Crusader Kings III

Crusader Kings III

Oathbound
136 Comments
Raydox 14 Jul @ 8:03am 
please update
DrakeSteele 10 Jul @ 2:27pm 
This would be quite interesting combined with immortal mods.. story evolving :)
Dash 23 Jun @ 8:51pm 
The whole collection too I meant as well?
Dash 23 Jun @ 8:50pm 
Has nothing broke with the updates recently? Is it still good for 1.16.X?
󠀡󠀡 12 Jun @ 10:07am 
how dose thos happens
NewYorkPizzaRat 10 Jun @ 11:53pm 
This would definitely make an improvable roleplay aspect for mods with Vampires or other supernatural creatures.
M0rpheus 10 Jun @ 5:46am 
GREAT +++ do you have patreon or something?
ThatGuy 8 Jun @ 8:50pm 
you should add an interaction where you can ask someone in your court to become an oathbound for you! it could function kind of similarly to the "send to holy order" interaction, where their willingness is dependent on traits like loyalty, bravery, honor, etc.
T 7 Jun @ 8:46am 
So with your override to call_ally_interaction: the new patches have some differences in the code, namely the "is_shown" and that there's some extra code to allow tributaries to call in their suz if they have that one contract item.
tbh, better to hit both your override and the vanilla with a DIFF, or just reinsert your changes into the vanilla code, since there's a lot of differences now that I check with DIFF
󠀡󠀡 3 Jun @ 5:28am 
do i need advanture pack for it?
ewannicolson 26 May @ 8:59pm 
Would be cool if you could be forced into an oath as a prisoner if you are captured by the AI. Could be combined with Oathbound to War to create a way of ending up as a Mamluk.
senya 21 May @ 9:03am 
Hi Nye! I'm russian, and I want to make a russian translation of this mod. Can I get in touch with you?
I think something you could add would be for the Oathholder to be able to land the Oathbound. Like how Adventurers can petition to be landed/join a war for titles in the conquered land, but with less restrictions on it. You could make a Court Position similar to Bodyguard for Oathbound vassals, if I were to set this up, I would make the landed Oathbound into either a Tributary subject or a March vassal (I have little experience with Clan so I don't know what their version of the March is).
Nye  [author] 12 May @ 12:17pm 
Yeah
Tora 12 May @ 11:55am 
Does the AI use this?
Nye  [author] 10 May @ 5:58pm 
It doesn't need an update, it still works
Mask Of Fate 10 May @ 5:54pm 
So its now 1.16.1, and there is no physical way to change back to 1.16.0.1(as far as i can tell, ive looked everywhere) Any chance your gonna update?
Nye  [author] 8 May @ 12:01am 
Sorry, I'm not willing to do any translations at all because even if I used chatgpt, I could never verify what was in it.

That being said, if a native speaker or another language wants to translate the mod themselves and host the translation file on the workshop, I can teach them how to do it.
axeiss 7 May @ 1:40pm 
It's sad that there is no Russian translation, even automatic through the gpt chat, but still the mod is excellent
Nye  [author] 7 May @ 3:22am 
Thank you! Glad you like
Tash 6 May @ 8:13pm 
Hello Nye...you do awesome work brother a HUGE thank you from the community!
Troy 4 May @ 5:08pm 
Whenever I get back to playing CK3 after a few of my other mods update, I will -HAVE- to try this.
XX // 3 May @ 11:00am 
i love TLK so much (and i suspect a lot of CK3 players are fans of it), this seems like such a good mod for an Uhtrehd/Arthur style roleplay!
SirZQRG 3 May @ 3:36am 
Thank you. Now it works just fine!
Nye  [author] 3 May @ 1:57am 
Turned out to be a very simple fix. Updated!
Nye  [author] 3 May @ 1:53am 
Ah thank you, just confirmed this to be a bug, I'll hopefully have a fix shortly.
SirZQRG 2 May @ 9:33pm 
I reinstalled this mod right now and i can't call my oathbound to war. I press the button "oathbound_call_ally ineraction" and then i see inactive button "oathbound_call_ally_interaction" with description: "no target selected". I don't know how should i select any target. Maybee i do something wrong. Please, help!
Aten 2 May @ 5:13am 
Great update (:
Nye  [author] 2 May @ 5:09am 
Just to make this clear, it is actually important that you do NOT use the 1.15.0 compatch if using an older version of CK3, just delete the compatch as I have no idea what that will do given my changes to the core functionality. (I have deleted the compatch from the workshop.)
Nye  [author] 2 May @ 5:06am 
I have updated & re-written Oathbound's logic, there is now no longer any need for the 1.15.0 compatch.

