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The official mod has been updated to versions 1.5 and 1.6. Support for the mod has been resumed.
Please delete this copy.
No, I asked for an option to do the same
Author said that it's doable, but not now, due to lack of free time.
That's why I'm asking.
Would you consider adding option to multiply implants and medicine necessary by body size of animal? Rounded up/down to whole multiplier (so 0-1.49=1, 1.5-2.49=2, etc.)
Because always felt weird that animals of vastly different sizes use same implants and same amount of medicine.
But by multiplying, it can be implied that veterinarian is assembling part from modules right before surgery.
Would make a bit more sense.
My point is, it's quite useless to get it from quests as it's quite niche, even if it's a cool part - I'd rather get pawn part as quest reward 99,9% of the time. Would it be possible to implement a config option so that items added by this mod are not added to quests reward pool? They are appearing too often and dilluding the reward pool, which is already quite problematic in vanilla
I've used it with med expansion and yeah it works... Kinda, it doesn't have additional body parts like feet/paws and their fingers/claws but there doesn't seem to be any conflicts or issues. Though if you have any other medical mods that affect animals it might clutter the medical tab but just use compact headiffs and dropdowns.