Team Fortress 2

Team Fortress 2

Wildland Blaze
17 Comments
The-Best-Purple-Potato 26 Jan, 2024 @ 9:21am 
Can you make it less vibrant? It looks good on some of the weapons you showed, but on others it feels like messy and over saturated. Maybe make the orange sky background flatter, with the fire being more team colored. Good concept and design, but it needs improvement to be a tf2 warpaint. Good job though!
NotDaveorDaniel 7 Oct, 2023 @ 5:56pm 
I can only suggest a "blue fire" version too. I think a blue skin on this would still be very pretty and effective
rbstat 7 Oct, 2023 @ 10:19am 
That main fire texture is way too bright for me to ever really buy it.

HOWEVER!!! That mostly black flaky embers texture is GORGEOUS! :bh2diamond::bh2diamond::bh2diamond:

You should seriously consider trying to make something more black with that texture! :Gifting::Gifting::Gifting:
Fire 7 Oct, 2023 @ 5:21am 
I kinda like it, but it just breaks so much of tf2's visual design rules.
Fusilli_ 6 Oct, 2023 @ 4:29pm 
Definitely far too noisy, at the very most I think only two of your textures should ever have high levels of detail. Having some parts of the weapon be solid colours with little texture (Think team serviced's red/blue blocks or the subtle paint-brush strokes of wall textures) will make the texture you want to be the main focus of the warpaint stand out more, as it is now the burning forest texture kind of gets lost because the entire gun is so detailed.

As others have said, you'd benefit from making a blue variant as the orange leans very into red territory. Otherwise, texture work is pretty much fine. Keep it up.
SlimPickens 6 Oct, 2023 @ 2:51pm 
too noisy.
Darkness_Man 6 Oct, 2023 @ 1:05pm 
Where's the blue variant?
Lambda Rebel 6 Oct, 2023 @ 12:16pm 
This is somewhat of an improvement but the textures still need work. A blue fire variant would be nice and its somewhat saturated but not too saturated like last time. Good job for hearing feedback, I'll give you that.
WitePybro 6 Oct, 2023 @ 6:59am 
Some texture adjustments are needed for a few weapons, and I don't know if there can be a blu variant but maybe a burning wood type color more smoldering flames on the main weapon I think would be fitting
⋆ Local Hero ⋆ 6 Oct, 2023 @ 6:30am 
I mean, the scattergun looked really cool on the image (small), but on close inspection it is not good (color selection, too much detail, textures).
⋆ Local Hero ⋆ 6 Oct, 2023 @ 6:28am 
I like the idea, but textures and execution need work.
Rusty Ξxcel 6 Oct, 2023 @ 2:03am 
It's a bit busy, plus there is no team variant, much like Pumpkin Manor it looks far better as it's own portrait rather than a texture for a TF2 weapon model.
Double 6 Oct, 2023 @ 1:57am 
There's a lot going on with this war paint, but I still think it's super cool! I would love to see this in the game but only if it were team colored. A Blue fire version for blue team would look great, and a lot less out of place on red :D
Endi 6 Oct, 2023 @ 1:05am 
Very good colours, but there is far too much going on. Try and simplify it more while also retaining the wonderful designs, as although it is good, when you put it in game i wont look as good. Keep it up.
Muhai  [author] 6 Oct, 2023 @ 12:52am 
Wow thank you so much! I do hope to get better and keep my detail right where it's balanced to stray away from coming off as flat. I've taken a lot of time on this particular one so extra variants, if at all may not come till later. But I'm thankful for the suggestion @The Blue Moon! ☺️
Blue Moon 6 Oct, 2023 @ 12:14am 
This is far better than Pumpkin Manor, the burning forest texture is a lot more readable and less messy.
i feel the yellow/orange is better for team recognition (it would be nice to have a team variant like green for blu or more vivid oringe for red but it's readable in it's current form)
Overall this is a great warpaint i hope you continue to improve in war paint design :steamthumbsup:
SaturationTrilogy 5 Oct, 2023 @ 11:45pm 
Too messy