Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
8,082 Comments
R4MPZY  [author] 4 hours ago 
@Vlad Draculea no
Vlad Draculea 4 hours ago 
next update will have zombies?
R4MPZY  [author] 5 hours ago 
@开心阿鸡 The necromancer career suits him for what he should be, a buff support type for skeletons, not a powerhouse like vampires.

His career ability will be reworked a bit though.
开心阿鸡 5 hours ago 
The skills of the Necromancer are too weak. Should we consider enhancing them
R4MPZY  [author] 7 hours ago 
@Telue always free to join our discord, and the latest one from workshop should work, or you can try 2.2.2.207
Telue 7 hours ago 
It still crashes on me. Fresh download of Bannerlord 1.2.11, all mods in load order and tried with all 3 Harmony 2.3.3 versions. I'd love to try the mod.
Which Harmony Version is the correct one on nexus or on steam now?
Would love an answer since the mod look really well made.
Trenk 11 hours ago 
@R4MPZY oh didnt know that! I tried first two options when the lord attacked a town and both crashed my game, the third one is flee?

No worries, just a minor drop in a sea of endless fun and possibilities!
R4MPZY  [author] 13 hours ago 
@Trenk We only have the hireling bug fix for lords not moving, if you mean the crash when joining battles you may have to simulate the first 1 or 2 battles, after that it should be fine. Will be fixed with the new content update, sorry for the inconveniance.
Trenk 13 hours ago 
Love this mod! Came back to tne game after long time and actually bought it on Steam just because of it! TWW experience but personqlly better.

Just a question, do you know if there is a way to fix hireling crash while playing over GeforceNow? I can only use mods from the Workshop over it 😬

Still an awesome game tho, finally im able to be a witch hunter!
R4MPZY  [author] 21 Jul @ 1:09pm 
We are skipping the DLC for our next content update, after that maybe, depends on how much ships are moddable.
Vlad Draculea 21 Jul @ 12:44pm 
will there be ships for warsails?
R4MPZY  [author] 21 Jul @ 11:41am 
@Kaiser von Sloth Yeah thats a known issue, will be fixed in the future, sorry for the inconveniance
Kaiser von Sloth 21 Jul @ 11:22am 
Im having a problem that whenever i use the ability for vampire nobility it resets my third person camera distance to 0. not really sure how to get it to stop
R4MPZY  [author] 21 Jul @ 7:33am 
@ferrusnow The dawi will be included in the next update, together with greenskins. Or did you mean the druchii ( dark elves ) ?
R4MPZY  [author] 21 Jul @ 6:58am 
@Vlad Draculea Probably not, we dont keep track of what might or might not be compatible, our focus is on developing TOR. Some community members made a list in our discord.

@Peresvet Probably the merc career, but over time we will add in more careers that make sense for each culture, "mercenary" is a current default for most as its the most "basic" one.
ferrusnox 21 Jul @ 6:54am 
of course, i hadnt figured out until now this is an old world mod , played it liitle to get really exicited for the dawi, my mistake hehe
Vlad Draculea 21 Jul @ 4:42am 
is this fully compatible with my little warband?
Peresvet 21 Jul @ 3:30am 
Are there any careers to fight as eonir or asrai in melee?
R4MPZY  [author] 20 Jul @ 10:22pm 
They are not part of the old world, dark elves are from naggaroth in the new world
ferrusnox 20 Jul @ 7:19pm 
WHY ARE THE DARK ELVES NOT PLANNED TO BE PLAYABLE, JUST CURIOUS, BECAUSE OF THE PLACE OF THE MAP THEY ARE IN?
R4MPZY  [author] 20 Jul @ 6:11pm 
@Милослав Wont load as in loading or crashing ? There is no "polish" to improve that, it works fine. Did you do all 3 steps that the fix said ? If you crash and its a d3d error, check the discussions sticky posts.

@Vlad Draculea Okay ? Still doesnt change anything i said. We can't magically alter a game with mechanics, code and AI pathfinding it doesnt have and is not meant for.

This is not our game, we didnt make this game, we can only mod it and try our best to make it work.

You talk as if we can snap our fingers and make it all work, unfortunately it doesnt work that way.

