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you should put a warning sign on these stupid annoying levels.
Fuck you
This map must be one of my most broken maps yet. I had a PeTI beta version playtested and I knew how to make it solid. The thing is I made it in a very open style introducing way too much alternative routes...
expected to completely defend a complex map from a highly skilled player such as
Prototype. Second, and more important, since all three of Prototype's alternate solutions are
harder to perform than the intended solution, they shouldn't really need to be 'fixed' anyway.
This is the reason I very rarely use gel in maps, I simply suck at it and than to use it in a style I did only one map before results in disaster ;)
I did indeed learn quite lot this time, you're absolutely right about that.
Don't be. Think of it as a learning experience so you know what not to do next time.
I will fix both your creative solutions (I hope, but knowing you you'll probably break it again) but the gel juggle solution you and wildgoosespeeder found will be a lot harder to fix, I think if I replace the floor fizzler in the gel area with a flipping panel like in the pti version would fix it but than the player has to catch the cube when it respawns because the panel will kill the portal when the player steps of the button to get it, that's why placed a fizzler instead of a panel...
By the way, test my maps Prototype! I need your gift of finding exploits! :P (Only if you want to. ;))
http://youtu.be/A7Vk6UDL1UE (basic) <- This might be the same juggling technique as wildgoosespeeder already found.
http://youtu.be/uIVMVYuANlk (creative)
http://youtu.be/iBgsJNjaalY (more creative)
Otherwise, I like the changes you implemented. It works better.
Thanks again for your feedback, I think like this the player will get just enough guidance and still has to solve a puzzle.
I used your suggestion of moving the panel btw, the chamber is too small to make it unreachable from below.
I would however have to extend the newly added window up there...
Thanks a lot for your input.
That advanced fling section I mentioned, you could take advantage of Old Aperture decay, like in the main single player story mode, to remind the player to do the advanced fling. Also, the commentary mode on Chapter 8 Test Chamber 16 [www.theportalwiki.com] reported players forgetting they had a portal gun to cross the gap without the excursion funnel because they became so accustomed to the element. That's why I think you should have a section like the one I am refering to.
Sorry if the replay is kind of long. During demontration, I lost my concentration after failing to do my exploit a few times. The fling near the exit I performed, I tried to do the normal blue gel bounce but kept getting clipped slightly by the edge. Also if you patch the hole on the roof (my recommended way of fixing the issue), I don't know if other will be able to make the connection to fling the way you did in your solution video because the area to perform it is grated off and not very well highlighted. You may want to create a smaller section that deals with the advanced fling to give players a subtle hint what to do in the main area. Also the fizzler hovering over the button (where I jumped in the demo, move it higher or grate the gap where you can shoot portals.
/Grammar Nazi out
But nonetheless needs fixing, it's a very easy fix, thanks a lot for showing.
@Deathwish808 : thanks a lot for your video, was fun to finally see you solve the puzzle like intended. Also congrats on finding and solving the easter egg puzzle, well done :D
http://youtu.be/sccSd2aptwU