Portal 2

Portal 2

Original Portal: Test Chamber 01
20 kommentarer
sloopy 7. jan. 2015 kl. 22:46 
weird haha. great maps by the way. I like how they are a bit different in their own portal 2 kind of way.
Fat Ninja Walrus  [ophavsmand] 7. jan. 2015 kl. 22:41 
you know, i've seen that before, actually, i tried moving the test chamber and remaking it, but it wouldn't fix the problem. it's super weird and idk what to do about it. at least it's not test breaking or anything.
sloopy 7. jan. 2015 kl. 18:57 
There is a spot on the wall in the main chamber where there is no texture.
Petutski 27. dec. 2014 kl. 20:47 
Very nice.
tufted titmouse 22. maj 2014 kl. 11:01 
I noclipped below the map and found the timer, a very clever design!
Poulet repas 29. juni 2013 kl. 11:19 
Hey guys I'm making my own Portal 1 recreation (because Portal 1 was awesome!) but did not finished all the levels yet. I would need some feedback to help me to finish them all :) They are all in my Workshop, I didn't make a collection.
Extragamer 31. maj 2013 kl. 1:58 
Неплохо.
Fat Ninja Walrus  [ophavsmand] 14. sep. 2012 kl. 15:21 
yeah i'm not sure how to fix that. it's a glitch in beemod i think, because originally the course was fine. i will try updating soon to see if that helps
CruzUSCOG 14. sep. 2012 kl. 13:44 
just a heads up: some sections of the world are not sealed in
N-Sunderland 12. aug. 2012 kl. 7:45 
Beautifully re-worked with autoportals. But I'd recommend that you hide the timer further away from the map. It's a bit noisy.
Ciirulean 1. juni 2012 kl. 19:22 
For this one you need to add another flip-panel and pedestal button by the door. Also expand the dimensions a little and to get rid all the blue wires in the test put light strips around the flip-panels to make it more organized.
TestSubject528491 22. maj 2012 kl. 17:08 
I think I've got it. For doors, cube droppers, light bridges, lasers, fizzlers, laser fields, angled panels, piston platforms, and track platforms, more than one connections require that ALL buttons be pressed simultaneously to activate. Flip panels are the exception: only one button needs to be pressed. This could be a bug... but I think we users should be given the option either way.
Who Knows What 22. maj 2012 kl. 1:21 
That was a pretty clever way of pulling off that chamber using what you had available. Good job.
Fat Ninja Walrus  [ophavsmand] 21. maj 2012 kl. 22:24 
I really haven't the slightest clue
TestSubject528491 21. maj 2012 kl. 20:29 
I thought connecting two buttons to an item (such as the flip panels) required that BOTH be pressed to activate. How did you get it so that only one had to be pressed?
Ninjababe 20. maj 2012 kl. 18:48 
I like how you converted that chamber into a custom map... Very cool.
Henry 19. maj 2012 kl. 19:27 
@[TB} Fat Ninja Walrus
I see.
Now, I can make that
DannyVFilms 19. maj 2012 kl. 16:51 
I don't think the dimensions are quite right...can that be fixed? Every little bit to make it like Portal will help.
Fat Ninja Walrus  [ophavsmand] 19. maj 2012 kl. 11:10 
i only used the map maker. i'm not sure how the buttons worked. i just plugged them in and it happened.
Henry 19. maj 2012 kl. 4:13 
Do you use only Portal map maker?
If yes, how do you make OR button.