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Looks simple enough, but takes time to get right....
this has been in my queue forever, i dunno how i never got to it
A little bit to dark.
I promised to make a comment for each map ...so here it is.
It's not my intention to vote down or up only, it's more important to increase your understanding to make a better map.
I want to give you feedback to your map. What is good and was not?
Maybe a way to make it better, if I have an idea. :)
Just for the sake of completeness, the gameplay again: https://www.youtube.com/watch?v=xpmFDVp3EOg
The facts:
*you don't like signages, hm? overlapping antlines are not very nice
*whole map is too dark and that's the biggest problem
- I think you want to make a better atmossphere but some elements are just black ...look at the first flipping panel or the black nothingness on the upper floor (maybe deadly goo?)
The puzzle was ok.
I hope you accept my critique and ...maybe your map will get an update or you adapt what you have learned to your next map?! ;)
Keep it up!
Thx
Thx :DDDDDDDDDD
Thx
Did u try Salvation 4?
ok
> If you used a light_environment , try changing the pitch to some downward angle.
> As a last resort ( and only as a last resort... ): add more lights (and perhaps fewer plants where you expect the player to go).
czheck out timex mod
dzięki ;)
Thx for commenting
https://youtu.be/dRQTpK1vtq4 (1st of 5 played.)
Thx
Level Design - 70/100 It was dark and dilapidated and really told its story well.
Toughness - 75/100 I'm sure someone who's really good at Portal could figure it out pretty quickly, but for the casual player it'll keep you scratching your head.
Level Story - 100/100 The level tells a story of a once glorious Aperture, now in disrepair. It's got looks going for it, being well textured and well aquainted with the story the maps will tell.
Overall Rating - 85/100 (Well Made and Ready to be Played) My own shortcomings on this map were just that, my own. Each player will find the map plays differently to their tastes. Once I figured out what to do I had a blast and I look forward to any future maps for the series.
I just played this map and I think that it's absolutely spectacular. I really only had two problems with it. The first was that there was no sense of direction, I generally fumbled around for a few minutes before figuring out what I was supposed to do. The second was that there was no consequence for failure, it took me a few tries to get through the map, and when I did something wrong it often didn't look very wrong, so I'd mess up inconcievably before I figured out I actually HAD messed up.
Now how do I rate it?
Design - 6/10
Story - 3/10
Sound - 6/10
Puzzle - 8/10
Textures - 10/10
Whole map rate 7/10(average)
Plants looked spammed and they are floating
The music should start when you enter the chamber, not in the lift.
Too dark.
More destruction props needed.