Portal 2

Portal 2

Original Portal: Test Chamber 01
20 Comments
sloopy 7 Jan, 2015 @ 10:46pm 
weird haha. great maps by the way. I like how they are a bit different in their own portal 2 kind of way.
Fat Ninja Walrus  [author] 7 Jan, 2015 @ 10:41pm 
you know, i've seen that before, actually, i tried moving the test chamber and remaking it, but it wouldn't fix the problem. it's super weird and idk what to do about it. at least it's not test breaking or anything.
sloopy 7 Jan, 2015 @ 6:57pm 
There is a spot on the wall in the main chamber where there is no texture.
Petutski 27 Dec, 2014 @ 8:47pm 
Very nice.
tufted titmouse 22 May, 2014 @ 11:01am 
I noclipped below the map and found the timer, a very clever design!
Poulet repas 29 Jun, 2013 @ 11:19am 
Hey guys I'm making my own Portal 1 recreation (because Portal 1 was awesome!) but did not finished all the levels yet. I would need some feedback to help me to finish them all :) They are all in my Workshop, I didn't make a collection.
Extragamer 31 May, 2013 @ 1:58am 
Неплохо.
Fat Ninja Walrus  [author] 14 Sep, 2012 @ 3:21pm 
yeah i'm not sure how to fix that. it's a glitch in beemod i think, because originally the course was fine. i will try updating soon to see if that helps
CruzUSCOG 14 Sep, 2012 @ 1:44pm 
just a heads up: some sections of the world are not sealed in
N-Sunderland 12 Aug, 2012 @ 7:45am 
Beautifully re-worked with autoportals. But I'd recommend that you hide the timer further away from the map. It's a bit noisy.
Ciirulean 1 Jun, 2012 @ 7:22pm 
For this one you need to add another flip-panel and pedestal button by the door. Also expand the dimensions a little and to get rid all the blue wires in the test put light strips around the flip-panels to make it more organized.
TestSubject528491 22 May, 2012 @ 5:08pm 
I think I've got it. For doors, cube droppers, light bridges, lasers, fizzlers, laser fields, angled panels, piston platforms, and track platforms, more than one connections require that ALL buttons be pressed simultaneously to activate. Flip panels are the exception: only one button needs to be pressed. This could be a bug... but I think we users should be given the option either way.
Who Knows What 22 May, 2012 @ 1:21am 
That was a pretty clever way of pulling off that chamber using what you had available. Good job.
Fat Ninja Walrus  [author] 21 May, 2012 @ 10:24pm 
I really haven't the slightest clue
TestSubject528491 21 May, 2012 @ 8:29pm 
I thought connecting two buttons to an item (such as the flip panels) required that BOTH be pressed to activate. How did you get it so that only one had to be pressed?
Ninjababe 20 May, 2012 @ 6:48pm 
I like how you converted that chamber into a custom map... Very cool.
Henry 19 May, 2012 @ 7:27pm 
@[TB} Fat Ninja Walrus
I see.
Now, I can make that
DannyVFilms 19 May, 2012 @ 4:51pm 
I don't think the dimensions are quite right...can that be fixed? Every little bit to make it like Portal will help.
Fat Ninja Walrus  [author] 19 May, 2012 @ 11:10am 
i only used the map maker. i'm not sure how the buttons worked. i just plugged them in and it happened.
Henry 19 May, 2012 @ 4:13am 
Do you use only Portal map maker?
If yes, how do you make OR button.