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Rapporter et oversættelsesproblem
If a dark button means you cannot press or it's already pressed, and a lit up button says "press me", it'd be much more coherent imo.
And yes I didnt get passed getting the gun, simply because there wasnt anything that would indicate what to do, or what the objective is.
In part #3 the very beginning was a bit fiddly as well in my opinion. Having to fling yourself from an infinite loop which tends to move you over every loop by a bit (if you don't look straight down) thus making you stuck on the edge of a portal eventually combined with the floor you had to shoot the exit portal on being covered by rubble (precise shot required) made it unnecessarily hard.
And then it took me long to realize I had to fix the antlines/cable to get the first cube. I was first searching for ways to fling myself at the cube dropper to maybe break it and get the cube (always thinking outside the box), because after all the button was unusable...
Other than that finding the solution to this felt very rewarding :-)
Overall despite my many criticisms this is a great map. Very well done!
In part #2 it was a bit too fiddly to get to the second cube. Even though I did have nearly the whole "runway" geled up, it still took me multiple attempts to get the right speed. Having the right idea but not managing it even though you should be doing everything correctly is a bit frustrating.
... (1/2)
A part two might be nice, though that would take a lot of time since I am working on the Destroyed Aperture mod and I really want to see that finished first (it's been in development for over 3 years already)
I enjoyed it really much, and the puzzles weren`t too easy or too hard to solve. The Portal-1-style map took me about 5 minutes, the Old-Aperture one a little more (not more then half-an-hour) and the overgrown-style map about twenty minutes ( in old aperture it took me way too much time to see, that the button for the speed gel also angles the panel, but that was purely my fault) and I really liked the little BTS-tour right before the overgrown map. I made some little ninja-skill-moves at the entrance of the overgrown area and because of that, I somehow managed to bring the old-aperture-cube to the second test chamber door while doing the flinging. It fizzled and I couldn`t get a new one so I needed to restart. Other than that, I didn`t find any problems. I wish you do a part two. Thank you soooo much for your time and effort you put into it!
The Portal 1 section has lasers, whilst it's Portal 1.
For anyone who didn't notice, I have to tell you this:
DUH
i have two screenshots to show you, the Portal Gun Ninja Jump, i can show you ingame when you wanna see...
http://cs2bus.com/sharedfiles/filedetails/?id=583532432
1 DOT signage is red because i never used the reflection cube in the "trophies room", and so i killed it in goo, the first puzzle was incomplete at the end, but i got the portal gun so it made no difference.
http://cs2bus.com/sharedfiles/filedetails/?id=583532988
and this is not supposed to happen right? I got trapped because i forgot entrance door closes and recquires one button to get out, i also did some cool jumps and stood where i shouldn't be. :)
Was not very difficult, not extremly easy. In the dome first I had problems to get speed enough,
later I could make red color closer to the wall.
but the rest was outstanding
Good thing there is grate to catch you right quatrus? ;)
I made a ceiling making your move a lot harder to do, you might still be able to pull it of using the portalable floor under the gel dropper though.
Not 100% fixed but close enough I think, I will leave it like this so ninja's get bonus points ;)
I fix is compiling right now :)
The overgrown area is set up in a way that the dropping cube is cought by the bridge and at the right spot automatically, destroying it in the fizzler is part of the intended solution.
This page has a solution video attached to it so you can see how it's intended.
Thanks :)
I intend on an update next weekend with some other issues fixed but this one would be very challenging...