Crusader Kings III

Crusader Kings III

Immersive Mercs & Raiders
39 Comments
Ziggy Sawdust 7 Jul @ 4:37pm 
This broke the "Take Custom as it Comes" perk for me. I'm not sure why but when I installed it I could no longer recruit units from outside my own culture. Now I've disabled it I can again.
WinWolf 20 Jun @ 9:45pm 
Elmano 13 Jun @ 4:25am 
i really like the idea but HOLY SHUT that's annoying af, everytime my neighbor's vassals keeping raiding my territory even if we are on the same faith
Shifty Fish 7 Jun @ 1:10am 
Would this be able to be added to an existing playthrough?
Otro Nico 9 May @ 9:10pm 
is it 1.16 compatible?
Sada 6 May @ 10:28am 
You are missing the RAID_NOMAD_FACTOR in the NRAID defines. Btw the progress per soldier feels so low, especially if you have quite a few siege engines it feels like you can conquer 10 cities in the time it takes to raid 1 random monastry.
One Proud Brazilian  [author] 6 May @ 7:00am 
chevauchee is based on capital to capital distance. Target a vassal close to your borders.
Alpha_Kilo 6 May @ 12:00am 
Facing issue with this mod, it keeps showing the target realm is distant and wont let me raid even my neighbour
Moloch 28 Apr @ 2:05pm 
is this save compatible?
One Proud Brazilian  [author] 27 Apr @ 6:15am 
Considering the feedbacks, here is the update :)

REBALANCE:
-> base raid speed increased
-> decreased speed per soldier
(This benefits smaller raiding armies)
-> Base raid time decreased
(Raiding low fort level holdings is now faster)
Khan 27 Apr @ 5:00am 
Honestly, props to the creator . you can tell they put a lot of heart into making the Vikings feel more alive. But gameplay-wise, it doesn't really change much, and those crazy long sieges kinda kill the vibe a bit.
STEEL 21 Apr @ 3:15am 
I think if possible to make Bishoprics and Monasteries easier (1-3 months) and keep Towns and Castles on 5-8 months.
One Proud Brazilian  [author] 20 Apr @ 3:57pm 
I will rebalance towards benefiting smaller armies. Game rule is not possible, since these values are managed by "defines.txt" file
Coach 20 Apr @ 11:18am 
mhmm i have to agree with STEEL, it doesnt make sense for a small, fast moving vikingr raiding crew to need 7 months to raid Lindisfarm. Having the ability to adjust in settings would be brilliant.
STEEL 19 Apr @ 11:20am 
Yeah I understand that, but also I would like to lead my own armies. I thought you can't raid with Mercenaries, can you still use the commander in the raiding army?
One Proud Brazilian  [author] 19 Apr @ 6:20am 
Added a Note to raiding

Note: Many vanilla traits and modifiers, such as Reaver , reduce raid time significantly (e.g., by 40%). They are much more useful now. Therefore, a raiding army commander should be specialized and distinct. If you find raiding too slow, consider hiring a mercenary captain with the Reaver trait or seeking a commander with the Strategist lifestyle, etc.
STEEL 19 Apr @ 4:53am 
Hi! Great mod, but is it a possibility that you will add game rules to allow us to tweak settings ourselves? I find that raids on average take a bit too long, I once raided a City in France and it took a year for 50 gold.
Riven 18 Apr @ 2:42am 
Your mods are always so cool! Thank you for being a creative member of the community!
One Proud Brazilian  [author] 17 Apr @ 6:39am 
The next step is to make events for AI raiding player trough Chevauchée. These will be way less complex. Mostyle a stylized notification (you have been raided by xxx)
One Proud Brazilian  [author] 16 Apr @ 11:35am 
The Chevauchee update is almost ready. The translations will be outdated soon.
DemonTheDark 16 Apr @ 4:27am 
Hi, i made an italian translation for your mod: https://cs2bus.com/sharedfiles/filedetails/?id=3464855783
CubanWitcher 15 Apr @ 4:58pm 
Holy crap this mod sounds amazing. If you can make Chevauchee work you will be a god! Everyone in this game should be allowed to raid, it's an unnecessary limit by the devs.
One Proud Brazilian  [author] 14 Apr @ 6:19am 
I with this was possible... AI behavior towards Raids (and mostly anything), is hardcoded by paradox.
GoatSkin 13 Apr @ 8:27pm 
Everyone should be able to raid. Mabey you could change who they choose to raid by adding weights to nearby kingdoms and kingdoms they have gone to war with in the past.
alegdansk 13 Apr @ 9:17am 
Thank you very much 🙏
One Proud Brazilian  [author] 13 Apr @ 5:47am 
True! I will think about how to add marc marriages
alegdansk 13 Apr @ 12:48am 
It would be great if our daughters could marry mercenary commanders like it was in real history.
Nye 11 Apr @ 11:26am 
This looks great
One Proud Brazilian  [author] 11 Apr @ 6:10am 
[h1]Compatibility:[/h1]
-> It seems to be compatible with everything, including AGOT
-> Replaces "can_raid_trigger". (if you see the Night's Watch raiding, well...)
One Proud Brazilian  [author] 11 Apr @ 6:06am 
@finallyciv - these values cant be changed by game rules. You can change them on defines. "common/defines" folder

