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Every gameplay session has gotten gradually worse overtime since it was added to the point where I'm just gonna disable it from the casual queue entirely.
Also people when they see Turbine Center: ABSOLUTE PEAK.
Some of you people imagine yourselves as veterans who casually hate new things bringing to your life.
Lmao.
- Hoppkins
We are aware of the respawn bug, we sended up to valve for next patch fix we apologise for it!
And it doesn't matter if you know once you've played it for the first few times, the point of all of TF2's original design (barring Hydro's confusing nonsense) is that it's EXTREMELY clear the first time you play something. I'm not saying stick to that like it's sacred either because if we did we'd never have had cp_steel or cp_hadal, but this map's much newer than steel on a mode meant to be much "simpler" for newer players than control points.
And I already said I don't care as much about the art style, we already have maps set in Egypt, Japan, and even the Moon that stand out way more than this does, my issues are all gameplay related and if writing this is all it takes to be the "bane of your existence", god knows how you react if someone cuts you off in traffic or something
Multiple things that wouldn't meet "Approved for multiplayer game" standards regardless of what the guy says about a hex code somewhere, TF2 included
>Flowing water/lava texture on walls, latter partially blends in with players, both look like CSS custom map "quality"
>Constant background music across nearly the entire map, most games would only have emanating from small objects in specific areas e.g. radio on de_train or cs_office
>Openable "gate" doors that are not transparent like the metal grate doors on dustbowl, goldrush, etc, but rather weird opaque dark textured huge chunks of wall that don't look like door at all
>Street area has diverting path with it being unclear what way the truck will come, meaning someone could build a sentry gun in its path, or at the right fork in the road without realising it will be crushed or useless. Obviously no train tracks like normal payload, but you could have used tyre marks
>Object that constantly changes type, I've seen multiple "bruh where the objective weren't we just on a truck?" and valves playtesters might be a meme but they stick to that for a reason
There's other nitpicks too like parts of it feeling a bit off art style wise, lacking an art pass once you get about halfway through the streets, and the actual casino area feeling too large in some rooms like the lobby and too cramped in others like those weird side bits. But these 6 are the ones that I feel fundamentally effect gameplay the most and aren't just not liking the hue of a buildings paint