As for what other devs say, that may be, i look forward to see it implemented.
Милослав 20 Jul @ 12:46pm 
Done the fix, campaing just won't load, guess I'll just wait untill the mod gets some polish.
Vlad Draculea 20 Jul @ 9:06am 
flying units/mounts play a pretty big role canonically doe, vampire counts and their fellbats, terrorgheists, and zombie dragons, karl franz's griffon, bretonnian pegasuses, etc.
R4MPZY  [author] 20 Jul @ 7:09am 
@Vlad Draculea "Available" is a rather large interpretation but i'd love to see them flying for the AI, but that doesnt change anything about what i said, and that we wont have any flying for the foreseeable future.
Vlad Draculea 20 Jul @ 3:34am 
adod devs recently said by their next two patches they'd have dragons available for both ai and players doe
R4MPZY  [author] 19 Jul @ 12:15pm 
Have to be asrai culture, then go to oak of ages and try to summon them, costs harmony every time and the higher your spellcraft,(or companion ) the more chance.
☆AQuietWhisper☆ 19 Jul @ 11:56am 
how to get treemen?
R4MPZY  [author] 18 Jul @ 2:50pm 
That means your shaders are corrupted, do the workaround as listed in discussions
[QSA] Seraphim 18 Jul @ 12:50pm 
I'm having an issue with model graphics tearing. Not all models just some, most notably the demigryph mounts and some others. Is this a known issue? What would be the best way to remedy this?
R4MPZY  [author] 18 Jul @ 8:00am 
@Vlad Draculea That is not entirely true, yes they have dragons and the PLAYER can fly, but to my knowledge last i played, daenarys ( AI ) can only walk with the dragon, AI cannot fly themselves.

In Game of Thrones there's only a few dragons depending on the timeline it takes place in, in warhammer flying units are not uncommon and pretty much all factions use them, so developing all of them solely for the player while the AI cant use them is quite honestly a waste of our development time and can be better spent on other mechanics for now.

And no, dark elves will not be playable at all.
Zedforen 18 Jul @ 5:51am 
@Vlad Draculea The dark elves are not planned to be playable at all, as for flying units the way they work in warhammer is different and would require more work to happen but we would like to if possible
Vlad Draculea 18 Jul @ 4:26am 
also when war sails comes out will the dark elves get black arks and could we play as them
Vlad Draculea 18 Jul @ 3:02am 
realm of thrones iirc already had dragons in development back then, it should be possible to make flying units
The Big Raeg 17 Jul @ 7:34pm 
Very cool mod. Got it running and everything. Unfortunately, my computer can't handle the scale. Wishing you the best of luck anyway
R4MPZY  [author] 17 Jul @ 9:46am 
@Vlad Darculea Maybe never, will depend on future modding possibilities.

@Xanbaell I'd say make a save beforehand and see if it changes, i'm not sure if it counts only the regular skeleton tree or includes the others aswell.
Vlad Draculea 17 Jul @ 9:29am 
when are we getting forest dragons and giant eagles
Xanbaell 17 Jul @ 8:36am 
I have a simple question. I play as a Necromancer and in Carreer i have the skill gain 0.5 Dark Energy for every Grave Guard. But when i want to upgrade my Grave Guard they would be only Sterniesman. So if i do this, is then the effect away with the 0.5 Dark Engergy?
R4MPZY  [author] 17 Jul @ 7:57am 
@Yeetertot check the d3d sticky post in discussions
Yeetertot 17 Jul @ 7:25am 
@R4MPZY i've gotten through most of the issues and followed all of the compiling steps. However on launch of "enter the old world." I am give the error message rgi/GPU_device::create_texture_array failed at d3d_device_->CreateTexture2D! The parameter is incorrect. Maybe its something on my end, i'm just not sure.
R4MPZY  [author] 16 Jul @ 6:29pm 
@Yeetertot TOR cant bluescreen your pc on its own, that means your hardware is faulty. Try driver and bios updates. And mismatch how? As said all TOR versions are 1.2.11

@bacon that sounds like a cheats mod being enabled.

@Hydrafireblademaster correct load order as shown on the workshop page? Correct game and tor versions?

@assassinezach510 sounds like d3d issue, check the d3d sticky in discussions.
Yeetertot 16 Jul @ 5:13pm 
commented earlier. Followed all of the steps, including the deletion of the shader to speed up loading time. Game loaded in with mismatched files and then blue screen my computer.
bacon 16 Jul @ 4:54pm 
Weirdest thing, when I load into a battle and deal damage, the game crashes, only TOR modules installed
Hydrafireblademaster 16 Jul @ 4:03pm 
keeps crashing despite being on the prescribed beta
assassinzach510 16 Jul @ 1:01pm 
it keep crashing when i go to make a character.
R4MPZY  [author] 16 Jul @ 3:36am 
@The wizardo What new update?

@Dante 1.2.11 or 1.2.12 game version is fine. All TOR modules are 1.2.11

@deanpatterson07 they might be stuck somewhere, try looking for them with left alt
The wizardo 15 Jul @ 11:20pm 
The new update does not appear on my mod load order any help?
Dante 15 Jul @ 10:16pm 
how do I revert the game back to meet compatibility requirements? The core needs a separate version from the rest, yet I can only revert back to one at a time.
deanpatterson07 15 Jul @ 9:46pm 
Has anyone had problems with the Blood Keep. I fought a massive siege against its 2000 PLUS defenders now I am down to the last 29 and I can't seem to get to them. Anyone have any clue about this?
R4MPZY  [author] 15 Jul @ 6:30pm 
@standar2 RBM will crash

@FazzeR New update will include Dwarfs and Greenskins, there's more info and screenshots on our moddb devblogs
standar2 15 Jul @ 12:14pm 
is there any compatible mod like RBM for TOR