Portal 2

Portal 2

Chocolate Chip
34 Comments
vallibus 9 May, 2022 @ 1:43pm 
Chocolate Chip?!? How about some cake. Very nice.
Gabriel Bacon 10 Jan, 2021 @ 8:37pm 
Different but pretty good moving platform puzzle!
lfairban 24 Oct, 2020 @ 11:19am 
Good map with a scarcity of portable surface.
jandlml 14 Dec, 2016 @ 4:49pm 
lots of fun!
TG 17 Oct, 2016 @ 12:41am 
As well as, for faith plates, an indicator that indicates where you land is required.
TG 17 Oct, 2016 @ 12:10am 
Fun, easy to understand that I need to press the button behind grating, it's one of your gimmicks :P but the last move, I understood why there is a timer, to catch the cube quickly :D
Thumbs up!
ChrisLP 25 Dec, 2015 @ 8:21pm 
Very easy, i've noticed the pedestal button close to the grating at the very beginning!!!
Aleskei 20 Sep, 2015 @ 11:29pm 
cool testing,this mapping and logique is cool continu!
big red foot 18 Feb, 2015 @ 11:45am 
That was really fun. took a couple of times to figure it out. Great map
nintendo.erk  [author] 16 Feb, 2015 @ 2:31pm 
We all learn new stuff every time ;)
Thanks.
Hibou 16 Feb, 2015 @ 10:09am 
Nice map btw =)
Hibou 16 Feb, 2015 @ 10:09am 
I really didn't understand that I have to press dat button behind the grid, didn't know that was possible XD.
I had to watch the video ^^
nintendo.erk  [author] 14 Feb, 2015 @ 2:12pm 
Wow quite some trail and error there, I did parent a trigger push to the platform to help catch the cube. Glad it worked out the 2nd try ;)
Thanks a lot for the video.
DeathWish808 14 Feb, 2015 @ 12:54pm 
Nice map! Went half retard on catching the cube. Went back when I was done and di it first time both times. Never fails. I think it's the pressure when doing it live. lol

Blind run: http://youtu.be/s_vomdOg3Qc
RedneckTexan 12 Feb, 2015 @ 5:34pm 
Excellent Work
Miami Mike 9 Feb, 2015 @ 9:23pm 
Thanks for answering my question. I deleted it so as not to spoil anything, but I'll repeat that your test is really, really, good!
nintendo.erk  [author] 9 Feb, 2015 @ 8:20pm 
Yes it is, thanks :)
nintendo.erk  [author] 9 Feb, 2015 @ 11:58am 
Thank you all for the kind words, I am kind of surprised it reached the front page as I made it in little over 2 hours :D
ZAEROS 9 Feb, 2015 @ 2:39am 
Tough map for me. Did not pick up the portable wall at the first flipper and obviously failed. Got there eventually, Great fun, Thank you.
Portalized 7 Feb, 2015 @ 9:02pm 
Clever and well done.
GBMusicMaster 6 Feb, 2015 @ 5:54pm 
Very fun! I was stymied for a long time at the exit, though. Simple premise with a tricky solution. Thumbs up!
nintendo.erk  [author] 6 Feb, 2015 @ 6:39am 
That was fully intended, thanks a lot.
I parented a trigger push to the rail platform to help catch the cube.
If you drop the cube in the laserbeam through a portal and then portal yourself to the faithplate button you'll get trapped. It's hard to do and you have to do it on purpose but I did add a fix for that, a GLaDOS line and the cube fizzles so the laser is accesable again :D
Prototype 6 Feb, 2015 @ 5:46am 
Nice simple puzzle, I guess whatever you changed worked because I got the cube first try. Blind run
nintendo.erk  [author] 5 Feb, 2015 @ 2:50am 
Was some doing but managed it quaternary, the platform is a pti instance so I saved it as and added a trigger_push for cubes to it.
quat 4 Feb, 2015 @ 5:33pm 
Took me about 1000 tries to catch the damn box. Trigger_push?
nintendo.erk  [author] 4 Feb, 2015 @ 8:58am 
Thanks dire, glad my work is still appreciated :D
dire.fcs 4 Feb, 2015 @ 8:47am 
Nice platform laser map.
nintendo.erk  [author] 4 Feb, 2015 @ 8:20am 
Thank you Jade :)
Jade BGE 4 Feb, 2015 @ 8:12am 
Very cool map! Thumbs up and thanks.
nintendo.erk  [author] 4 Feb, 2015 @ 8:07am 
Thanks jbustter, GLaD you liked it :D
nintendo.erk  [author] 4 Feb, 2015 @ 8:06am 
Lol yeah that delay actually has a purpose, it can be screwed though but it's also easely reset :)
jbustter 4 Feb, 2015 @ 8:06am 
well it was fun, and clever, trying to catch the cube was a little annoying but i dont know how you could improve that apart of that i liked it :)
nintendo.erk  [author] 4 Feb, 2015 @ 8:05am 
Thanks, I removed that white panel to make the player enter the portal to get the cube adding a little extra :)
jgaultney 4 Feb, 2015 @ 7:59am 
Looking good! Nice touch with removing that one portalable panel.
I wondered about that delay in the first platform :) It just occurred to me that
a 'ninja' (like Polux :p) could jump around that grating at the exit and not need the
second platform.