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Thanks a lot.
I'll see what I can do about guidance, maybe some fling signs near the first circular cubicle would clear things up a bit...
Anyway, I'm glad the walkthrough helped :)
I agree it is not the most clean solution to crouch and grab the cube from the corner of the button
Anyway, I made this map because I wanted to try out the underground style for the first time :)
@ Teamspen : thanks a lot for your feedback, I'll look in to it when I'm home from work.
- If you look back at the entrance from the main chamber an extra indicator sign is visible. The back of the real one is also nodraw-ed wrongly.
- For fizzlers larger than 128x128, do something like this VDC page with the brushes so the emitter effects appear non-distorted.
- Some info_placement_helpers in the circular cubicles might help to hint how they are meant to be used, and make it easier to perform the sideways portal swap in the first one .
The first time in this style but it turned out quite well IMO :D
side-tracked with sightseeing and exploring and because you added a couple of new
moves to the solution. A win/win addition for me xD. Thumbs up!!