This War of Mine

This War of Mine

Music
461 Comments
toomanynights  [author] 7 Jun @ 3:01am 
@Scye R. It's probably due to the size of the mod. And you're welcome!
Scye R. 6 Jun @ 10:49pm 
It's fun to have new music in game, thank you! Now, for some reason I had trouble trying to load this that I almost just give up. I had to subscribe from the app Steam itself instead from inside the game, it was weird lol. Beautiful music!
toomanynights  [author] 24 May @ 10:20am 
@Yas Muchas gracias amigo :6face:
Yas 24 May @ 10:16am 
Excelente! 10/10 mejora el juego completamente:steamthumbsup:
toomanynights  [author] 28 Apr @ 6:00am 
@Chihiro Здравствуйте. Мод разработан для Steam workshop, для использования которого нужна купленная в Stream базовая игра. Другие сценарии использования не подразумевались.
Chihiro 28 Apr @ 4:19am 
Здравствуйте, подскажите пожалуйста. Этот мод работает только на лицензии?
toomanynights  [author] 23 Apr @ 9:39pm 
@赵诤 You are very welcome!
赵诤 23 Apr @ 5:10pm 
great music thank you very much
Rak 14 Dec, 2024 @ 7:58am 
Hello would like the song list please. Thanks
Ware0569 25 Aug, 2024 @ 12:33pm 
Hey man, can you send me all the tracks?
Sawamura Eijun 15 Aug, 2024 @ 9:00pm 
@toonmanynights dm me the song list please
toomanynights  [author] 29 Jul, 2024 @ 11:10am 
@TeamMur Проактивность 👍🏻
TeamMur 29 Jul, 2024 @ 10:19am 
Привет. Очень нравится музыка, не мог бы ты скинуть список песен в лс? Заявку в друзья уже отправил
toomanynights  [author] 9 Jul, 2024 @ 11:04pm 
@青隼
https://drive.google.com/file/d/11tVYD0jMG94C7NnuVlg_5Z0XgW9cTUx6/view?usp=sharing

@🪐
Sorry I seem to have missed that comment. DM me if you still need those songs.
青隼 9 Jul, 2024 @ 6:55pm 
附件的下载可以添加别的网盘吗,GoogleDrive MegaDrive 之类的,因为迅雷实在太坏了
󠀡󠀡 21 May, 2024 @ 4:25am 
Hello, could I get the list of all songs on the radio please? I really love those songs if you don't mind could you send them to me? thanks you so much.
toomanynights  [author] 6 Apr, 2024 @ 11:13am 
@YeetMcSkeet Naturally! Drop me a DM please
YeetMcSkeet 6 Apr, 2024 @ 8:35am 
Hi, could I have the track list please? This is a great mod and several of the songs stick out to me.
toomanynights  [author] 8 Jan, 2024 @ 10:04pm 
@mikehagen22 Thanks! They may sound good in the game, but outside of it, I assure you, full versions win in every aspect. Is usually the case with game/movie soundtracks and this is no exception.
mikehagen22 8 Jan, 2024 @ 1:00pm 
anyway you have the edited versions of all soundtracks? They sound really good!
toomanynights  [author] 12 Dec, 2023 @ 11:06pm 
@Darkaisa I appreciate your kind feedback. :lunar2019piginablanket: Yes please, DM me and I'll send you the list.
Darkaisa 11 Dec, 2023 @ 10:50pm 
Would it be possible you can send me music list so I can listen to this great music when I'm not playing the game? This mod is awesome. By adding a select list of music the game's atmosphere and immersion is increased exponentially.
Mónica Mejías 13 Oct, 2023 @ 3:42pm 
:bandages1: Thanks
toomanynights  [author] 9 Jul, 2023 @ 4:31am 
@Zecthe You're welcome :) DM me please and you shall have it
Zecthe 8 Jul, 2023 @ 9:39am 
Hi can i get the music list please ? Especially the ones who are played in the radio
Thanks from france for this mod !
toomanynights  [author] 22 Apr, 2023 @ 9:10am 
Hi @Amphetamine! I'm afraid I won't be able to provide .mp3 files for this music. I can, however, give you a list of titles and band names.
米塔 22 Apr, 2023 @ 5:33am 
Hi ! these music are so nice and I want to download them to listen them when I don't play the game ,were these music created by you? If so ,could you offer the .mp3 ? Thank you very much ! Lone from China .
toomanynights  [author] 20 Apr, 2023 @ 10:02am 
@Alyssa4Life That may be a problem, I don't have all the names for those... Are you looking for something in particular? DM me, we'll figure it out
Alyssaromantic 20 Apr, 2023 @ 8:37am 
May I please have the list of all of the guitar songs?
toomanynights  [author] 11 Apr, 2023 @ 10:17am 
@Jarosak.cz Glad you like it!
David Jaros 11 Apr, 2023 @ 9:34am 
Thanks really good music
toomanynights  [author] 9 Feb, 2023 @ 12:46am 
@404 :broflex:
404 8 Feb, 2023 @ 11:29pm 
不错
 outseeker (au) 28 Dec, 2022 @ 7:53pm 
well doing that i managed to lose all my manual additions to the localisations, reverting to the broken/missing ones provided in the original mod source lol.. idk if i will utilise that hack if it ever gets published- it seems to cause troubles if you want to then edit things again XD
 outseeker (au) 26 Dec, 2022 @ 4:07pm 
ah if i then compile the mod it no longer includes translation files, so i would have to copy over the localizations files i created and renamed back into in the game's mod folder again i guess.. modding is so janky lol idk about this change
 outseeker (au) 26 Dec, 2022 @ 3:27pm 
doh! that process fails at step 5 because their mod didn't have a portugese_blah.lang
i guess i will just include the donor mod original portugese.lang instead yeah?
 outseeker (au) 26 Dec, 2022 @ 3:18pm 
i re-read the destructions, i think i get it lol i'm preserving whatever language stuff they added yeah? might go see about that now..

