Imperator: Rome

Imperator: Rome

Reanimāta - Beta 1.10
2.046 kommentarer
Lord of Liberty  [ophavsmand] For 54 minutter siden 
@Smiling Knight Also you really should NOT load Gui mods after my mod... (my mod adds a music player already) also you really shouldn't use other mods at all. I have to tell this again and again. Even small mods can causes problems. Modding isn't just easy and modular. Every single file in a mod can destroy so much code from another mod and without this missing code the game becomes unstable. So if your game crashes if you have Invictus and Reanimata installed and nothing else, I have to find the problem but in any other case my guess is that it is caused by all the other mods you're using :P
Lord of Liberty  [ophavsmand] For 1 time siden 
@Smiling Knight No idea either. when does it crash?
Smiling Knight For 5 timer siden 
I have no idea why but my game just keeps crashing. The only mod that is put after your mod is "Music Player+" :steamsad:
berry the straw For 13 timer siden 
my brother, great work with the spartan family rework.
Lord of Liberty  [ophavsmand] For 21 timer siden 
@edenxfund Yeah but not fully updated to 1.10
edenxfund For 21 timer siden 
Mod have Russian language?
Lord of Liberty  [ophavsmand] 20. juli kl. 18:10 
@Lisan Al-Gaib Well it depends on the files. I cannot answer this for all mods but most should work but again... you should look into the files to make sure
Lisan Al-Gaib 20. juli kl. 18:04 
Does this conflict with graphic mods such as "Enhanced Graphics And Lightings". Looks like some of the files are touching the same thing, not sure
Lord of Liberty  [ophavsmand] 20. juli kl. 8:32 
@berry the straw but you are right about Areus I.
Lord of Liberty  [ophavsmand] 20. juli kl. 8:28 
@berry the straw Feel free to educate me but you need to be much more specific as I only can correct something this way ;)

Also please give sources as I added all the relationships in the last 2-3 years and obviously I cannot remember my sources.
Lord of Liberty  [ophavsmand] 20. juli kl. 8:26 
@The13thBean No idea as I am not the author of neither the timeline exender nor the 3rd century mod^^ No idea whether they will add anything soon. ALso I haven't looked into it whether it causes problems now when they haven't updated yet. The chances are high at least^^

So if you wanna be on the very safe side.... play without both mods or wait until both get an 1.10 update

BUT you reminded me to upload the new patch! Thx
The13thBean 20. juli kl. 8:22 
Is this able to be used in my modlist to start my megacampaign with the timeline exender and crisis of the 3rd century reanimata patch or should I wait on that for a finalized version of 1.10? Thank you so much for all the great work you do!
berry the straw 20. juli kl. 7:16 
i dived into the code, seems like a lot of familial relationships are wrong atm. not only in sparta but other nations aswell
berry the straw 20. juli kl. 7:11 
great mod!!

i dont know if it was intentional but you made phylarcos phylarcid the father of areus of sparta, which is ahistorical.
atleastonemoremod 20. juli kl. 4:19 
Thanks for all the work @Lord of Liberty
Karma Chamelion 19. juli kl. 16:54 
@Lord of Liberty. Our hero! Thank you for the new update and for doing it so speedily! A Magician!
Lord of Liberty  [ophavsmand] 15. juli kl. 21:28 
@Dingus you can try out the pre beta from my discord
Dingus 15. juli kl. 15:10 
LORD OF LIBERTY MY BELOVED


WE WAITIN FOR DAT UPDATE
Solarak 15. juli kl. 11:40 
Thanks for your work. Invictus team and you are making Imperator great like it never was.
Kudos man.
byron_lewis 15. juli kl. 7:06 
@Lord-of-Liberty I'm so sorry I didn't noticed there has been update -_-^
Keep up the good work :)
Lord of Liberty  [ophavsmand] 15. juli kl. 4:14 
@byron_lewis you are aware that yesterday a big Invictus update dropped?^^ My mod is for version 1.9 like the title says... please wait for the 1.10 update coming in the next ~10 days
byron_lewis 15. juli kl. 4:12 
Since yesterday I'm experiencing CTD whenever I try to launch a new game or load a game when Reanimata is on, game runs normally with no mods or just Invictus on... any suggestion? Thanks
The Trashman 14. juli kl. 23:28 
no problem, take your time
Lord of Liberty  [ophavsmand] 14. juli kl. 23:22 
@The Trashman Yeah I am working on it for 6-7 hours now non-stop and I don't exaggerate. I guess I will be able to upload it in 1-2 weeks.

