Portal 2

Portal 2

Destroyed Aperture Demo : Connections
142 Comments
SparkyTheWolf 13 Sep, 2021 @ 8:12am 
:p2blue:Very nice map, thanks for creating!:p2orange:
hub 8 Apr, 2021 @ 7:02am 
:cupup:
Antherium_ 12 Nov, 2020 @ 1:26pm 
it tooks me 30 minutes to solve it...
Mini 29 Oct, 2020 @ 12:06pm 
simple puzzles and really nice overall look for overgrown
76561198340523477 11 May, 2020 @ 3:26am 
NICE IDEA
Human Must Alive 14 Apr, 2020 @ 2:57am 
666,好图。
Modoc73 24 Jul, 2019 @ 12:34am 
Nice hammer work. I like the overgrown style. Fairly straight forward puzzle, Thanks. Took a while to notice there was another door in that dark alley.
_galaxy 22 Jun, 2019 @ 5:28pm 
Thumbs down. Altough the first part of the first chamber is easy, the rest is the map just makes it harder by offuscating elements of the player view through chamber design. One shouldn't rely on that to make a harder chamber, and it actually hurts this one's quality.
lfairban 18 Mar, 2019 @ 10:22am 
Pretty easy, but a little bit tricky. I guess that I should expect that from a Destroyed Aperture map.
Nobody No-One 16 Dec, 2018 @ 10:19am 
Very neat map. Thumbs up. I'm looking forward to the mod.
henpitts 22 Oct, 2018 @ 9:42am 
Wow! Good one. :steamhappy:
Tristan 3 Sep, 2018 @ 2:16pm 
I'd like to add : people are right when they say the graphic effects shouldnt be there to obfuscate the solution.
Tristan 3 Sep, 2018 @ 2:12pm 
hard just enough, maybe a bit repetitive, upvoted though.
ultgamerCW 25 Jul, 2018 @ 11:04am 
Is there a date for the full game yet?
Mini-Me 15 Jul, 2018 @ 8:11am 
This is a great puzzle. I love maps like this, where the actual execution is easy once you relaized the solution, but getting there might take thinking around a few corners.
The combination of the second part with the first also is great, especially considering the former had all elements to be actually solvable in itself if it hadn't decayed. I'm always a bit skeptical when mappers combine two puzzles like this, but one of them would've never been solvable on its own. Good to see it's done properly in this ;-).
Libbybapa 5 May, 2018 @ 11:11pm 
Cool. Thanks.
bullfrog 1 May, 2018 @ 1:10am 
Nice one :)
zeo1337 30 Apr, 2018 @ 8:49am 
Awesome, it's like a step past overgrown!
Fuku Yamama 8 Apr, 2018 @ 7:14pm 
Let me say here that just because you don't see something, that's no reason to yell "bad design!" I love everything about this map! (except that it was over way too soon)
SlimeBlock03 4 Sep, 2017 @ 9:57am 
The area right after the fake exit leading to the next test needs some light. I could not see the door there even with brightness all the way up
bullfrog 11 Aug, 2017 @ 2:53am 
Looks good, but....
kimist108 8 Jul, 2017 @ 6:28pm 
At first, I could not figure out how to get that second cube to the exit. Then, the ah-ha hit. Thumbs up.
jandlml 29 Dec, 2016 @ 4:37pm 
wow what a map. i kind of liked it. sometimes with this type of map its hard to see certain elements because of all the extra embellisnments like foliage. but it was fun.
LPChip 28 Dec, 2016 @ 4:57am 
Also, difficulty is definitely not easy. 5/10 or more, which is a medium for sure.
LPChip 28 Dec, 2016 @ 4:54am 
1/2 Sorry, voted down. This could be an awesome map, but it suffers from bad map design.

I was wandering far too long in the first section because I did not see you could place a portal to reach that door. In fact that entire wall did not get noticed. When I finally found it I had to restart the puzzle because I already brought my cubes to the start as I thought I had to do something there.
LPChip 28 Dec, 2016 @ 4:54am 
2/2 When I got to the second part, again the map design got me up to a part where I just gave up and had to watch the video to find out there's a crack in the wall that will allow you to bring a cube with you. I continued playing to bring the cube with me only to find out that I have to bring both with me so basically I had to restart the ENTIRE map yet another time. Fuck it, no, a map that suffers from bad map design is not going to be played over. The map looks stunning, but in this case it is exactly this what causes the map to not work. Making sure a map looks good is of course important, but it should never work against the player. It is far more important that the player knows where he/she needs to go, and that the visuals only add to the experience, not make the visuals become part of the puzzle.
Melody 15 Nov, 2016 @ 11:37pm 
Good level design. Everything is great.

But it's run on my potato PC so badly.
cochetmichel49 25 Oct, 2016 @ 9:21am 
Great job !
Salzmann69 5 Oct, 2016 @ 8:33pm 
commander2005 3 Sep, 2016 @ 11:07am 
super!
DelightfullyMadPanda 2 Sep, 2016 @ 7:50am 
Love it just 2 things i found that i'd suggest changing and thats the door to the 2nd chamber just add a little hint to it even if it's just a little orange circit to make it clear to look at that spot maybe even a light that breaks when you enter that area the 2nd thing i'd suggest changing is the little hole that you use to get the cubes over maybe make it a little more noticable but other tan that i'm super excited to see where you take this it's been soooo long since anyone has created something like this for portal :)
david500nascar 8 Aug, 2016 @ 3:42pm 
when is full map be really and i can not wait for it to come out...
tu7650x 7 Aug, 2016 @ 3:49pm 
NIce work!!! Beautiful map and fun puzzle. I liked the way one has to backtrack in order to solve it.
dmuk 7 Aug, 2016 @ 2:49pm 
Quite an adventure! Made it thru to the final (yes, it was, at last) exit with most of my sanity intact...
SmAuG 6 Aug, 2016 @ 12:04am 
Your vague answer interpreted as "no"
SmAuG 28 Jul, 2016 @ 9:26am 
The release date is still unknown?
cgregg 24 Jul, 2016 @ 10:16pm 
A very nice map and excellent graphics. A head scratcher of a puzzle. I had fun playing it. However, I have one tiny reservation about this map. I had a heck of a time finding the door to the second half of the map because it was hidden in the dark. I think hiding stuff in the dark is a bit unfair. Shed some light on it for us old guys with poor eyesight.:steamsad:
pizzle 23 Jul, 2016 @ 1:49pm 
I am looking to be a tester!
vallibus 22 Jul, 2016 @ 12:48pm 
Easy? Medium at least. Very nice map.
SmAuG 22 Jul, 2016 @ 12:12pm 
And one more question : you need testers? I think I would be a good tester
SmAuG 22 Jul, 2016 @ 11:15am 
At least I will have time to improve my level of English;)
SmAuG 22 Jul, 2016 @ 10:55am 
Ok, thanks, I'll wait for the DA
nintendo.erk  [author] 22 Jul, 2016 @ 10:33am 
You'll find that out when you get to a certain point in the game eventually ;)
SmAuG 22 Jul, 2016 @ 10:31am 
And one more question : DA events occur before or after the portal 2
Big Boy Biggy 19 Jul, 2016 @ 7:10am 
Really nice, had me stumped for quite sometime.
Dr. Heavy Pootis-Man 17 Jul, 2016 @ 9:26pm 
Very Clever :)
SmAuG 17 Jul, 2016 @ 6:40am 
Ok, thank you, and as for the observation, I shall first climb into all possible holes, to check everything and only then proceed to the passage of the test;) And as for the DA, I will look forward
nintendo.erk  [author] 13 Jul, 2016 @ 11:24am 
lol the stain texture on it seems to be a portalable texture, I did not know that while mapping, I will leave it though as bonus for observant players like yourself ;)
SmAuG 13 Jul, 2016 @ 11:19am 
And yet, I found a small glitch: at the beginning, on a panel with information about the test, you can create the portals (without cheats)
P.S. Of course, I don't know exactly, perhaps it should be
SmAuG 13 Jul, 2016 @ 9:23am 
Thank you, I will wait