Portal 2

Portal 2

MonoPortal : Goo Crossing
31 kommentarer
vallibus 31. dec. 2021 kl. 14:11 
Interesting level. I admit the "save" button was my friend.
ChrisLP 25. dec. 2015 kl. 23:19 
Really good one, but i've solved in an unintended way for sure i walked on the glass border to reach the exit, the glass of the lightbridge i'm sure the solution was to use the excursion funnel somehow....
TS_Mind_Swept 6. dec. 2014 kl. 19:17 
Nice test, I streamed this one too, with audio. http://www.twitch.tv/ts_mind_swept 8/10
The Sojourner 7. okt. 2014 kl. 19:55 
I checked the game sound files, and it turns out you need a custom soundscript to make a custom sound play when the player enters/exits the excurison funnel (hard light bridges behave similarly). josepezdj told me that it's not really possible to get a custom soundscript to work in a Portal 2 map, even if you embed a version of the manifest file appended with your soundscript (unless he or someone else can show me otherwise). By the way this of course doesn't mean that it's impossible to embed and use custom sounds.

Hope this helps :p2aperture:
nintendo.erk  [ophavsmand] 7. okt. 2014 kl. 11:56 
Btw p0rtalmaster, do you know of a way to make a funnel play a sound when the player is in the beam? All my funnels are silent exept for one, a PeTI export where for some reason the PeTI funnel remained fully intact after the export with sound and all. Mostly that sound dissapeared when I exported a map. Btw I don't export anymore, too much bugs for my taste :)
nintendo.erk  [ophavsmand] 7. okt. 2014 kl. 8:07 
Thankf you both very much :)
commander2005 7. okt. 2014 kl. 7:55 
Nice atmosphere!
The Sojourner 5. okt. 2014 kl. 23:59 
Excellent work :p2cube: This one really captures the essence of a reconstructing test....
DeathWish808 27. sep. 2014 kl. 16:36 
Oh, lol, I never look for easter eggs unless I know they're in the map. Will check it out again. Nice remake!
nintendo.erk  [ophavsmand] 27. sep. 2014 kl. 16:27 
Thanks, that was 100 % intended. You didn't find the easter egg though :)
DeathWish808 27. sep. 2014 kl. 16:10 
Blind run w/ mic of quite a few chambers including this one. One of the better ones as usual.

http://youtu.be/5b5S53AMfX8?list=UUQUQ6lGFHM_5Xp87HDGpBkw
nintendo.erk  [ophavsmand] 27. sep. 2014 kl. 7:56 
There, fixed. Now try the intended way :)
nintendo.erk  [ophavsmand] 27. sep. 2014 kl. 7:32 
Not entirely, you didn't use the reverse funnel but a decent solution nontheless.
Thanks for shownig, I will fix it :)
GraveNoX 27. sep. 2014 kl. 6:09 
Great puzzle!
Proper solution? http://youtu.be/488DwuQmDXY
Scoundrel 26. sep. 2014 kl. 22:35 
Small and simple but took a little time to work through the logic. I think the problem with the portal not opening may be one of the bugs that happens after doing a quick save and quick load. I've been running into some of those in other chambers.
Jade BGE 26. sep. 2014 kl. 12:48 
That was great. A challenge for me. Thanks
Swedish Firefighter 23. sep. 2014 kl. 12:15 
tryed to do the same as last time. chamber worked just fine this time.
can't say way it didn't work before!
big red foot 23. sep. 2014 kl. 10:33 
Great little map!
nintendo.erk  [ophavsmand] 23. sep. 2014 kl. 8:06 
@ Swedish Firefighter : could you please tell me exact what you did because I'm trying all kinds of things but everything works as it's supposed to. When I press the button for portal #3 the only place I can go is the starting platform, there I can respawn the cube and start over. Every time I reach the pedestal button the portal opens just fine....
That portal resets with the button that opens portal #1 since that is the first button to press to solve the puzzle.
Daoud Baba 23. sep. 2014 kl. 0:54 
Swedish say right. Same thing happen to me, but that add a challenge. A toogle pedestal make the things more easier :)
nintendo.erk  [ophavsmand] 23. sep. 2014 kl. 0:46 
Thanks, I'll look into that. The button for portal nr 1 should reset the thing, maybe I forgot something...
Swedish Firefighter 23. sep. 2014 kl. 0:41 
nice chamber. There is a bug thou. can't activate the 3 portal more then once.
Made a misstake and started over.(not restart the chamber) Second time it did not activate!
Daoud Baba 22. sep. 2014 kl. 17:57 
very nice small map !
nintendo.erk  [ophavsmand] 22. sep. 2014 kl. 13:18 
Thank you for playing, there should be some sound. Have you tried a head phone? I did add sound to the map allthough inside the funnel there is silence...
quatrus 21. sep. 2014 kl. 16:53 
Nice map - good looking environment but no sound....? Puzzle was pretty good, took me a while to shuffle cubes around to get to the exit...Thanks for creating....
nintendo.erk  [ophavsmand] 21. sep. 2014 kl. 8:29 
working on an update right now, I placed a fizzler instead of the triggers so players can see :)
nintendo.erk  [ophavsmand] 21. sep. 2014 kl. 7:44 
Yes there are a set of triggers and logic relays for that, If the ball can reach the starting platform the reverse funnel can be skipped.
Anyway, thanks a lot for playing and the kind words :)
Innocentive 21. sep. 2014 kl. 7:32 
Fun map! Turns out that I had to do the same stuff again and again because I always missed something to accomplish the next step but the solution is short enough so that it didn't get annoying. Well done!

However, I noticed that the sphere was fizzled when I funneled it towards the entry door from the first sphere button. I didn't see any reason for that. Is there a hidden dissolve input?
nintendo.erk  [ophavsmand] 20. sep. 2014 kl. 23:33 
I made smal func_clip_Vphysics brushes to help the sphere land on the button a bit
warmCabin 20. sep. 2014 kl. 22:14 
Welp. You made my map look beautiful.
And your easter egg? Never would have thought to do it. IN MY OWN MAP. You know me better than I know myself.
Also, is that a trigger push over that one sphere button? Or a phys constraint?
jgaultney 20. sep. 2014 kl. 17:24 
A very good looking destroyed style puzzle and a fun secret too :) Thumbs up !