Portal 2

Portal 2

Chocolate Chip
34 kommentarer
vallibus 9. maj 2022 kl. 13:43 
Chocolate Chip?!? How about some cake. Very nice.
Gabriel Bacon 10. jan. 2021 kl. 20:37 
Different but pretty good moving platform puzzle!
lfairban 24. okt. 2020 kl. 11:19 
Good map with a scarcity of portable surface.
jandlml 14. dec. 2016 kl. 16:49 
lots of fun!
TG 17. okt. 2016 kl. 0:41 
As well as, for faith plates, an indicator that indicates where you land is required.
TG 17. okt. 2016 kl. 0:10 
Fun, easy to understand that I need to press the button behind grating, it's one of your gimmicks :P but the last move, I understood why there is a timer, to catch the cube quickly :D
Thumbs up!
ChrisLP 25. dec. 2015 kl. 20:21 
Very easy, i've noticed the pedestal button close to the grating at the very beginning!!!
Aleskei 20. sep. 2015 kl. 23:29 
cool testing,this mapping and logique is cool continu!
big red foot 18. feb. 2015 kl. 11:45 
That was really fun. took a couple of times to figure it out. Great map
nintendo.erk  [ophavsmand] 16. feb. 2015 kl. 14:31 
We all learn new stuff every time ;)
Thanks.
Hibou 16. feb. 2015 kl. 10:09 
Nice map btw =)
Hibou 16. feb. 2015 kl. 10:09 
I really didn't understand that I have to press dat button behind the grid, didn't know that was possible XD.
I had to watch the video ^^
nintendo.erk  [ophavsmand] 14. feb. 2015 kl. 14:12 
Wow quite some trail and error there, I did parent a trigger push to the platform to help catch the cube. Glad it worked out the 2nd try ;)
Thanks a lot for the video.
DeathWish808 14. feb. 2015 kl. 12:54 
Nice map! Went half retard on catching the cube. Went back when I was done and di it first time both times. Never fails. I think it's the pressure when doing it live. lol

Blind run: http://youtu.be/s_vomdOg3Qc
RedneckTexan 12. feb. 2015 kl. 17:34 
Excellent Work
Miami Mike 9. feb. 2015 kl. 21:23 
Thanks for answering my question. I deleted it so as not to spoil anything, but I'll repeat that your test is really, really, good!
nintendo.erk  [ophavsmand] 9. feb. 2015 kl. 20:20 
Yes it is, thanks :)
nintendo.erk  [ophavsmand] 9. feb. 2015 kl. 11:58 
Thank you all for the kind words, I am kind of surprised it reached the front page as I made it in little over 2 hours :D
ZAEROS 9. feb. 2015 kl. 2:39 
Tough map for me. Did not pick up the portable wall at the first flipper and obviously failed. Got there eventually, Great fun, Thank you.
Portalized 7. feb. 2015 kl. 21:02 
Clever and well done.
GBMusicMaster 6. feb. 2015 kl. 17:54 
Very fun! I was stymied for a long time at the exit, though. Simple premise with a tricky solution. Thumbs up!
nintendo.erk  [ophavsmand] 6. feb. 2015 kl. 6:39 
That was fully intended, thanks a lot.
I parented a trigger push to the rail platform to help catch the cube.
If you drop the cube in the laserbeam through a portal and then portal yourself to the faithplate button you'll get trapped. It's hard to do and you have to do it on purpose but I did add a fix for that, a GLaDOS line and the cube fizzles so the laser is accesable again :D
Prototype 6. feb. 2015 kl. 5:46 
Nice simple puzzle, I guess whatever you changed worked because I got the cube first try. Blind run
nintendo.erk  [ophavsmand] 5. feb. 2015 kl. 2:50 
Was some doing but managed it quaternary, the platform is a pti instance so I saved it as and added a trigger_push for cubes to it.
quat 4. feb. 2015 kl. 17:33 
Took me about 1000 tries to catch the damn box. Trigger_push?
nintendo.erk  [ophavsmand] 4. feb. 2015 kl. 8:58 
Thanks dire, glad my work is still appreciated :D
dire.fcs 4. feb. 2015 kl. 8:47 
Nice platform laser map.
nintendo.erk  [ophavsmand] 4. feb. 2015 kl. 8:20 
Thank you Jade :)
Jade BGE 4. feb. 2015 kl. 8:12 
Very cool map! Thumbs up and thanks.
nintendo.erk  [ophavsmand] 4. feb. 2015 kl. 8:07 
Thanks jbustter, GLaD you liked it :D
nintendo.erk  [ophavsmand] 4. feb. 2015 kl. 8:06 
Lol yeah that delay actually has a purpose, it can be screwed though but it's also easely reset :)
jbustter 4. feb. 2015 kl. 8:06 
well it was fun, and clever, trying to catch the cube was a little annoying but i dont know how you could improve that apart of that i liked it :)
nintendo.erk  [ophavsmand] 4. feb. 2015 kl. 8:05 
Thanks, I removed that white panel to make the player enter the portal to get the cube adding a little extra :)
jgaultney 4. feb. 2015 kl. 7:59 
Looking good! Nice touch with removing that one portalable panel.
I wondered about that delay in the first platform :) It just occurred to me that
a 'ninja' (like Polux :p) could jump around that grating at the exit and not need the
second platform.