Portal 2

Portal 2

Salvation - Part 5
56 Comments
Rooke 11 Jul, 2023 @ 9:45am 
Excellent destructed/overgrown map work and puzzle! That was very enjoyable and a new fave!
:steamthumbsup:
Challah_Money 5 Mar, 2021 @ 11:21pm 
perhaps there is a bit too much crap lying around as set deco?
Fox  [author] 19 Dec, 2019 @ 2:09pm 
@hsuzumiya6
This one is my favourite tho:
https://cs2bus.com/sharedfiles/filedetails/?id=718325962
hsuzumiya6 19 Dec, 2019 @ 3:06am 
A great premise, would do well as a portfolio example.
Winnie Wheatley 26 Sep, 2019 @ 4:40pm 
:theta:ne more great and short test! Enjoyed. Thumbs up! :steamhappy:
zeo1337 15 Sep, 2018 @ 1:26pm 
Wonderful details. This puzzle is only a challenge because 3 of the vital parts to the test are almost completely blocked from veiw by plants, and instead the eyes are drawn to all of the detailed elements outside of the chamber.

"there are too much foliage to see that the reflector cube point in the same direction after spawn"

But I think that's okay.
carter 4 Sep, 2018 @ 3:35am 
The visuals are wonderful but infuriating. Please do not cover up vital testing elements such as the laser catcher, and the panel that holds up the cube should be clearly visible from the ledge with the pedestal buttons. Other than that, the test was good.
Fox  [author] 30 Aug, 2018 @ 3:40am 
stara mapa xd
dpy 30 Aug, 2018 @ 1:21am 
redskittlefoxy troche za ciemno nie moglem znalesc miejsca na portal pod koniec :/
bgordon 25 Jun, 2018 @ 8:32pm 
Simple but enjoyable.
Avatar 1 Feb, 2018 @ 7:39pm 
Difficulty is easy as I saw no other way to solve it than let the cube drop and align itself to the receptor enjoyed it :steamhappy:
mbrown259 31 Dec, 2016 @ 6:15am 
You're working me too hard. My brain hurts now! Another nice map but maybe let us have a little fun and get behind the wall here and there. Thanks!
Substryder 9 Dec, 2016 @ 2:28pm 
lovely
Andi 2 Aug, 2016 @ 10:37pm 
One of your very best. Loved it from start to finish. Excellent job.
tu7650x 23 Jul, 2016 @ 10:07pm 
Excellent map. Nice detail on the partly uncovered sub-rooms, it adds a lot of depth and emphasizes the sense that some kind of explosion caused a big mess. Decrepit style maps are so much more work than clean ones, they also convey more drama. The puzzle was fun too, the concept is simple but the elements are well concealed. It took me a while to put everything together. Thanks for making the Salvation series. Great work!
Fox  [author] 8 Jun, 2016 @ 11:06am 
thanx for commenting
lfairban 10 May, 2016 @ 11:51am 
Not bad. The hardest part was finding the last portal surface.
Fox  [author] 21 Apr, 2016 @ 7:41am 
It's hammer map
evil doctor infection 21 Apr, 2016 @ 5:20am 
How do I get an overgrown theme?
DadeMil 20 Apr, 2016 @ 9:07am 
OwO amazing, hard and simple xD good work.
Fox  [author] 15 Apr, 2016 @ 12:42am 
Thx
Coding 14 Apr, 2016 @ 7:18pm 
and i love it
Coding 14 Apr, 2016 @ 7:15pm 
so make it coop
Coding 14 Apr, 2016 @ 7:14pm 
i would like it if it was coop
Fox  [author] 9 Apr, 2016 @ 11:22am 
thx
bonkrood 9 Apr, 2016 @ 9:23am 
Fun map, I liked it. :-)
The Sojourner 7 Apr, 2016 @ 8:50pm 
Once again, nice puzzle and everything. See my comment on Part 4 for minor issues. This map could use a little less detail and foliage if anything but otherwise isn't too bad.
Fox  [author] 3 Apr, 2016 @ 10:07am 
@DeathWish808
Thx
DeathWish808 3 Apr, 2016 @ 10:06am 
I like overgrown, but I feel like this was a bit too much. That's just a personal preference though. Still cool atmosphere and puzzle.

https://youtu.be/E_1R-2Sw3s4 (2nd of 5 played)
evil doctor infection 2 Apr, 2016 @ 6:52pm 
Just made a demo for an upcoming DLC for portal :) If the DLC is published, I will try to make the DLC int oa game that's not portal :)
Murphy 1 Apr, 2016 @ 4:34am 
good job ! :p2aperture:
BlumCoLe' 1 Apr, 2016 @ 2:44am 
Hey there,

I promised to make a comment for each map ...so here it is.

