Crusader Kings III

Crusader Kings III

Battleground Commanders
142 Comments
J the Great 3 Jul @ 10:55am 
This is a good idea but it lacks important relevant info in the dialog box when you scroll over a commander's icon such as commander advantage and commander traits. Please add!
Jack 2 Jun @ 7:39pm 
I love the idea of this mod but im really not a fan of how zoomed out I can be but still see the commander icons, it takes up a lot of space.

I'd prefer for it to only appear when my camera is more zoomed in personally.
Beirut Lights 27 May @ 3:59pm 
Such a simple addition with incredible gameplay. Top 3 most have mods for me, and I can't play without it. Being able to see who is commanding what can have such an impact.
bamboocarpet 20 May @ 12:27pm 
Man, I can't imagine playing without this now.
GG Terran  [author] 20 May @ 3:42am 
@Feels yes but not much
Feels 20 May @ 2:15am 
does this mod decrease performance with all that extra rendering
bamboocarpet 12 May @ 5:26pm 
Excellent mod.
Solutos Lupus 9 May @ 7:33pm 
@GG Terran - No worries - thanks again, fantastic mod!
GG Terran  [author] 8 May @ 9:33pm 
@Solutos Lupus Raised Armies COA is already in the base game. As for the Rally Points I'm not familiar with it.
Solutos Lupus 8 May @ 8:49pm 
@GG Terran - is there a load order for raised armies COA/Rally points that works with this mod?
醉里挑灯看剑 6 May @ 3:06am 
Hello, the author. At present, I am making a script map mod. I have been using this mod all the time, so I want to add this mod. Can I add this mod integration?:steamhappy:
GG Terran  [author] 5 May @ 10:18pm 
@牛奶大魔王 :steamthumbsup:
牛奶大魔王 4 May @ 1:50am 
greeting!sorry to bother you,but the old link of Chinese translation is abandoned

here's new translation:
https://cs2bus.com/sharedfiles/filedetails/?id=3403925213
GG Terran  [author] 29 Apr @ 1:45am 
@Beirut Lights Thanks! Mod is now updated for the Nomads patch
Beirut Lights 28 Apr @ 10:55pm 
This is one of the best mods for Ck3 period. The amount of at a glance info is really fantastic here, and can lead to some smart tactical decisions when you know exactly who may be leading that enemy army.. My hats off to you GG Terran.
Baron Von Gibon 21 Apr @ 11:41am 
Amazing mod. It's crazy this is not a vanilla feature. The implementation is very clean, too.
Tom! 29 Mar @ 5:18am 
@GG Terran
Dear Author,
Hello, I am a collaborator on the workshop mod Bianshen Daming. I would like to request authorization to use your mod so that I may incorporate it into my own mod. Please let me know if this is possible. Thank you very much for your time and consideration.
Aten 12 Mar @ 2:22pm 
@GG - Thanks for the mod again, really helps the immersion and fun, thanks mate (:
GG Terran  [author] 12 Mar @ 11:56am 
No conflict with recent patch 1.15, I'll update the version no. later this week
_blackout 14 Feb @ 3:00pm 
@rv I have identified Better Map Graphics as being the culprit in causing this CTD error: [E][interface_data_hooks.cpp:1258]: Could not find map mode "title_troops"

If I find a way to patch it, before the mod author updates it, then I'll post a step-by-step tutorial, in the Discussions section of Better Map Graphics, as to which lines of code you'll need to add or remove.
rv 16 Jan @ 5:40am 
][E][interface_data_hooks.cpp:1258]: Could not find map mode "title_troops"

does anyone else have this error in their error.log? or if MA can confirm his mod doesnt touch this, this error seems to be causing a constant error and memory leak
GG Terran  [author] 10 Dec, 2024 @ 8:57pm 
@henk check error log file and search for "jdb_bc"
henk 10 Dec, 2024 @ 6:02am 
I ask because I do not crash, but I thought maybe it doesnt load animation properly or something. I have no clue :P
henk 10 Dec, 2024 @ 6:01am 
I tried to start a game today, and I am trying to figure out why my characters aren't moving from their camp. Is BG a possible culprint or a confict with an other mod?
GG Terran  [author] 9 Dec, 2024 @ 6:51pm 
@Em you can mod it, just look for instances of Character.GetAnimatedPortrait in the mod's gui folder, replace it with Character.GetPortrait

