Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, I found some issues while playing and would like to offer some suggestions (I respect the author's ideas)
The T-bot is prone to getting stuck on ladders and stairs, In competitive mode, it is easy to get stuck in attacks.The CT team seems to be able to solve the T team's attack on the handrail staircase in the first time, and then surround the T team's attack around the staircase area. Perhaps increasing T's speed on the straight ladder or adding a new direct attack path would be better.
The lower part near Zone B is easily thought by players to be usable, resulting in direct death. It can be made deeper (or used to increase map complexity)