Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This doesn't mean AI will be consistently great at choosing guardians, as for performance reasons events for AI are less frequent, and will not fire if a guardian has been already chosen. From the statistics I collect I see the guardian event firing ~300 times for the first 10 game years (867 start), with the default rules.
Is this a problem with this mod or an event in the ep3 dlc?
Thanks
As previously explained, no default frequency is good for every situation, so use the game rules to your advantage.
@finallyciv Thanks a lot for translating!