Call of Duty: Black Ops III

Call of Duty: Black Ops III

SUPERMAN'S FORTRESS
75 Comments
KillJoy  [author] 21 Jul @ 8:25pm 
The bosses health are multiplied by the player count so they have more health in co-op
Hatsune Miku 21 Jul @ 7:55pm 
can only one person play this map?
dido 21 Jul @ 7:40pm 
just me or reverse flash is impossible? 20+ attempts in 2p all ammo gone every time
KillJoy  [author] 21 Jul @ 4:35pm 
@gavfish I can lower it slightly in the next update, no big deal. You can watch yt videos of people jumping over, it's definitely a challenge at first.
gavfish 21 Jul @ 4:25pm 
Im not sure but is it just me or is the jump over the ramp of ice just impossible? I can make the jumps up the tower part fairly easily but I feel like the super jump over the ice is literally impossible. The jump height for me with the super jump is just short enough that i can never get over it to the flash part of the map.
KillJoy  [author] 20 Jul @ 5:32pm 
@Bofia I saw a YouTuber beat the reverse flash with double tap and a pack a punch weapon pretty easily so I increased the health points by 5000. It was probably too much because I added a damage modifier as well. I'll change it back in the update tonight. I'm working on a new perk I'm going to throw into the map.

I forgot to add to the damage check for the duplicated fist weapon so only the melee fist weapon will break through the ice until I fix it in the next update. The fist as the primary weapon is the duplicated weapon that doesn't have the check right now.
Bofia 20 Jul @ 1:53pm 
ok im going crazy, is it just me or the reverse flash is unkilable? i have played this map for 2 days in a row and managed to kill him once, even with the red superman powerup i cannot kill it, i ran out of bullets before i can kill him. I hit him with the whole deathmachine and all my AK-47 rounds and still cant manage to kill him. I unninstalled the map and added the pegasus mod to check the health bar and its insane compared to videos of people playing the game and killing him in 4 seconds. I also cant seem to break the ice no matter how much laser or punches i give it. Any help? thanks!
KillJoy  [author] 18 Jul @ 5:13pm 
If there are any little things you would like me to add or adjust let me know because I'll be working on the map this weekend.

