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In 867, as a count, I contracted an adventurer to convert a big part of denmark to christianism. a year or so passed, and the same guy converted another duke who had plenty of duchies.
It's the only contract I think is too strong
ima programmar too
Could be possible to make it available with player adventurer but I would have to remake all the structure of the mod to have something proper
Maybe I will in the futur but for the moment it's not planed
No plan for the moment for make it compatible with player adventurer. Would have to remake all the structure of the mod
If you can get to it. the next contract you should add is the abduction contract!
In the same vein, a minor rewrite of the visit settlment decision could be used by landed rulers.
No pressure
In addition, the decision will be invalid if you have no contract to offer.
@eztoom The mod is more about giving interaction with adventurer, not get their features. Events in visiting settlement are totally adventurer oriented, should be a hude work to adapt them, like totally rewrite them. For the moment I don't have the time, I only make some small adjustements.
No pressure!
Now I've set a scrollbox GUI to select each character
I've added a character interaction to directly employ an adventurer with the same condition as the decision.
Concept of your mod is solid. Was a massive oversight by Paradox to not implement player ruler -> Adventurer interaction.
And i've set them to global cooldown to prevent spaming them.
The cooldown for most contracts is 2 years, and the cooldown for the decision is 1 year, so it let 1 year blank between 1 type of contract