Ich have to check hundred of files for changes and searchign for errors. Also there will be a hotfix from Invictus very likely as there are several errors right now on their end listed in the error log...

please be patient as I am doing all this here alone.
I will upload a pre-beta version soon on my discord which doesn't crash but there is a ton of stuff to do let alone my own new features coming with the next update.
The Trashman 14. juli kl. 23:17 
Is this compatible with the new invictus update? I'm crashing as soon as I hit new game.
Lord of Liberty  [ophavsmand] 13. juli kl. 11:13 
@Yorick Thanks for reporting this! I fixed it quickly, but I won’t upload an update until the next major Invictus release.

If you’d like to fix it yourself, just take the 02_saba_mission file from Invictus and place it in the same folder within my mod. Then open the file and replace both instances of

"has_building = basic_settlement_infratructure_building"

with

"farming_et_al_trigger = yes"

Feel free to reach out here or on Discord if you need any assistance!
Yorick 13. juli kl. 4:43 
Hello I have a small problem with Saba Misson Tree because of Cattle trade good in Athroula i can't complete mission "Expand The Irrigation Network"
Lord of Liberty  [ophavsmand] 10. juli kl. 13:31 
@Karma Chamelion let's talk on discord about his^^
Karma Chamelion 10. juli kl. 12:44 
@Lord of Liberty. The space is above his name, the part that talks about his possible heritage and where he's from. Next to the bracket. I will continue to test. Perhaps I am wrong and there is something else I have, that is doing this.
Lord of Liberty  [ophavsmand] 10. juli kl. 7:08 
@Karma Chamelion I found this Philokles Baalshillemi already yesterday as he fitted your description but his name was shown correctly. Where was a space causing this? " Philoklês" like this? That's very odd as in my files there is nothing wrong as I only added the ê to the e.

I write you on discored about the other stuff^^
Karma Chamelion 10. juli kl. 2:40 
@Lord of Liberty. I fixed it. I created a empty mod file of my own and copied the character files into it. When I went through it for EGY and compared it side by side to the original entry from Imperator. They were almost identical, except for a space at the beginning of his name, in your file. I removed the space and tested, his name now works fine. I will Continue to play test and let you know things if I find them? If you don't mind or would like me to. I apologise as I realise I'm rather persistent and annoying lol.

I've also learned how to w to add characters, I added my friend who passed away to the game. He was fascinated with Alexander the Great, so I used his DNA sequence and mod number from the readme (516) as I saw that was the first available character ID.
Karma Chamelion 10. juli kl. 1:30 
@Lord of Liberty I joined your discord. Also, I found the Character without your mod. _malename, with just invictus installed is Philokles Baalshillemi. A Syriote, Canaanite naval general. But with Reanimata active, he becomes _malename with no culture, but hellenic religion
Lord of Liberty  [ophavsmand] 9. juli kl. 14:18 
@Karma Chamelion I just added one recently at the start of my mod description. :)
Karma Chamelion 9. juli kl. 14:09 
Thank you so much for that info! What is your discord? May I have a link :)

BTW, thank you for always being so ready to answer my million questions and things. You have taught me a lot, which on top of being my favourite mod creator for imperator, makes you among my favourite gamer people in general?
Lord of Liberty  [ophavsmand] 9. juli kl. 14:02 
@Karma Chameleon There are several ways characters can be generated. First, there are setup characters, which you can identify by their low character ID—usually between 1 and 516. Then there are historical characters created by events either at game start or later in the game (for example, Cicero is generated by my mod). Next, you have randomly generated characters from various events, whose names and skills are assigned randomly. And finally, there are characters constantly created by the game engine in the background.

To add a character, you’d need to write a simple event where you define his name and skills. If you’d like, I can share a small file with such an event that you can run in your game. We'd need to switch to Discord for that though. ^^

By the way, you can view character IDs by pressing F11, which activates debug mode—just note that it disables achievements.
Karma Chamelion 9. juli kl. 13:42 
@Lord of Liberty, may I ask, how do I see random generated characters? I know I can see the preset ones in setup. But how do I see the other characters in game? Or are they completely randomized script?

