Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://drive.google.com/file/d/11tVYD0jMG94C7NnuVlg_5Z0XgW9cTUx6/view?usp=sharing
@🪐
Sorry I seem to have missed that comment. DM me if you still need those songs.
Thanks from france for this mod !
i guess i will just include the donor mod original portugese.lang instead yeah?
added u btw ^_^
if they let me, i would like to upload the super upgraded version of the mod, at which point i will definitely follow your instructions. i noticed they had other languages being packed into the mod when i compiled it, and i had no idea what to do about translation stuff.
not sure if i should do as you suggested actually, because they have added their own texts and languages/translations to the mod? if i replaced stuff with default mod files, their additions would be gone? the language stuff is gonna be a pain lol
now the bad lol.. if i load my mod first, all my files are used as a base from my understanding, which Should be no problem, however your music changes don't actually happen unless Music is loaded first.
i started a new game about 12 times, built a radio to check and i get the same classic radio song every time so there's no way Music is working i think. it's kinda hard to remember/tell if the music has changed, so i think i've been mistaken for the longest time that it doesn't matter where in the load order Music goes.. it totally does seems to >.<
idk how i can possibly do anything on my end for this one- it's just a base file incompatibility between the two mods it would seem, one being built with older game files.
i actually made some further discoveries, some good and some bad.
first the good, i have found our conflicting change. between old and new xml versions, 11Bit has removed half a dozen references to child sound files, which I tried to preserve.
that made our SoundTable.xmls conflict, so it correctly noticed the conflict when I include all the proper files in my mod (.config.bin is needed, and does serve a purpose in conflict detection it seems)
the mods both appear to play nice now in the mods menu in-game, no conflicts noted, no funny business with removing .config files to make it say it's compatible.
1. Create a separate donor mod for localizations. Do not unpack textures or sounds.
2. Remove all "lang" files from this mod's folder.
3. Move all NAMED (containing mod's ID) .lang files from your main mod's folder and into your donor's folder.
4. Rename all .lang files, removing IDs (so ancient_y4day4da.lang becomes ancient.lang).
5. Pack your donor.
6. From Mods folder, delete all three "localizations" archives that have your main mod's ID.
7. And now in the same folder rename all "localizations" archives of your donor so they would have your main mod's ID after "_".
This may sound like a chore (and it is), but it only takes a couple of minutes once you get used to it. After you're done, upload the mod to workshop and let me know so I could check compatibility on my side.
only slight problem is that Music says its incompatible, but only if i include that .config.bin file in "my" mod lol
i just really wanna get to the bottom of this incompatibility bs- our mods seem to work just fine together, but Music is marked as conflicting or not, depending on that config file existing/its version.
surely there must be something you touch in your mod that i have probably accidentally touched while tooling around updating things, but i can't really work out what exactly that is without comparing our files.
sorry i can't edit my comments else i woulda removed the question of do u have that file. it was answered when i got the source for strange plants mod- they all have a version of that file.
so what i did was grab crafting overhaul extended and more supplies mods, which the authors provide source for because their mods don't quite work correctly with the current version of the game/modding tools. they lose text like for item descriptions and stuff when people subscribe in workshop, so people have to install it manually, or use the mod tool to recompile it.
i was like UGH this is so frickin jank, so i started with crafting overhaul and an empty, newly created mod, and merged all the new changes into the old crafting overhaul files.
it was fricking brutal lol but i did it! so now i have an up to date crafting overhaul extended mod, with any/all extras from the more supplies mod integrated.
the thing uses all the new versions of the modding files, and functions well.
What is the mod you're trying to make Music compatible with, anyway?
the music mod doesn't conflict with strange plants, however they do have a .config.bin >.<
if i try to use a config.bin from previous versions of the modding tools, the game just hard crashes on launch, so i don't see how to make a newly created mod compatible with an older one .config.bin-file-wise.
it's a real head scratcher.
again, no idea whatsoever why 11bit did this, and what conflict they are talking about. not sure if it's a legit conflict only detected when one of the mods has a .config.bin, or if it's a false conflict caused specifically by one mod not having a .config.bin.. i'd love to play with your source files, but i understand if you don't wanna share the keys your hard work. it is fine work after all, which is still appreciated either way :)
you could create a new mod and just copy it's .config.bin to your old mod folder, though i'm not 100% sure what else the dang thing does, aside from making a seemingly compatible mod marked as incompatible..
mods created with the current version of mod tools include a file called .config.bin, which is not part of mods created with previous versions of the modding tools from what i've seen.
if i include this file in my mod, your mod becomes listed as conflicting. no other changes.. if i remove the .config.bin from my mod, then your mod becomes non-conflicting according to the game.
so it would seem if you recreated it with the current tools, your mod would indeed become listed as compatible, even though we don't touch eachother's files/data areas. i still don't exactly understand WHY though XD
can you tell me does your mod source folder have a .config.bin in it? one lives in the items folder too, but that doesn't seem to be an issue.
Have in mind that this game can't really support several mods at once that change the same archives, it's been like that all the time. Maybe that's the issue?
in-game it says it's compatible with another mod that was created pre-full-dlc, but when i update that mod to use the current versions of files created by the mod tools, it becomes incompatible due to their changes to files :<
i went scavenging and had no music at all lol it was sad XD your changes are really nice.