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The combination of the second part with the first also is great, especially considering the former had all elements to be actually solvable in itself if it hadn't decayed. I'm always a bit skeptical when mappers combine two puzzles like this, but one of them would've never been solvable on its own. Good to see it's done properly in this ;-).
I was wandering far too long in the first section because I did not see you could place a portal to reach that door. In fact that entire wall did not get noticed. When I finally found it I had to restart the puzzle because I already brought my cubes to the start as I thought I had to do something there.
But it's run on my potato PC so badly.
P.S. Of course, I don't know exactly, perhaps it should be