I want to add a friend of mine who passed away and was fascinated with the Diadoci and Ancient Greece, as a character in my game. Just. Bc. I'm a little saopy
Karma Chamelion 9. juli kl. 4:56 
@lord of Liberty nope. I think I'll wipe the game. Reinstall and see if I can recreate this. I have only the bare minimum, plus a couple of graphics overhaul. So I don't know what's causing this, but I will find it lol
Lord of Liberty  [ophavsmand] 9. juli kl. 4:07 
@Karma Chamelion can you remember an event which created him?
Karma Chamelion 9. juli kl. 1:16 
Sorry and no culture set. But hellenic religion
Karma Chamelion 9. juli kl. 1:07 
@Lord of Liberty. It just comes up as _malename. It's not a consistent character though. So I think it's a randomly generated one.
Karma Chamelion 8. juli kl. 21:07 
@Lord of Liberty. I will pop in and double check/ I do believe it is simply _malename though
Lord of Liberty  [ophavsmand] 8. juli kl. 18:00 
@Karma Chamelion the Mad_NEW was a miss in the english files. You can add MAD_NEW:1 "Maedia" to new_country_tags_Rel_Cul_l_english to fix it if you want.

About the name _malename.. what is the first part of the name? egypt_malename or latin_malename or just "_malename"?? Has he a culture set?
Karma Chamelion 8. juli kl. 17:10 
@Lord of Liberty, Ahhhh yes, I did wonder where Alkimachid came from. As I'm a history nerd myself, so I knew it wasn't entirely accurate, of at all.

The crater _malename is a generated Egyptian citizen. He has been there on most of my playthroughs, I just add an accent and pretend he's gaullic pirate lol. I play in English. I have also noted that around 460BCE the Vassal of Maedia becomes _NEW as opposed to remaining Maedia. Now that coukd be an error I'm creating somehow, as it happens randomly in game as opposed to at the beginning.
Gaius Iulius Caesar 8. juli kl. 14:09 
Great mod! Thanx from Russia
Lord of Liberty  [ophavsmand] 8. juli kl. 1:26 
@Karma Chamelion the missing name is mostly related to a missing entry in the loc files. Are you playing in english? Is this a starting character or a generated one?


About the name of Lysimachos. This is not a bug but a fix XD. The game is very Bad in showing names. So when possible I removed the wrong patronym. As Lysimachos is know in history as just Lysimachos, I changed it this way. His "real" name would be "Lysimachos Agothoklides" as his father was Agathokles.


With the next update I will even increase this by using names like "Peter of Athens" when minor character as all characters get a place of birth. :)
Karma Chamelion 8. juli kl. 1:08 
@Lord of Liberty. I see there's a new Invictus update releasing soon. A couple of minor fix requests if I may, as I assume this will be updated with the new Invictus update. There is a Character in Egypt, who's name is _malename and he has 9 military experience and is an Admiral. Is it possible to fix his name?

Also, this one is really just down to ocd but, I have noticed for some odd reason, when I load your mod, Lysimachos I Alkimachid and a few other Dacia kings/leaders lose their full name. As an example, Lysimachos becomes simply, Lysimachos. I did see if I could alter these records, but I'm not a modder nor do I want to tinker with somebody else's hard work lol.
frotzy 8. juli kl. 0:58 
Just saw that on their discord, guess I’ll wait a few days more 😭
Lord of Liberty  [ophavsmand] 7. juli kl. 15:31 
@frotzy So it seems that a new Invictus update will come soon^^
frotzy 6. juli kl. 14:22 
Again, thanks :) I’m looking forward to it, and well done on the mod! Very impressive
Lord of Liberty  [ophavsmand] 6. juli kl. 12:30 
@frotzy Good question^^ I planned to bring with the next Invictus update as I would need to work on it anyways but I have no idea when they will bring the next update. The changes on my next update wouldn't need a restart but most Invictus ones do as they often change the world map. Maybe I will release the Beta at the end of my vacations in around 4-5 weeks when I am done with all three mechanics I will bring with it :)