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Have you tried deactivating the fizzler anyway? You might find it funny.
Wildgoosebuttsucker is a queerbag who is too busy imagining faults in other people to escape the fact that he was dropped on his head continually until he was 20 years old.
I add you on steam and hope you come to speak with me because I am very cute twink and I hope we can being friends soon.
All bitches complain about fake laser and slow box but that is because they are shit. They play this game for less than second and think they are cute boys. I KNOW CUTE BOYS I AM ONE I AM SEXY TWINK BOY SO SHUT UP!
Mind if I just send a .dem?
Try my puzzles : http://cs2bus.com/profiles/76561198072997273/myworkshopfiles/?appid=620
I know you can see how poor the puzzle design was, because as a matter of a fact, coating the frankencube in gel is not required. But please, wildgoosespeeder, take a break from criticizing the puzzle to enjoy the looks of the map that I worked hard to debug.
Sacrificing up the wazoo! Assuming optimal measures were taken before me playing this chamber, awesome!
Thanks to everyone for playing, and...umm... bug-testing :P
If that solution is indeed intended I gotta say that I'm not too happy with the puzzle. First off, the fizzler deactivation is not a mere red hering, that's seriously misguiding the player all for the joke of the puzzle creator. Not a good style in my opinion. And I never enjoyed jumping off blue F'Cubes. If you watch my video you'll see why ;)
And some return nitpicking:
1. The exit door is not properly in the wall.
2. The player model is Bendy, not Chell.
3. In the end, Wheatley's and GladOS' VOs are overlapping.
Architecture is very good looking though.
I'll update the map after the competition.
I also agree with the people below me though, this is a long test to figure out. Even doing it again as a speedrun took me about 10 minutes.