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- Fix for abilities not being shown on the animal
- Updated to RimWorld 1.6
- Added: Mod no longer uses MVCF for ranged animal attack implants, instead swapping to base game AbilityDefs
- Added: content of the mod no longer requires Alpha Mythology or Alpha Animals, it is available for people without those mods too
Here is list of CE comptible mods.
https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md
Specifically I'm using Rock Constructs in space from V Psycasts Expanded, and although I've given them Archotech Skin (no decompression) using an editor, they still die of Hypoxia. I need to correct this because... rocks don't need to breathe.
Do animal actually gain manipulation stat is you give them bionic arm?That could help I think
Would it be possible to add option to multiply implants and medicine used for operation by animal body size? Rounded to whole number (0-1.49=1, 1.5-2.49=2, etc.)
Because it always bugged me that animals of varying sizes use same implants and same amount of sedatives/medicine
But this way it could be implied that veterinarian assembled body part or organ from modules right before installing it.