Crusader Kings III

Crusader Kings III

Siege devastation
32 Comments
Cryso  [author] 8 Jul @ 8:42am 
Cool!
牛奶大魔王 7 Jul @ 2:46am 
Greeting! i have translated it in CK3 mod Chinese submod,
Would u make a line in description?

Here's my Chinese translation:
https://cs2bus.com/sharedfiles/filedetails/?id=3403925213
Cryso  [author] 4 Jul @ 3:37am 
Should work now
Vinny 3 Jul @ 6:23am 
yo hi this mode does a glitch where in war it doesn't show army numbers in the war score
Cryso  [author] 18 Jun @ 8:32am 
It should but I'll check
king0billy 13 Jun @ 8:58am 
worked in 1.16? Chinese localisation is needed.
Cryso  [author] 11 Oct, 2024 @ 1:37pm 
The mod has now been updated and should work fine.
Cryso  [author] 7 Sep, 2024 @ 4:00pm 
No overlapping files
Cryso  [author] 7 Sep, 2024 @ 3:58pm 
My guess is that somehow the siege epidemic resistance reduction modifier causes issues with how that mod uses it.
finallyciv 7 Sep, 2024 @ 9:34am 
Is it possible that this mod accidentally disables pandemics? Or is there a compatibility problem with the Reasonable Epidemics mod?
Cryso  [author] 26 Aug, 2024 @ 9:00am 
Thanks!
finallyciv 25 Aug, 2024 @ 8:40am 
German localization: https://pastebin.com/x5xnAp8u
Cryso  [author] 22 Aug, 2024 @ 5:13am 
It's random and doesn't include special buildings
CaliBlueBear 20 Aug, 2024 @ 10:43am 
Do you get to choose which buildings get destroyed or is it random? Does it include special buildings?
Cryso  [author] 10 Jul, 2024 @ 7:03am 
I can check but it should be?
Fillyshellz14 9 Jul, 2024 @ 6:01pm 
is this save game compatible
Cryso  [author] 26 Jun, 2024 @ 7:46am 
Scorched Earth Modifier now prevents development growth like the occupation and siege modifiers.
Cryso  [author] 8 Jun, 2024 @ 5:49pm 
I added scorched earth as a mechanic. If you have any feedback it's more than welcome especially for this new mechanic.
Cryso  [author] 31 May, 2024 @ 1:21am 
That is already an event actually.
Marquis De Sade 30 May, 2024 @ 7:12pm 
Can you add an event when sieging to catapult corpses over walls, increasing chances of infection in the area later
Cryso  [author] 24 May, 2024 @ 3:11am 
I have now added the ability for sieges to destroy buildings. This doesn't apply when retaking holdings and doesn't apply to holdings that get occupied alongside the county (meaning that cities and temples typically can't be targeted for building destruction).
kage yayuu 14 May, 2024 @ 2:23pm 
does this also destroy building? cuz that would be amazing to truly destroy it as well as a option
Hadi 11 May, 2024 @ 8:39am 
ty
Cryso  [author] 11 May, 2024 @ 6:54am 
I have added Minimal and Slight levels for each setting both having 1 and 2 respectively as the level at which they affect their target value.
There's also a minimum army size game rule that can be used to set the minimum army size required for the modifiers to take effect. This can be useful to stop cheesing for example sending single commander armies to besiege a county in order to decrease it's development and epidemic resistance but there's still a setting if you don't want to have any minimal limits to the army size.
Hadi 10 May, 2024 @ 5:29pm 
add more reduced devastation levels so the sieges arent that destructive so u can maintain dev
Cryso  [author] 10 May, 2024 @ 10:41am 
From the looks of it the two should be compatible. I didn't run into any errors with that mod yet even if it hasn't been updated for the last patch.
Angelic Burrito 9 May, 2024 @ 9:04pm 
Neat, it's a similar concept to the Pillage mod.
Pepega 7 May, 2024 @ 2:42am 
Nice!
Cryso  [author] 6 May, 2024 @ 4:15pm 
There's now game rules to change both the development decline and epidemic resistance decrease.
Cryso  [author] 6 May, 2024 @ 5:27am 
Hmmm yes that sounds good. In fact I have a few other ideas such as increasing the risk of disease spread whilst under siege. How does that sound?
Also perhaps I will include stuff like buildings getting destroyed or a temporary fort level decrease after the siege finishes.
Pepega 6 May, 2024 @ 12:32am 
Game rule to change the levels of decline perhaps? Would love even more death and destruction from a siege ;)
Khan 4 May, 2024 @ 2:45pm 
Oh my gawd it works! (The Horned God's Blessings upon thee!)