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REBALANCE:
-> base raid speed increased
-> decreased speed per soldier
(This benefits smaller raiding armies)
-> Base raid time decreased
(Raiding low fort level holdings is now faster)
Note: Many vanilla traits and modifiers, such as Reaver , reduce raid time significantly (e.g., by 40%). They are much more useful now. Therefore, a raiding army commander should be specialized and distinct. If you find raiding too slow, consider hiring a mercenary captain with the Reaver trait or seeking a commander with the Strategist lifestyle, etc.
-> It seems to be compatible with everything, including AGOT
-> Replaces "can_raid_trigger". (if you see the Night's Watch raiding, well...)
@Avan - Probably works fine with every other mod. (Even works with AGOT, i looked at the can_raid file of AGOT and it seems to be safe to replace)
Here's my Chinese translation: https://cs2bus.com/sharedfiles/filedetails/?id=3090564070
-> Loot is now 3x larger, but raiding takes 4x more time
-> Raiding now has 2x attrition (harder prolonged raiding)
-> Raiding is way more impactful for county development
-> "Raided Me" opinion modifier now give -30 opinion
-> Reworked debt modifiers to simulate a monthly exchange of prestige for gold
-> AI is more selective about war, and will wage war slightly less frequently
-> AI will hire slightly more mercs when possible
-> Legitimacy now impacts Levy Size, Garrison, Maa Maintenance, Hostile Raid Time
UPDATE:
-> Players (feudal/clan), (count/duke or Bellicose King) can Raid