After that, I'll be on to my next project!
KillJoy  [author] 18 Jul @ 3:58pm 
@monkeySACK06 Thanks for the kind words buddy :steamthumbsup:
monkeySACK06 18 Jul @ 10:24am 
Like Noahj456 said, definitely good job on the animations and models :steamthumbsup:
KillJoy  [author] 18 Jul @ 7:57am 
One more update coming this weekend.
KillJoy  [author] 17 Jul @ 7:06pm 
@WowGr8 thanks mate, updating the map tonight with some fixes, changes, and additional mapping I did for the front of the fortress.
WowGr8 17 Jul @ 5:28pm 
one of the best custom maps there is 10/10
KillJoy  [author] 12 Jul @ 7:43pm 
@MoiCestTOM Thanks buddy 😁
MoiCestTOM 12 Jul @ 1:30pm 
very cool map we liked a lot with my friend ! even if we always die at flash lol
KillJoy  [author] 11 Jul @ 3:43am 
@D no Thanks I'll have a look at that, not sure why it's happening, but I should be able to fix it. Increasing supermans overall energy when obtaining each energy crystal is a good idea, wish I thought of that lol
KillJoy  [author] 11 Jul @ 3:36am 
@django Nice I'm glad you beat it 😀
KillJoy  [author] 11 Jul @ 3:34am 
@dudew3us Thanks for the feedback, I could add a free revive perk bottle somewhere to crutch but I'm not open to changing the randomizing perks, it adds too much replayability imo
D no 10 Jul @ 2:58pm 
it creates another mechanic to zombies having to balance the energy to be able to climb and hold energy for when its needed, tough to balance fo sho maybe when you obtain crystals then give a slight boost to total energy like 10-20%
D no 10 Jul @ 2:57pm 
i can agree with what dude is saying about the energy, we abused a glitch for the players with no skill, if you go down and get revived you have unlimited jump energy but if you try to use vision or super punch it will take the jump ability away. we held a crawler for the noobs and gave them inf jump. @killjoy when i made to the first door and just heard the flash noises it was awesome, to have him chase you on a timed spawning system(or something like george romeros respawning) screamer zombie.
django 10 Jul @ 1:43pm 
We were able to beat it in co-op with Dino—it took us a day. Really fun and definitely a challenge. The best method is to rack up points, then head up and camp at Pack-a-Punch. Once you have all your perks and the shield, go ahead and do the boss fights. Love the hardcore mode but maybe we can make it even harder:steammocking:
dudew3us 10 Jul @ 11:02am 
also, could you just make quick revive a permanent perk for casual's like me? (:
dudew3us 10 Jul @ 11:00am 
fun map and determined to beat. however, there are some games where no superman power ups spawn at all. There's been times where the tower wasn't able to be climbed or bosses unable to be fought because of the inability to jump
KillJoy  [author] 10 Jul @ 5:47am 
@D no Love that thinking lol believe it or not I spent the most time on reverse flash out of all of the bosses. Always loved the flash and the DC universe so this was a fun project to create.
KillJoy  [author] 10 Jul @ 5:45am 
@vbswagg The next update should make the map a little easier for the normal difficulty. Glad you're still grinding GG
vbswagg 10 Jul @ 5:16am 
these jumps are whoopin my ass lol.. good map though, after 35 tries still determined
D no 10 Jul @ 1:06am 
@killjoy me and the boys love a good challenge, maybe reverse flash can spawn on like a 2 min timer or some, kinda like when you kill him he disappears into the dark speedforce until he ready to come out again
KillJoy  [author] 10 Jul @ 1:00am 
@D no I already know all hell would break loose if I let reverse flash chase you the rest of the game lol I was thinking we could rev the ending up a bit more, wanted to get peoples feedback first.
KillJoy  [author] 10 Jul @ 12:58am 
@sham highest form of flattery that you don't believe I made this in 26 days so thank you!
sham 10 Jul @ 12:25am 
26 days my ass
D no 10 Jul @ 12:24am 
bro just ran the map again and completed it, solid map took a min to carry the boys, im wondering if possible for all bosses to respawn after taking them down, the end boss fight could be CHAOS!!!!! thanks again kj solid work for 26 days!
D no 9 Jul @ 9:52pm 
@killjoy defintlly like the dc theme, constant luthors would be awesome, i wonder if the reverse flash is easy enough to also make spawn in and chase the player down but be much weaker to deal with its super sprint. 10/10
KillJoy  [author] 9 Jul @ 3:21pm 
@TheFoxWarden Thanks for the feedback, so terribly sorry I disappointed you in the 26 days I created this project in. I'll try harder next time.
TheFoxWarden 9 Jul @ 3:08pm 
horrible map, was running dou and the zombies only targeted me and completely ignored my dou and the jumps are stupid and having a limit on your power makes it hard to even complete the jumps and it doesnt help that the super jumps is WAY to much, you keep over shooting your jumps. not to mention but making it to where your power only comes back when the new round starts or when you get a drop, we got too round 15 and only saw 4 of those superman drops
KillJoy  [author] 9 Jul @ 3:06am 
@django I think the teleporters should help with that. I have to wait to update but I'm open for more suggestions in the mean time.
django 8 Jul @ 11:58pm 
Honestly, it's more of a challenge with four people because the guns do almost no damage, and people keep dying left and right. You have to go down and revive them, then you lose your jump boost and have to wait for a new round. Overall still a good map solo!
django 8 Jul @ 11:56pm 
def a solo map co-op is so aids lol
KillJoy  [author] 8 Jul @ 11:04pm 
@D no Okay I can do that and I would rather have multiple luthors spawning on hard mode after you've beaten him once. Trying to keep it DC themed.
D no 8 Jul @ 10:19pm 
@killjoy i believe it makes the zombies have more health and do more damage per hit. if the assets arent capped what about a kryptonite napalm zombie that 1 shots on hard mode
KillJoy  [author] 8 Jul @ 10:14pm 
@D no Thanks I'm thinking about adding teleporters to the boss levels after they have been unlocked but disabled on hard mode. What does the rage inducer do other then increase the zombie speed?
KillJoy  [author] 8 Jul @ 10:12pm 
@Exiled RUA You open the door and jump over the ice slide.
KillJoy  [author] 8 Jul @ 10:11pm 
@joeysang18 Sorry but you have unlimited punch power and heatvision. I will be modifying the energy consumption in the next update but keep in mind the project was created in 26 days lol
D no 8 Jul @ 9:39pm 
bro killjoy this map was sick as fk took me 2 attempts since i crashed my game 1st attempt, maybe a rampage inducer for the hardmode could be added. 10/10 banger!!!!
Exiled RUA 8 Jul @ 4:35pm 
how do you get into the reverse flash room? its closed and nowhere else to go once you hit the top
joeysang18 8 Jul @ 2:00pm 
so you mess up 1 time jumpin youre beat the whole round cuz of lack of energy. im done
KillJoy  [author] 8 Jul @ 1:21pm 
Added some more detail to the prespawn room. Also adjusted the amount of energy drained for the jump and heatvision abilities.
KillJoy  [author] 7 Jul @ 9:26pm 
@lambe.lucas By running, sliding, and jumping. Wait for the shot sound and move. Pay attention if he's attacking from the ground or an aerial pov.
lambe.lucas 7 Jul @ 7:07pm 
How does one dodge darksieds attack cause I got instantly pushed off.