added u btw ^_^
 outseeker (au) 26 Dec, 2022 @ 3:06pm 
thanks for the info about the localisation btw- i haven't asked for permission from either mod author yet to republish the updated version of their work, and i actually mashed 2+ mods together because it was only a difference of a couple of recipes and their texture files, so i totally have to get their blessings first.

if they let me, i would like to upload the super upgraded version of the mod, at which point i will definitely follow your instructions. i noticed they had other languages being packed into the mod when i compiled it, and i had no idea what to do about translation stuff.

not sure if i should do as you suggested actually, because they have added their own texts and languages/translations to the mod? if i replaced stuff with default mod files, their additions would be gone? the language stuff is gonna be a pain lol
 outseeker (au) 26 Dec, 2022 @ 3:04pm 
(continued)
now the bad lol.. if i load my mod first, all my files are used as a base from my understanding, which Should be no problem, however your music changes don't actually happen unless Music is loaded first.

i started a new game about 12 times, built a radio to check and i get the same classic radio song every time so there's no way Music is working i think. it's kinda hard to remember/tell if the music has changed, so i think i've been mistaken for the longest time that it doesn't matter where in the load order Music goes.. it totally does seems to >.<

idk how i can possibly do anything on my end for this one- it's just a base file incompatibility between the two mods it would seem, one being built with older game files.
 outseeker (au) 26 Dec, 2022 @ 2:57pm 
thanks so much for offering to help out man! i realise this is very much not your problem lol so sorry to have decided to harass you about the overall modding compatibility issues.

i actually made some further discoveries, some good and some bad.

first the good, i have found our conflicting change. between old and new xml versions, 11Bit has removed half a dozen references to child sound files, which I tried to preserve.

that made our SoundTable.xmls conflict, so it correctly noticed the conflict when I include all the proper files in my mod (.config.bin is needed, and does serve a purpose in conflict detection it seems)

the mods both appear to play nice now in the mods menu in-game, no conflicts noted, no funny business with removing .config files to make it say it's compatible.
toomanynights  [author] 25 Dec, 2022 @ 10:59pm 
@ outseeker (au) If you got a working version of "Crafting overhaul", I think you should re-upload it. To avoid having a separate mod for localization files, here's the trick you can try:

1. Create a separate donor mod for localizations. Do not unpack textures or sounds.
2. Remove all "lang" files from this mod's folder.
3. Move all NAMED (containing mod's ID) .lang files from your main mod's folder and into your donor's folder.
4. Rename all .lang files, removing IDs (so ancient_y4day4da.lang becomes ancient.lang).
5. Pack your donor.
6. From Mods folder, delete all three "localizations" archives that have your main mod's ID.
7. And now in the same folder rename all "localizations" archives of your donor so they would have your main mod's ID after "_".