It's not my intention to vote down or up only, it's more important to increase your understanding to make a better map.
I want to give you feedback to your map. What is good and was not?
Maybe a way to make it better, if I have an idea. :)

Just for the sake of completeness, the gameplay again: https://www.youtube.com/watch?v=xpmFDVp3EOg

The facts:
*don't know how to say it in the right way, so that you would not misunderstand, but the map are sooo messy :/ ...in short: too much of anythink
*you like the style, that's clear, but it's very hard to oversee the important parts and elements, when cubes and droppers are hidden by bushes, leaves or what else.

Sorry! Surely, it was massive work for you ...but in my opinion, the result isn't perfect. It's adding by subtracting.

I hope you accept my critique and ...maybe your map will get an update or you adapt what you have learned to your next map?! ;)

Keep it up!
Mr Fraggle (UK) 30 Mar, 2016 @ 11:06am 
Once I had spotted the overgrown panel this was a doddle. Nice.
dven1 28 Mar, 2016 @ 7:13pm 
Nice map, well made even if it's a little over-destroyed. Almost missed some of the portalable panels. Thanks for your work.
Fox  [author] 26 Mar, 2016 @ 1:19am 
@Gimzie no it wasn't
TG 26 Mar, 2016 @ 12:56am 
@Gimzie
Apparently antlines were deleted magically and they weren't brought back.
Gimzie 25 Mar, 2016 @ 4:41pm 
Just curious, was this exported from PTI?
Gimzie 25 Mar, 2016 @ 4:41pm 
The puzzle was okay, but the indicator lines are a mess. If the map had a bit more light, it would be easier to see and solve.
Tuleby 25 Mar, 2016 @ 9:58am 
Nice map, a good mess. Tips for update: under the stairs flashes tile texture, fern over button are not pretty, one fern there quite levitates. Completely clean progressboard - a miracle in this ruined environment. Thanks for creating. Thumb up :p2chell::thumbs:
Balders0691 25 Mar, 2016 @ 4:11am 
Noce quick level, but like as others have said way too much clutter making it look very untidy.
Malfaction 24 Mar, 2016 @ 2:50pm 
Was a bit overgrown but was enjoyable to solve. Thumbs up!
azertyuiop 24 Mar, 2016 @ 7:28am 
Beautiful map (yep a bit too much) but poor puzzle ... All this work for that ?!
It took me 15min to see the laser catcher -lol- then 30sc to finish the map.
Thumbs up (small :p)
:poultry:
Fox  [author] 24 Mar, 2016 @ 12:59am 
@wildgoosespeeder
I know. But it is visible. There is problem to see cube on panel.
wildgoosespeeder 23 Mar, 2016 @ 11:37pm 
The puzzle idea was OK but the Hammer work to allow for the destroyed look is a bit too much. Too much clutter makes it hard to see portal surfaces.
Turrets Turret  [author] 23 Mar, 2016 @ 12:38pm 
@Free Beer there will be a longer puzzle like this next time
Free Beer 23 Mar, 2016 @ 11:52am 
Very nice map! Your attention to detail is really good.. almost to the point of distraction :)
Fun puzzle too. Just wish it had been longer. Great job.
Perkelus 23 Mar, 2016 @ 11:09am 
This is great!
Fox  [author] 23 Mar, 2016 @ 10:10am 
@quatrus
Thx for commentin ;D
quatrus 23 Mar, 2016 @ 10:09am 
Nice map and decent puzzle not too hard...any difficulty was due to the excessive foliage and dirty portal surfaces - hard to see...thanks for creating again....enjoyed.
ZAEROS 23 Mar, 2016 @ 7:45am 
Very nice map enjoyed, A little too overgrown??