Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
His career ability will be reworked a bit though.
Which Harmony Version is the correct one on nexus or on steam now?
Would love an answer since the mod look really well made.
No worries, just a minor drop in a sea of endless fun and possibilities!
Just a question, do you know if there is a way to fix hireling crash while playing over GeforceNow? I can only use mods from the Workshop over it 😬
Still an awesome game tho, finally im able to be a witch hunter!
@Peresvet Probably the merc career, but over time we will add in more careers that make sense for each culture, "mercenary" is a current default for most as its the most "basic" one.
@Vlad Draculea Okay ? Still doesnt change anything i said. We can't magically alter a game with mechanics, code and AI pathfinding it doesnt have and is not meant for.
This is not our game, we didnt make this game, we can only mod it and try our best to make it work.
You talk as if we can snap our fingers and make it all work, unfortunately it doesnt work that way.
As for what other devs say, that may be, i look forward to see it implemented.
In Game of Thrones there's only a few dragons depending on the timeline it takes place in, in warhammer flying units are not uncommon and pretty much all factions use them, so developing all of them solely for the player while the AI cant use them is quite honestly a waste of our development time and can be better spent on other mechanics for now.
And no, dark elves will not be playable at all.
@Xanbaell I'd say make a save beforehand and see if it changes, i'm not sure if it counts only the regular skeleton tree or includes the others aswell.
@bacon that sounds like a cheats mod being enabled.
@Hydrafireblademaster correct load order as shown on the workshop page? Correct game and tor versions?
@assassinezach510 sounds like d3d issue, check the d3d sticky in discussions.
@Dante 1.2.11 or 1.2.12 game version is fine. All TOR modules are 1.2.11
@deanpatterson07 they might be stuck somewhere, try looking for them with left alt
@FazzeR New update will include Dwarfs and Greenskins, there's more info and screenshots on our moddb devblogs