Crusader Kings III

Crusader Kings III

Siege devastation
32 kommentarer
Cryso  [ophavsmand] 8. juli kl. 8:42 
Cool!
牛奶大魔王 7. juli kl. 2:46 
Greeting! i have translated it in CK3 mod Chinese submod,
Would u make a line in description?

Here's my Chinese translation:
https://cs2bus.com/sharedfiles/filedetails/?id=3403925213
Cryso  [ophavsmand] 4. juli kl. 3:37 
Should work now
Vinny 3. juli kl. 6:23 
yo hi this mode does a glitch where in war it doesn't show army numbers in the war score
Cryso  [ophavsmand] 18. juni kl. 8:32 
It should but I'll check
king0billy 13. juni kl. 8:58 
worked in 1.16? Chinese localisation is needed.
Cryso  [ophavsmand] 11. okt. 2024 kl. 13:37 
The mod has now been updated and should work fine.
Cryso  [ophavsmand] 7. sep. 2024 kl. 16:00 
No overlapping files
Cryso  [ophavsmand] 7. sep. 2024 kl. 15:58 
My guess is that somehow the siege epidemic resistance reduction modifier causes issues with how that mod uses it.
finallyciv 7. sep. 2024 kl. 9:34 
Is it possible that this mod accidentally disables pandemics? Or is there a compatibility problem with the Reasonable Epidemics mod?
Cryso  [ophavsmand] 26. aug. 2024 kl. 9:00 
Thanks!
finallyciv 25. aug. 2024 kl. 8:40 
German localization: https://pastebin.com/x5xnAp8u
Cryso  [ophavsmand] 22. aug. 2024 kl. 5:13 
It's random and doesn't include special buildings
CaliBlueBear 20. aug. 2024 kl. 10:43 
Do you get to choose which buildings get destroyed or is it random? Does it include special buildings?
Cryso  [ophavsmand] 10. juli 2024 kl. 7:03 
I can check but it should be?
Fillyshellz14 9. juli 2024 kl. 18:01 
is this save game compatible
Cryso  [ophavsmand] 26. juni 2024 kl. 7:46 
Scorched Earth Modifier now prevents development growth like the occupation and siege modifiers.
Cryso  [ophavsmand] 8. juni 2024 kl. 17:49 
I added scorched earth as a mechanic. If you have any feedback it's more than welcome especially for this new mechanic.
Cryso  [ophavsmand] 31. maj 2024 kl. 1:21 
That is already an event actually.
Marquis De Sade 30. maj 2024 kl. 19:12 
Can you add an event when sieging to catapult corpses over walls, increasing chances of infection in the area later
Cryso  [ophavsmand] 24. maj 2024 kl. 3:11 
I have now added the ability for sieges to destroy buildings. This doesn't apply when retaking holdings and doesn't apply to holdings that get occupied alongside the county (meaning that cities and temples typically can't be targeted for building destruction).
kage yayuu 14. maj 2024 kl. 14:23 
does this also destroy building? cuz that would be amazing to truly destroy it as well as a option
Hadi 11. maj 2024 kl. 8:39 
ty
Cryso  [ophavsmand] 11. maj 2024 kl. 6:54 
I have added Minimal and Slight levels for each setting both having 1 and 2 respectively as the level at which they affect their target value.
There's also a minimum army size game rule that can be used to set the minimum army size required for the modifiers to take effect. This can be useful to stop cheesing for example sending single commander armies to besiege a county in order to decrease it's development and epidemic resistance but there's still a setting if you don't want to have any minimal limits to the army size.
Hadi 10. maj 2024 kl. 17:29 
add more reduced devastation levels so the sieges arent that destructive so u can maintain dev
Cryso  [ophavsmand] 10. maj 2024 kl. 10:41 
From the looks of it the two should be compatible. I didn't run into any errors with that mod yet even if it hasn't been updated for the last patch.
Angelic Burrito 9. maj 2024 kl. 21:04 
Neat, it's a similar concept to the Pillage mod.
Pepega 7. maj 2024 kl. 2:42 
Nice!
Cryso  [ophavsmand] 6. maj 2024 kl. 16:15 
There's now game rules to change both the development decline and epidemic resistance decrease.
Cryso  [ophavsmand] 6. maj 2024 kl. 5:27 
Hmmm yes that sounds good. In fact I have a few other ideas such as increasing the risk of disease spread whilst under siege. How does that sound?
Also perhaps I will include stuff like buildings getting destroyed or a temporary fort level decrease after the siege finishes.
Pepega 6. maj 2024 kl. 0:32 
Game rule to change the levels of decline perhaps? Would love even more death and destruction from a siege ;)
Khan 4. maj 2024 kl. 14:45 
Oh my gawd it works! (The Horned God's Blessings upon thee!)