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Blind run: https://www.youtube.com/watch?v=2DTD05-FZbw
Maybe the only way - without controlling each surface the player can play with - is to think of conversion gel as a "all white" room.
But I'll have to disagree on the patterns on the walls to prevent portaling. An ideal puzzle wouldn't need such "cheap" methods. And on top of that, when I tested this I could still get the blobs up there, step by step, with angled portals. It just takes a while.
Yeah... Conversion Gel! (T[]T)
About the puzzle... Well to be honest, I'm quite disappointed. Angle-thrown bubbles are nothing new (at least for me) so this puzzle was quite similar to putting a cube on a button and reach the exit. It's a bit lacking of a twisted move, something involving more steps and ah-ah moments. I remember your previous one (with lasers) which was just perfect with intricated moves...
Well anyway, doesn't mean it was bad at all (voted +). Conversion gel is quite horrible to use (how many fix for my whitesplash map? huh, never again) and this map seems quite solid, so good work
thumbs up + favorite :)