This may sound like a chore (and it is), but it only takes a couple of minutes once you get used to it. After you're done, upload the mod to workshop and let me know so I could check compatibility on my side.
 outseeker (au) 25 Dec, 2022 @ 4:30pm 
(continued)
only slight problem is that Music says its incompatible, but only if i include that .config.bin file in "my" mod lol
i just really wanna get to the bottom of this incompatibility bs- our mods seem to work just fine together, but Music is marked as conflicting or not, depending on that config file existing/its version.

surely there must be something you touch in your mod that i have probably accidentally touched while tooling around updating things, but i can't really work out what exactly that is without comparing our files.

sorry i can't edit my comments else i woulda removed the question of do u have that file. it was answered when i got the source for strange plants mod- they all have a version of that file.
 outseeker (au) 25 Dec, 2022 @ 4:25pm 
ah man it does my head in lol I contacted tech support to ask them to clarify the functionality of that file.. hopefully they have some documentation or something that i can then provide the wiki and stuff.

so what i did was grab crafting overhaul extended and more supplies mods, which the authors provide source for because their mods don't quite work correctly with the current version of the game/modding tools. they lose text like for item descriptions and stuff when people subscribe in workshop, so people have to install it manually, or use the mod tool to recompile it.

i was like UGH this is so frickin jank, so i started with crafting overhaul and an empty, newly created mod, and merged all the new changes into the old crafting overhaul files.

it was fricking brutal lol but i did it! so now i have an up to date crafting overhaul extended mod, with any/all extras from the more supplies mod integrated.
the thing uses all the new versions of the modding files, and functions well.
toomanynights  [author] 25 Dec, 2022 @ 6:32am 
@ outseeker (au) I do have this file in the mod's folder. =\
What is the mod you're trying to make Music compatible with, anyway?
 outseeker (au) 24 Dec, 2022 @ 4:54pm 
the plot thickens lol
the music mod doesn't conflict with strange plants, however they do have a .config.bin >.<

if i try to use a config.bin from previous versions of the modding tools, the game just hard crashes on launch, so i don't see how to make a newly created mod compatible with an older one .config.bin-file-wise.

it's a real head scratcher.
 outseeker (au) 24 Dec, 2022 @ 4:29pm 
confirmed. when i add the strange plants mod, it doesn't conflict with anything, even when i include the .config.bin in my mod. they've had issues of missing mod text, so they provide source files, and i can see that includes a .config.bin. this indicates that you don't have a .config.bin in your mod.

again, no idea whatsoever why 11bit did this, and what conflict they are talking about. not sure if it's a legit conflict only detected when one of the mods has a .config.bin, or if it's a false conflict caused specifically by one mod not having a .config.bin.. i'd love to play with your source files, but i understand if you don't wanna share the keys your hard work. it is fine work after all, which is still appreciated either way :)

you could create a new mod and just copy it's .config.bin to your old mod folder, though i'm not 100% sure what else the dang thing does, aside from making a seemingly compatible mod marked as incompatible..
 outseeker (au) 24 Dec, 2022 @ 4:06pm 
well i've narrowed it down to a change they made to the mod format/tools it would seem..

mods created with the current version of mod tools include a file called .config.bin, which is not part of mods created with previous versions of the modding tools from what i've seen.

if i include this file in my mod, your mod becomes listed as conflicting. no other changes.. if i remove the .config.bin from my mod, then your mod becomes non-conflicting according to the game.

so it would seem if you recreated it with the current tools, your mod would indeed become listed as compatible, even though we don't touch eachother's files/data areas. i still don't exactly understand WHY though XD

can you tell me does your mod source folder have a .config.bin in it? one lives in the items folder too, but that doesn't seem to be an issue.
toomanynights  [author] 20 Dec, 2022 @ 10:52pm 
@ outseeker (au) Hi! A game update from april '22 is supposed to be really minor, so I'd guess the issue is not there. All previous updates are supported by this mod.
Have in mind that this game can't really support several mods at once that change the same archives, it's been like that all the time. Maybe that's the issue?
 outseeker (au) 20 Dec, 2022 @ 5:04pm 
either that or if u have all dlc at this point, did u feel like creating a new mod with tools and making your changes to create this mod again? it looks like mods made with the current release of the game are not compatible with the older ones, particularly because they have new/modified data for the stories mode i think
 outseeker (au) 20 Dec, 2022 @ 5:00pm 
any chance we could get the source files for the mod?
in-game it says it's compatible with another mod that was created pre-full-dlc, but when i update that mod to use the current versions of files created by the mod tools, it becomes incompatible due to their changes to files :<
i went scavenging and had no music at all lol it was sad XD your changes are really nice.