RimWorld

RimWorld

Alpha Implants
206 kommentarer
luca 23 timmar sedan 
great mod, i dont know if this is the right place for suggestions but it would be awesome if there was an implant that reduced an animals filth rate below whatever the warning threshold is for the animal filth notification. figured it would be a good addition with gravships
Space 17 jul @ 17:10 
Love this mod and the comment below me thanks Sarg.
Bubger Kirg 16 jul @ 15:18 
I was just thinking today I wish I could augment my animals and here you already are. So many of my mods I see your name on them Sarg, you're a legend man. You got a devlog somewhere with some notes on how to get into modding like this? Maybe that's off topic tho... great mod man
filipfrantz 15 jul @ 4:50 
Thanks
Sarg Bjornson  [skapare] 15 jul @ 4:13 
Use mod options
filipfrantz 15 jul @ 4:03 
There is no option to install the animal enlarger implant on my crow, is this intended?
Amnaa 14 jul @ 10:23 
GOD BLESS YOU
Sarg Bjornson  [skapare] 14 jul @ 9:18 
v2.01:

- Fix for abilities not being shown on the animal
Sarg Bjornson  [skapare] 14 jul @ 9:05 
Confirmed broken, fuck this game....
Amnaa 14 jul @ 9:00 
What the... I've put it on my husky and my sparrow and don't see it. Sorry, that's why I'm so confused.
Sarg Bjornson  [skapare] 14 jul @ 5:37 
No, its an ability... If the animal is yours, the ability appear in its gizmo bar
Amnaa 14 jul @ 0:06 
How does it trigger? Just random chance?
Sarg Bjornson  [skapare] 13 jul @ 22:33 
It adds an attack ability
Amnaa 13 jul @ 14:26 
What does the bioelectric implant do? The animals seem to never use it, nor can I order them to attack using it.
Hades the King 8 jul @ 23:30 
Ngl I dont either, im just asking since a dog said animal bionics has compatability with it. I think it makes it so whenever you have a bionic installed on a pawn, those sub parts like fingers and toes dont get discarded so it can be damaged and the total health is the same. So when it also get destroyed youd have to replace them (this is me paraphrasing from the mod page)
Sarg Bjornson  [skapare] 8 jul @ 23:15 
No idea what that mod does
Hades the King 8 jul @ 22:18 
Hello, is there compatability for this mod and Medical System Expansion 2
FierceStatue12 27 jun @ 6:13 
Thrumbos don't have arms, but they NEED them. Maybe in 1.6…?
Sarg Bjornson  [skapare] 25 jun @ 23:10 
Thrumbos don't have arms......
Engineer Gaming Part 3 25 jun @ 18:30 
It's not showing the option to install a animal archotech arm on my thrumbo
t0m4s1t0 25 jun @ 16:29 
Goat Mr. Modder with the massive updates before release.
Sarg Bjornson  [skapare] 24 jun @ 7:09 
v2.0:

- Updated to RimWorld 1.6
- Added: Mod no longer uses MVCF for ranged animal attack implants, instead swapping to base game AbilityDefs
- Added: content of the mod no longer requires Alpha Mythology or Alpha Animals, it is available for people without those mods too
Head 1 maj @ 9:01 
Finally we can heal our injured animals :)
Komyeta 30 apr @ 14:18 
hey there! is is normal that performing operations on animals doesnt yield medical experience?
Kihtan 30 mar @ 4:31 
Can there be some "natural" animal implants for Fleshcrafter ideology?
Jonesy Fox 24 feb @ 4:17 
I don't know if it's a bug or not, but the installation surgery takes far too long, even on my level 20 medical specialist with over 200% manipulation. I get the feeling the work amount is set too high or it doesn't take the surgeon's skill into account.
FredFredBurger 21 feb @ 5:31 
I'd like to request Tortoises be able to have the enlarger used on them - unsure if intentional, but I seem to be unable to enlarge them at all regardless of any settings or mods
SiaNKs 30 jan @ 16:10 
CE Confirmed it's working with Alpha Implants :steamthumbsup:
Zalfir 24 jan @ 19:13 
@xxvb came here to ask the same question.

