Portal 2

Portal 2

Catch 22
37 Comments
cantor0305 10 Feb, 2024 @ 12:39pm 
bravo, take me a lot of time, and then bang, of course the turret, the hole....
sellingofitems 26 Feb, 2023 @ 7:52am 
Fantastic brain storm. Thanks for creating!!! :steamthumbsup:
asd417 5 Sep, 2021 @ 8:00pm 
Good puzzle and great gameplay design
bullfrog 8 Jan, 2021 @ 2:11am 
Excellent update - that works a treat - have another thumbs up ;)
Gabriel Bacon 7 Jan, 2021 @ 8:36pm 
Tricky! Very cool idea, great overgrown look as well.
hub 17 Dec, 2020 @ 6:39am 
:cupup:
Mikeastro 14 Nov, 2020 @ 3:43pm 
Very good map, I enjoyed it a lot. The puzzle was interesting and the hammer work was pleasant. Big thumbs up!
crhoaviet6 13 Aug, 2020 @ 9:32am 
The turret is a big improvement. The final move, like the final move in Primer , is rather spectacular.
SunnyOst 4 Aug, 2020 @ 3:16pm 
Turret seemed to have helped, I had no trouble :winter2019happyyul: Good looking map!
canticle 23 Jan, 2020 @ 5:17pm 
Feel so stupid. Saw the possibility of a cube fall from high bridge to low bridge solution early on but rejected it thinking the cube would bounce to much to retain its orientation on the laser catcher. I should have tried it before rejecting it as it works without a hitch and maybe could have avoided seeing the solution in the video. Took a bit of noclip, but did find the traditional hidden CC:steamhappy:.
可砸 5 Jul, 2019 @ 9:34pm 
Nice idea about this puzzle!Thumbs up and I enjoyed!
My playthrough https://youtu.be/bxkeMmsFocQ
_galaxy 22 Jun, 2019 @ 5:00pm 
This would be a perfect map... if it wasn't for one little detail. You can see on 0:45 in the video that you actually have to put the lazer through that wall.... while on the map I sat there for whole 30 minutes before I saw that, and then had practically figured out the solution.

This is bad level design, and the very flaw on some basic PeTI chambers: the time you spend thinking on the solution is how you're gonna do it, not looking for the elements, that all should be on your face. Please make a grid there (the alternate version of glass from PeTI) so it's more noticeable, and maybe add some lighting.
olshi  [author] 26 Apr, 2019 @ 3:59am 
Someone came up with the genius idea of putting a turret behind it, that is looking at the entrance through the hole. I may add it, should I ever install the game and dev tools again.
SpKi 25 Apr, 2019 @ 3:07pm 
Brilliant puzzle, but like many others here, it took me a long time to see the hole. There should have maybe been like an arrow or something that made it more obvious. However there were still some really neat moves in this map so it gets a thumbs up from me.
Gigo 23 Jan, 2019 @ 1:52pm 
This is a good puzzle.
Mâché 11 Jul, 2018 @ 5:16pm 
Mâché 11 Jul, 2018 @ 5:15pm 
2

(Don't worry, it's an inside joke. Neat map! I do have to agree with the others on the hole in the wall but I think you've heard enough of that already.)
Nobody No-One 1 Jun, 2018 @ 3:41pm 
I enjoyed it. However, I agree with what everyone else said about the hole in the wall . Actually, I noticed it really early on but immediately dismissed it as unintended until I looked at the comments and saw that it was indeed intended. It also raises the question: if this test hadn't decayed like that, how would it have been solvable? It doesn't really make sense for Aperture to design a test that is impossible unless it's abandoned and decays. Thumbs up for the rest of the puzzle though.
bullfrog 1 Aug, 2017 @ 1:04am 
Great puzzle and looks fab. Like some of the others below, I also didn't see the hole and resorted to reading their spoiler text - once I knew, I couldn’t believe I didn’t notice it in the first place! After that I worked through it OK.
olshi  [author] 28 Jul, 2017 @ 10:24am 
Thanks! No, the brids aren't there by default. They are part of ambient sound presets that are used throughout the Portal 2 campaign. The built-in puzzlemaker sets it to some "industrial" sounding stuff.