Oathbound is now fully compatible with everything and no longer requires any kind of compatch, ever. No original files or functions are edited now and all scripts are custom.

To achieve this, the logic has been tweaked slightly. After swearing an Oath, it no longer creates an 'official' alliance between the two parties. Instead, when an Oathholder goes to war, their Oathbound will be dragged into the war with them, instead of being called in as you usually would using the character interaction.

For the player, your Oathbound won't be dragged into war, instead, you have a new character interaction, specifically for your Oathbound which will allow you to call them into war.

This was a fairly intensive re-write, so please do let me know if you notice any bugs, I'll be playing a fair bit today so if I come across any, I'll update as I go.
Shattered Seraph 30 Apr @ 1:52pm 
omg i can finally do my whole sword of the empire thing ty
Shattered Seraph 30 Apr @ 1:49pm 
i gotta try this ^-^
Nye  [author] 30 Apr @ 1:39pm 
You can, just download the compatch at the top of the description
Shattered Seraph 30 Apr @ 1:18pm 
shame i was kinda hoping i could use this for elder kings. oh well. great mod btw.
Aenon 30 Apr @ 7:29am 
This is a great game mechanic idea. Thank you for the mod!
Aten 30 Apr @ 12:26am 
@Nye - Awesome thankyou, great mods for adventurers, seriously thankyou.
Nye  [author] 29 Apr @ 11:07pm 
Thanks Plate! And Aten, death only for most characters, however, if you're ambitious or deceitful you can break the oath
Plate2251 29 Apr @ 6:36pm 
Dope mod dude, top tier work with this one
Aten 29 Apr @ 6:03pm 
Hoping it works with More Interactive Vassals too (:
Aten 29 Apr @ 6:02pm 
Great mod, just checking can we still be released from our Oath without death been the only option?
биг манки 28 Apr @ 6:01pm 
gg
Nye  [author] 28 Apr @ 8:45am 
Updated for Khans of the Steppe DLC
Nye  [author] 27 Apr @ 1:07pm 
I've never played multiplayer, but I'd assume so
Alzuule 27 Apr @ 1:01pm 
Does this mod work with multiplayer, as in a player oathbound to a player ruler?
Nye  [author] 26 Apr @ 4:26pm 
Just right click a ruler as a landless adventurer and press "Swear an Oath of Loyalty" under Diplomacy
I really want to play this casue it sounds insanely fun but im confused as to how to start playing the actual mod? Like what do i have to do when i start the save.
Nye  [author] 25 Apr @ 6:27am 
I've just updated with a quick bugfix but I have a feeling there's some weird combo of factors/mods happening in the case you described Witch, because I've never seen that happen before
Nye  [author] 25 Apr @ 5:57am 
I've played through the black plague plenty of times and never had that problem. What other mods are you using?
Witch ~ 25 Apr @ 5:54am 
Seems to cause a hard-crash especially during black death
Just have multiple hundred times the "Error: Event target link 'var' returned an unset scope" line at the same time.
From how I understand it the entire AI world basically spams the interaction out of nowhere.
Ægito 23 Apr @ 10:35pm 
I have not played with it yet, BUT this sounds AWESOME. I love the inspiration for it being "The Last Kingdom". I also recently finished that series with my girlfriend. It was my second watch, her first.
I can't wait to try this in CK3 Vanilla and AGOT. Just awesome. :steamthumbsup: