiquity and this game yet
Zamensis  [author] 2 Nov, 2023 @ 9:53am 
@pc_suffering On the interface. Tell me what language you play and I'll add the translation for it. Currently it's in English and French.
pc_suffering 27 Oct, 2023 @ 11:42am 
does this mod change localization?
Zamensis  [author] 26 Aug, 2023 @ 2:01am 
@Exend Thanks! :)