The title is a reference to the original version "Catch", like the light bridge is supposed to catch the cube.

And I'm really starting to regret that hole... :steamsalty:
DarkCloud 28 Jul, 2017 @ 12:29am 
On a different note: the design of the map especially the plants on the ceiling and the bird sounds (i assume they're not there by default) are really creating a convincing atmosphere.
DarkCloud 28 Jul, 2017 @ 12:12am 
Thanks for the map. Didn't find the hole though. I jumped with the cube from above aming midair. Took some time but worked as well. It's a lil unfortunate: the concept of the puzzle is cool but the thing with the hole feels so against the rules i didnt even consider something like it. Maybe I'm just too used to your everyday clean maps.

I dont know what "Catch 22" means tbh but the title could hint a lil more to the hole. Something like "decay is de key" just less cheesy ;-).
olshi  [author] 17 Jul, 2017 @ 10:11am 
I tried to hint at it with the lighting so that when you stand near the entrance you should clearly see the bright wall on the other side. Maybe I could have done more. But the hole doesn't seem to be a good idea to begin with.
K7 Avenger 17 Jul, 2017 @ 4:14am 
Very clever ending. Well done. Only thing I didn't like was the hole in the wall you had to guide the laser through. I had to look at the walkthrough because it wasn't very obvious there was even a hole there.
cochetmichel49 12 May, 2017 @ 5:29am 
Very difficult for me... Thanks for creating, and headache !
Veckman 20 Mar, 2017 @ 11:41pm 
wildgoosespeeder 23 Oct, 2016 @ 2:48pm 
This is a nice puzzle but there is one thing that isn't very clear and that is the hole in the wall to send the laser through. I knew that the cube had to drop at some point, but getting there is just not fair and punishing. Change that hole in the wall to a big grate or something. Maybe the grate isn't necessary at all. Just something to give the player a better clue how to proceed.
Talisac 19 May, 2016 @ 11:49am 
Tried to epic-solution-jump once, ended into goo, gave up, did it the right way. Nice (didn't think it would work actually ^^) Blindrun [www.dropbox.com]
Rector 29 Apr, 2016 @ 7:31am 
Creative puzzle with great visuals! It took me a while to see the hole . :/
Playthrough video .

Thumbs up! :p2cube:
kalonord 25 Apr, 2016 @ 6:55am 
It is ok because there are people who had no problem with it. I'm just not experienced player. I knew that here you need to activate the bridge with laser going straight not angled because then you have to respawn the cube , but i couldn't see how to do it. I had no problem with original map.
olshi  [author] 25 Apr, 2016 @ 6:17am 
I thought that hole would be a neat idea. Guess I was wrong, and it only seems to confuse poeple.
olshi  [author] 24 Apr, 2016 @ 8:41pm 
How does this work? Who gets notified when I respond here?
Anyway, about the jump from the glass ledge: That looks so painful, I would never have thought of that. I don't know how I could prevent the player from trying. Sorry for the pain. :steamfacepalm:
Free Beer 24 Apr, 2016 @ 12:03pm 
This is a really great looking map and great puzzle to match!
kalonord 24 Apr, 2016 @ 9:38am 
i finished it but i doubt that it was intended. I had to jump from those glass ledge and catch myself with bridge . anyway i'm going to watch solution since i spent more than 5 hours on this and could not find logical solution....
dire.fcs 23 Apr, 2016 @ 12:20pm 
Two solutions i found: one similar to Polux and the one intended, nice map.
quatrus 23 Apr, 2016 @ 10:31am 
Aargh.. thanks for the walkthrough. I could see where I needed the cube but no idea how to get it there on the bridge....learned a new trick today - thanks for creating.
Polux 22 Apr, 2016 @ 4:21pm 
Totally 'crazy' but the temptation was too great : https://youtu.be/uTu5kbNLuYI
http://img.thesun.co.uk/aidemitlum/archive/01494/RONNIE_1494590a.jpg
It goes without saying that it was not a time of pleasure ...
Your solution is awesome.