Portal 2

Portal 2

Isolation
19 Comments
zigzagtenniscoe 2 Jul, 2024 @ 9:45pm 
Blindrun
Aesthetic layout and a clever but easy-ish puzzle.

Difficulty: 3.75/10
Enjoyed: 7.5/10
ALiC3m 8 Jul, 2020 @ 4:14am 
Superb card, I love it directly in my favorites !!
Thank you !
canticle 22 Dec, 2019 @ 1:17am 
Slowly worked my way through, but had to walk away on getting the cube to the exit area. Came back when I reworked an idea I'd had earlier where I switched to the funnel from the bridge that had been holding the cube off the button, carrying the cube to the far wall and placing a portal under--which only fizzled the cube in the exit area. The new idea put the portal anywhere else but under the cube so that the cube fell to the floor. It bounced so much in the fall that it almost came off the white area--but it didn't--and then I could put the portal beneath it . I imagine that's the intended solution, but the randomness of where the cube would end up after it fell made the moment-of-truth tense...maybe that is how a good puzzle should be.:steamhappy:
BehindPortal 16 Nov, 2017 @ 2:42am 
easy one for me.. but in some moments its over thinking puzzle.
jandlml 27 Aug, 2017 @ 7:50pm 
that was great!! lots of fun!
bullfrog 18 May, 2017 @ 11:13pm 
Excellent puzzle. I worked through it logically at a steady pace, but the last bit took me a while, until I realised I was over thinking :steamfacepalm:
wildgoosespeeder 22 Oct, 2016 @ 8:23pm 
Another good puzzle.
The Sojourner 8 Apr, 2016 @ 8:51pm 
Nice & easy :p2cube:
| \_/ () 4 Apr, 2016 @ 11:35am 
I have no idea if I've solved it as intended or not. I haven't used any of the floor portalable surfaces but I also didn't use any fancy manuvers or jumps.

First I got the cube on the island by reaching to grab it here: http://cs2bus.com/sharedfiles/filedetails/?id=659417687
At the end I got back to it by jumping on the bridge here:
http://cs2bus.com/sharedfiles/filedetails/?id=659417732
Snoitulover 3 Apr, 2016 @ 6:36pm 
Good map! thanks for the publish!
Gigo  [author] 30 Mar, 2016 @ 7:36pm 
Yeah, I don't really want to fix that because it would involve removing almost all of the white surfaces. Hopefully, it doesn't seem intentional.
dire.fcs 30 Mar, 2016 @ 7:11pm 
Also this unintended move can be used in a couple of other unintended similar moves.
dire.fcs 30 Mar, 2016 @ 7:07pm 
It's only recorded until I put the cube in the island; the rest is intended:

.dem [drive.google.com]
Gigo  [author] 30 Mar, 2016 @ 6:54pm 
Sure
dire.fcs 30 Mar, 2016 @ 6:53pm 
I can post a dem, because my network connection takes too long to upload ...
Gigo  [author] 30 Mar, 2016 @ 6:18pm 
Can I see a video of how you solved it?
dire.fcs 30 Mar, 2016 @ 5:48pm 
Good upadte; I never use the white surfaces behind a grating, high in the wall near the button that activates the flip panel; also nice work puttin a grating near the funnel portal to prevent cube from falling in the block below; the exit button on the ceiling it would be nice too (using the earliest version of grating floor in the exit area)
Jade BGE 30 Mar, 2016 @ 11:04am 
I liked that very much. Thank you
jgaultney 30 Mar, 2016 @ 10:00am 
Nice update. I had to stop and think on those changes. :) Thumbs up. :p2aperture: