Portal 2

Portal 2

Destroyed Aperture Demo : Connections
142 kommentarer
SparkyTheWolf 13. sep. 2021 kl. 8:12 
:p2blue:Very nice map, thanks for creating!:p2orange:
hub 8. apr. 2021 kl. 7:02 
:cupup:
Antherium_ 12. nov. 2020 kl. 13:26 
it tooks me 30 minutes to solve it...
Mini 29. okt. 2020 kl. 12:06 
simple puzzles and really nice overall look for overgrown
76561198340523477 11. maj 2020 kl. 3:26 
NICE IDEA
Human Must Alive 14. apr. 2020 kl. 2:57 
666,好图。
Modoc73 24. juli 2019 kl. 0:34 
Nice hammer work. I like the overgrown style. Fairly straight forward puzzle, Thanks. Took a while to notice there was another door in that dark alley.
_galaxy 22. juni 2019 kl. 17:28 
Thumbs down. Altough the first part of the first chamber is easy, the rest is the map just makes it harder by offuscating elements of the player view through chamber design. One shouldn't rely on that to make a harder chamber, and it actually hurts this one's quality.
lfairban 18. mar. 2019 kl. 10:22 
Pretty easy, but a little bit tricky. I guess that I should expect that from a Destroyed Aperture map.
Nobody No-One 16. dec. 2018 kl. 10:19 
Very neat map. Thumbs up. I'm looking forward to the mod.
henpitts 22. okt. 2018 kl. 9:42 
Wow! Good one. :steamhappy:
Tristan 3. sep. 2018 kl. 14:16 
I'd like to add : people are right when they say the graphic effects shouldnt be there to obfuscate the solution.
Tristan 3. sep. 2018 kl. 14:12 
hard just enough, maybe a bit repetitive, upvoted though.
ultgamerCW 25. juli 2018 kl. 11:04 
Is there a date for the full game yet?
Mini-Me 15. juli 2018 kl. 8:11 
This is a great puzzle. I love maps like this, where the actual execution is easy once you relaized the solution, but getting there might take thinking around a few corners.
The combination of the second part with the first also is great, especially considering the former had all elements to be actually solvable in itself if it hadn't decayed. I'm always a bit skeptical when mappers combine two puzzles like this, but one of them would've never been solvable on its own. Good to see it's done properly in this ;-).
Libbybapa 5. maj 2018 kl. 23:11 
Cool. Thanks.
bullfrog 1. maj 2018 kl. 1:10 
Nice one :)
zeo1337 30. apr. 2018 kl. 8:49 
Awesome, it's like a step past overgrown!
Fuku Yamama 8. apr. 2018 kl. 19:14 
Let me say here that just because you don't see something, that's no reason to yell "bad design!" I love everything about this map! (except that it was over way too soon)
SlimeBlock03 4. sep. 2017 kl. 9:57 
The area right after the fake exit leading to the next test needs some light. I could not see the door there even with brightness all the way up
bullfrog 11. aug. 2017 kl. 2:53 
Looks good, but....
kimist108 8. juli 2017 kl. 18:28 
At first, I could not figure out how to get that second cube to the exit. Then, the ah-ha hit. Thumbs up.
jandlml 29. dec. 2016 kl. 16:37 
wow what a map. i kind of liked it. sometimes with this type of map its hard to see certain elements because of all the extra embellisnments like foliage. but it was fun.
LPChip 28. dec. 2016 kl. 4:57 
Also, difficulty is definitely not easy. 5/10 or more, which is a medium for sure.
LPChip 28. dec. 2016 kl. 4:54 
1/2 Sorry, voted down. This could be an awesome map, but it suffers from bad map design.

I was wandering far too long in the first section because I did not see you could place a portal to reach that door. In fact that entire wall did not get noticed. When I finally found it I had to restart the puzzle because I already brought my cubes to the start as I thought I had to do something there.
LPChip 28. dec. 2016 kl. 4:54 
2/2 When I got to the second part, again the map design got me up to a part where I just gave up and had to watch the video to find out there's a crack in the wall that will allow you to bring a cube with you. I continued playing to bring the cube with me only to find out that I have to bring both with me so basically I had to restart the ENTIRE map yet another time. Fuck it, no, a map that suffers from bad map design is not going to be played over. The map looks stunning, but in this case it is exactly this what causes the map to not work. Making sure a map looks good is of course important, but it should never work against the player. It is far more important that the player knows where he/she needs to go, and that the visuals only add to the experience, not make the visuals become part of the puzzle.
Melody 15. nov. 2016 kl. 23:37 
Good level design. Everything is great.

But it's run on my potato PC so badly.
cochetmichel49 25. okt. 2016 kl. 9:21 
Great job !
Salzmann69 5. okt. 2016 kl. 20:33 
commander2005 3. sep. 2016 kl. 11:07 
super!
DelightfullyMadPanda 2. sep. 2016 kl. 7:50 
Love it just 2 things i found that i'd suggest changing and thats the door to the 2nd chamber just add a little hint to it even if it's just a little orange circit to make it clear to look at that spot maybe even a light that breaks when you enter that area the 2nd thing i'd suggest changing is the little hole that you use to get the cubes over maybe make it a little more noticable but other tan that i'm super excited to see where you take this it's been soooo long since anyone has created something like this for portal :)
david500nascar 8. aug. 2016 kl. 15:42 
when is full map be really and i can not wait for it to come out...
tu7650x 7. aug. 2016 kl. 15:49 
NIce work!!! Beautiful map and fun puzzle. I liked the way one has to backtrack in order to solve it.
dmuk 7. aug. 2016 kl. 14:49 
Quite an adventure! Made it thru to the final (yes, it was, at last) exit with most of my sanity intact...
SmAuG 6. aug. 2016 kl. 0:04 
Your vague answer interpreted as "no"
SmAuG 28. juli 2016 kl. 9:26 
The release date is still unknown?
cgregg 24. juli 2016 kl. 22:16 
A very nice map and excellent graphics. A head scratcher of a puzzle. I had fun playing it. However, I have one tiny reservation about this map. I had a heck of a time finding the door to the second half of the map because it was hidden in the dark. I think hiding stuff in the dark is a bit unfair. Shed some light on it for us old guys with poor eyesight.:steamsad:
pizzle 23. juli 2016 kl. 13:49 
I am looking to be a tester!
vallibus 22. juli 2016 kl. 12:48 
Easy? Medium at least. Very nice map.
SmAuG 22. juli 2016 kl. 12:12 
And one more question : you need testers? I think I would be a good tester
SmAuG 22. juli 2016 kl. 11:15 
At least I will have time to improve my level of English;)
SmAuG 22. juli 2016 kl. 10:55 
Ok, thanks, I'll wait for the DA
nintendo.erk  [ophavsmand] 22. juli 2016 kl. 10:33 
You'll find that out when you get to a certain point in the game eventually ;)
SmAuG 22. juli 2016 kl. 10:31 
And one more question : DA events occur before or after the portal 2
Big Boy Biggy 19. juli 2016 kl. 7:10 
Really nice, had me stumped for quite sometime.
Dr. Heavy Pootis-Man 17. juli 2016 kl. 21:26 
Very Clever :)
SmAuG 17. juli 2016 kl. 6:40 
Ok, thank you, and as for the observation, I shall first climb into all possible holes, to check everything and only then proceed to the passage of the test;) And as for the DA, I will look forward
nintendo.erk  [ophavsmand] 13. juli 2016 kl. 11:24 
lol the stain texture on it seems to be a portalable texture, I did not know that while mapping, I will leave it though as bonus for observant players like yourself ;)
SmAuG 13. juli 2016 kl. 11:19 
And yet, I found a small glitch: at the beginning, on a panel with information about the test, you can create the portals (without cheats)
P.S. Of course, I don't know exactly, perhaps it should be
SmAuG 13. juli 2016 kl. 9:23 
Thank you, I will wait