@nyyfandan that would mean recode of the fog of war which is outside of mod reach.
Em 5 Dec, 2024 @ 12:39pm 
would it be possible to add a gamerule where the animations for the characters is disabled (for performance reasons):Hire:
nyyfandan 29 Nov, 2024 @ 7:02am 
thanks for this. This is one of those mods where you use it and you just think "why isn't the game like this by default?"

The only thing that'd maybe be an idea for an additional setting would be a fog of war-type option. So you'd have to get somewhat close to an army to tell who is actually commanding.
blazeknave 26 Nov, 2024 @ 7:14pm 
Oh man, that's really cool. It's cool enough with these RP characters in these ant farms (stole that from @Ramune) - but seeing characters from other worlds like AGOT and LOTR must be a whole other experience. I've never used the overhauls b/c too many mods in my set = conflicts.
GG Terran  [author] 26 Nov, 2024 @ 7:12pm 
@blazeknave I play AGOT with this. I really like it when I see characters I'm familiar with and I just watch them wander in the map
blazeknave 26 Nov, 2024 @ 7:03pm 
Dude - the novelty does not fade - seeing the battles pop up - so fun!
blazeknave 22 Nov, 2024 @ 10:53am 
@GG Terran this is sick!
GG Terran  [author] 22 Nov, 2024 @ 7:06am 
Update - You should now see the two commanders on top of the Battle Widget during battles.
blazeknave 19 Nov, 2024 @ 9:51pm 
@oborozuki is this where it's coming from?? thought it was 1.13 or something. thanks! def rules!
oborozuki 11 Nov, 2024 @ 7:10pm 
How come you don't mention they say stuff like "Retreat, Retreat!" in the description. that part rules.
HeirandtheSpare 31 Oct, 2024 @ 9:12am 
Great mod! My commander lost the battle and I loved the message that popped up. Thanks again!
HeirandtheSpare 29 Oct, 2024 @ 9:46am 
This looks great! It also lets me know when I need to replace commanders, so thank you.
SAM 23 Oct, 2024 @ 5:48am 
Que hay que traducir del mod?
♥︎ Nani Valiere ♥ 21 Oct, 2024 @ 12:29am 
update
laxfeed 8 Oct, 2024 @ 9:59am 
Without customizing the icon size, this mod doesn't make sense
gooava81 30 Sep, 2024 @ 1:13am 
Can't the size be adjusted?
Brad G. 25 Sep, 2024 @ 9:24pm 
@cyanblu it still works fine though
cyanblu 25 Sep, 2024 @ 5:50pm 
@GG Terran any chance you could upload previous version for us AGOT players?
Moondream 25 Sep, 2024 @ 1:13pm 
Thank Update : )
Wishing you a joyful life!
lobosan 24 Sep, 2024 @ 5:12pm 
this mod is so cool!
TheGib770 22 Sep, 2024 @ 6:19am 
Neat.
GG Terran  [author] 17 Sep, 2024 @ 9:32am 
I will add all your translations right after the Roads To Power dlc patch/update. Thanks y'all for the translations <3
bjorg bjorgenson 15 Sep, 2024 @ 10:44am 
@MeanDean yep this is very demanding on your CPU when many armies are raised onscreen. Crusades are a nightmare haha
MeanDean 12 Sep, 2024 @ 5:43am 
Very cool, i love the idea. Anyone seeing any performance issues in the late game? I'm guessing because it's visual it only is running if the army was going to be visible anyways so it's just if you scroll in to somewhere not outside your fog of War for Armies
Aten 11 Sep, 2024 @ 6:15pm 
Amazing mod, can't wait to see what is next for it, great immersion helper
Richardson 10 Sep, 2024 @ 2:15pm 
@Lizzaran

«Bon sang, les cochons ! Repli!»

perso je trouve que ça colle pas trop avec la tournure de phrase