Specifically I'm using Rock Constructs in space from V Psycasts Expanded, and although I've given them Archotech Skin (no decompression) using an editor, they still die of Hypoxia. I need to correct this because... rocks don't need to breathe.
Ghulzen 19 jan @ 11:15 
I set everything to 0 and then it worked with the Megachickens. Seems weird though, considering the restrictions are for animals that are too small, while the Megachickens are hardly small.
Sarg Bjornson  [skapare] 19 jan @ 8:59 
That
FlareFluffsune 19 jan @ 8:31 
You may have to change settings, animal size is a major role and you can see it in the animals full infobox.
Ghulzen 19 jan @ 6:26 
Any way to get this to work with the Megachickens? Can't install any implants.
Seraph 18 jan @ 4:26 
I love the idea of this mod but in my experience the biggest problem with the viability of animal is their inability to actually hit anything because their melee skill is so low . Is there any brain implant in this mod that help with that, I haven't seen anything but maybe I missed it.
Do animal actually gain manipulation stat is you give them bionic arm?That could help I think
Sarg Bjornson  [skapare] 6 jan @ 7:57 
@FlareFluffsune : don't feed the trolls hahaha
xxvb 31 dec, 2024 @ 10:14 
I was thinking of doing a SoS 2 run. Does this mod have animal implants that would let animals survive up in space without a suit of some kind?
SmellyFishNuggets 24 dec, 2024 @ 3:27 
it is compatible but its taking a while just to figure out my one issue with combat extended
Sarg Bjornson  [skapare] 23 dec, 2024 @ 23:31 
No idea
SmellyFishNuggets 23 dec, 2024 @ 18:29 
is it compatible with CE (trying to find the mod thats not compatible with it)
FlareFluffsune 23 dec, 2024 @ 2:34 
I decided to mess with the options this morning and set everything to Size 0. And the shrink/enlarge implants now show on my kitsune. I don't know whats going on.
FlareFluffsune 22 dec, 2024 @ 14:18 
I'm having an odd interaction with two of your mods which I'm not really sure is a bug or intended because I'm not getting errors for it. I've tried RimWorld it with ONLY Alpha Implants and Alpha Mythology to see if it was another mod conflicting but the same thing happened. I was trying to install a Size Enlarger on a Kitsune, but despite it saying this implant can be installed on any animal regardless of size it won't give me the option, but I could install a Shrinker on the Hydra. I'm not sure whats going on but I thought I would mention it. Here is a log for when I tested it with only Implants and Mythology: https://gist.github.com/flarefluffsune/bae60b16e90d1f3edb685bf1d76ad490
Kaden Ha 14 dec, 2024 @ 16:50 
It's not a bug per se, but installing animal bionics not taking any skill to calculate the operation speed seems to be an oversight.
AzureSix 4 dec, 2024 @ 20:54 
Is there a way to remove scars from Alpha Animals with synthetic tissue?
Sarg Bjornson  [skapare] 27 nov, 2024 @ 11:47 
Not without xenobiotic patcher
Capataina 27 nov, 2024 @ 11:25 
Does this work for humans too?
Choosechee 22 nov, 2024 @ 17:06 
Can you make it so there's some extra benefit to installing more than one animal pouncing leg? Like increasing the range of the jump
blackrave 11 nov, 2024 @ 3:04 
Talked about this in A Dog Said 2, will mention here too

Would it be possible to add option to multiply implants and medicine used for operation by animal body size? Rounded to whole number (0-1.49=1, 1.5-2.49=2, etc.)
Because it always bugged me that animals of varying sizes use same implants and same amount of sedatives/medicine
But this way it could be implied that veterinarian assembled body part or organ from modules right before installing it.
⪼ṪÎΣΞɃΞƝΔΞƦ⪻ 25 okt, 2024 @ 4:27 
This mod makes HAR lose their ability to install implants. To fix this you need to load this mod after HAR. Could you probably add that to FAQ?
The Chad Banisher 24 okt, 2024 @ 17:02 
nvm I was able to fix my issue with the included sliders.