Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My playthrough https://youtu.be/bxkeMmsFocQ
This is bad level design, and the very flaw on some basic PeTI chambers: the time you spend thinking on the solution is how you're gonna do it, not looking for the elements, that all should be on your face. Please make a grid there (the alternate version of glass from PeTI) so it's more noticeable, and maybe add some lighting.
(Don't worry, it's an inside joke. Neat map! I do have to agree with the others on the hole in the wall but I think you've heard enough of that already.)
The title is a reference to the original version "Catch", like the light bridge is supposed to catch the cube.
And I'm really starting to regret that hole...
I dont know what "Catch 22" means tbh but the title could hint a lil more to the hole. Something like "decay is de key" just less cheesy ;-).
My take on it: https://www.youtube.com/watch?v=DehdLblvAEQ
Playthrough video .
Thumbs up!
Anyway, about the jump from the glass ledge: That looks so painful, I would never have thought of that. I don't know how I could prevent the player from trying. Sorry for the pain.
http://img.thesun.co.uk/aidemitlum/archive/01494/RONNIE_1494590a.jpg
It goes without saying that it was not a time of pleasure ...
Your solution is awesome.