@Avan - Probably works fine with every other mod. (Even works with AGOT, i looked at the can_raid file of AGOT and it seems to be safe to replace)
Avan 11 Apr @ 5:19am 
Doesn't work with AGOT but how about other overhauls like After The End or Elder Kings 2?
無壹 11 Apr @ 12:20am 
@One Proud Brazilian Greeting Brazilian friend! I've translated this mod and could you add a link in description?

Here's my Chinese translation: https://cs2bus.com/sharedfiles/filedetails/?id=3090564070
finallyciv 10 Apr @ 10:41pm 
It would be great if you could make these changes optional via the rules of the game, as I would like to experiment with it and maybe deactivate it for a more vanilla feel but still enjoy your changes to mercenaries:

-> Loot is now 3x larger, but raiding takes 4x more time
-> Raiding now has 2x attrition (harder prolonged raiding)
-> Raiding is way more impactful for county development
-> "Raided Me" opinion modifier now give -30 opinion

-> Reworked debt modifiers to simulate a monthly exchange of prestige for gold
-> AI is more selective about war, and will wage war slightly less frequently
-> AI will hire slightly more mercs when possible
-> Legitimacy now impacts Levy Size, Garrison, Maa Maintenance, Hostile Raid Time
One Proud Brazilian  [author] 10 Apr @ 4:59pm 
If everyone is allowed to raid, the map became too chaotic (gameplay-wise). I will make a game rule to allow averyone to raid if peps wants to (or only the players).
Jett 10 Apr @ 4:40pm 
EVERYONE should be able to raid. im not sure why it isnt like that in vanilla, I can understand constraints for balancing but to not be able to raid at all in a medieval setting is crazy to me. In those times, literally everyone raided, looted, and plundered their neighbors when they saw the opportunity arise, needed funds for conquest, or just felt like it. France and England? Raided each other all the time. Eastern and Northern Europe? Raid fest. Asia Minor? Who DIDNT raid the Byzantine empire and consequently get raided back? I could go on and on, my point is everyone raided.
Bipedleek 10 Apr @ 4:10pm 
Ngl i completely disagree with that other guy. Byzantium raided it's neighbors all the time in actual history, it was integral to the reconquests under Nikephoras Phokas and John Tzimiskes and it was basically the entire career of John Kourkouas. Limiting it to only bellicose rulers just misses the plain reality that every realm in the middle ages raided it's neighbors, especially if they were of a different religion.
One Proud Brazilian  [author] 10 Apr @ 12:17pm 
True! I must also account for the automatic raiding.

UPDATE:
-> Players (feudal/clan), (count/duke or Bellicose King) can Raid
TurtleShroom 10 Apr @ 12:11pm 
This is amazing, but I'm not a fan of allowing players to raid no matter what. Playing as Byzantium and plundering your neighbors is bizarre. I think that you should either be of a warmongers' faith (e.g. Norse Tengriism) OR Tribal OR have the right Cultural Tenant.
One Proud Brazilian  [author] 10 Apr @ 11:22am 
If you want to help, provide feedback on the values (prices, etc). Values are WIP. Need balancing. Thanks! :)