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Rapporter et oversættelsesproblem
My playthrough https://youtu.be/bxkeMmsFocQ
This is bad level design, and the very flaw on some basic PeTI chambers: the time you spend thinking on the solution is how you're gonna do it, not looking for the elements, that all should be on your face. Please make a grid there (the alternate version of glass from PeTI) so it's more noticeable, and maybe add some lighting.
(Don't worry, it's an inside joke. Neat map! I do have to agree with the others on the hole in the wall but I think you've heard enough of that already.)
The title is a reference to the original version "Catch", like the light bridge is supposed to catch the cube.
And I'm really starting to regret that hole...
I dont know what "Catch 22" means tbh but the title could hint a lil more to the hole. Something like "decay is de key" just less cheesy ;-).
My take on it: https://www.youtube.com/watch?v=DehdLblvAEQ
Playthrough video .
Thumbs up!
Anyway, about the jump from the glass ledge: That looks so painful, I would never have thought of that. I don't know how I could prevent the player from trying. Sorry for the pain.
http://img.thesun.co.uk/aidemitlum/archive/01494/RONNIE_1494590a.jpg
It goes without saying that it was not a time of pleasure ...
Your solution is awesome.